It will also disengage on application of any reverse throttle.
I know, but on many ships the reverse thrusters aren't strong enough to quickly prevent collision, and on forward-throttle HOTAS setups (rather than full range) it can be tricky to intervene effectively.
I primarily dislike the ADC as it only adds the take-off assist to the DC and my experience is that it is slow and has put me into the rafters a few times. I do not trust the take-off function.
I also dislike the launch being slow, but the "has put me into the rafters" bit is a good example of how "better pathfinding" could benefit the computer.
I'm not sure what you mean by the "pathfinding" function for large ships. On approach I'm usually facing the port centered on the entrance before I engage the DC. Occasionally, if it's having an issue with traffic, I will override the DC as explained and get it through the rack manually. If I don't override, it may take a bit longer, but it still gets landed.
In this case, the priority would be refinements to its docking path to prevent it from flying players into bridges or other world geometry like the OP described. The gist of the OP is that it would be nice not to have to worry about a docking computer blowing your ship up for you. I realize that it may be impossible or overly difficult for FD to pull that off (in which case they should say so and add some warnings), but if they can manage it I don't see any way in which it would
hurt.
I'm not opposed to changes, but for me the SDC works really well and I'm in the "If it ain't broke..." camp, especially when we're talking FD. It does what I want it to do and does it really well. YMMV
The issue being that while it ain't broke
bad, it is a little bit broke in some rare cases. If FD is already committed to bug-fixing, I think NOW would be the time to address issues like this.
I don't think anybody on this thread has been against changes or improvements.
That's a complete lie. Multiple people have put forward inane arguments against making improvements like "it would help cheaters" or "improving it would make it less realistic."
But a common reaction to the OP is that the ADC works pretty good. Personally I think it works amazingly well considering what it is doing. That's probably because I appreciate the complexity of what its doing. I also find it is very consistent in its results.
And I
agree that it does a good job most of the time, which is a big part of why it's so ridiculous when people try to use that as a counter-argument. That it does a mostly-good job already is commonly-accepted fact, but that doesn't explain why it would be
bad for it to get better.
But on another station your ship gets caught in the mail slot (TolaGarf's Junkyard) it might do it again in the future, and you gotta pay attention.
Yes, with how the computer currently performs this is true. But
why does it need to be? What would be wrong with tweaking the pathing to prevent ships from getting stuck in the mail slot? That adds nothing but irritation to a completely mundane activity; I don't think that makes for a good game.
This whole thread is based on a commander that used the ADC at a base he was unfamiliar with, located in a planetary canyon, in complete darkness, flying blind, with no shields.
Because that commander was trusting the docking computer, which for all intents and purposes would have proven itself trustworthy in almost 100% of prior uses. You can ridicule the OP's decisions all you like, but that doesn't mean their suggestion is a bad idea or inappropriate.
Ad hominem is not a valid counter-argument.