Affordable Carriers For All - Hammerhead Class

Pick one, because both can't be true.
they really can be, and if you weren't being dishonest that would be clear. cramed about 8-12 hours over two weekends then just played a couple of hours during the week when I could. I broke down how its doable in less time than it takes to unlock all the useful power play mods even if all you can manage is 1hr a day.
 
Well, it's not.
Apparently FDev does not likes ship in ship setup.
So Carriers are stations. And they are persistent.
So having a small personal carrier does not fit the ship-in-ship setup while having a small normal carrier means the same impact for the infrastructure as a big carrier.
But what would persistence bring? Nothing- other than gumming up system maps. Its not a matter of consistency here, because what we are talking about is nothing more than this:

latest
 
It comes with the station status. 🤷‍♂️
I know, but its not a station, just a box for your ships and refueling. It has no market, nothing for other players like Ad Astra.

Now, if it did have a concourse with things in, then I'd understand persistence and go the modular route (so you could tailor your FC to your tastes either making them huge like now, or downsizing).
 
I know, but its not a station, just a box for your ships and refueling. It has no market, nothing for other players like Ad Astra.

Now, if it did have a concourse with things in, then I'd understand persistence and go the modular route (so you could tailor your FC to your tastes either making them huge like now, or downsizing).

Yes, but then we're back at the start of the loop... ship-in-ship design which was dropped.

And if so, i would want my Anaconda (or my Cutter) to carry a Sidewinder or even a Hauler or an Eagle (Folding wings were the norm for Carrier Planes even since WW2)

Edit: and not at last, i would like my Panther Clipper to be able to carry a wing of combat ships for self defense... But this is getting silly already
 

Deleted member 182079

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they really can be, and if you weren't being dishonest that would be clear. cramed about 8-12 hours over two weekends then just played a couple of hours during the week when I could. I broke down how its doable in less time than it takes to unlock all the useful power play mods even if all you can manage is 1hr a day.
Me? Dishonest?

I'm playing almost every day, making between 20-100m each session depending on what I do, because I switch between activities as normal players likely would. Each session could be between 1-4 hours, maybe a bit more during weekends. I own 8 ships worth about 1bn, and have 1.5bn in cash now. This is on my CMDR save that I wiped end of June - my playstyle isn't min-max grinding, but I wouldn't call that casual either as it did take some significant effort and time to get to that stage.

What you're describing is pretty intense grinding, and you clearly have a skewed idea of what "casual" actually means.

"Two weeks" of "casual" play my Arx.
 
Yes, but then we're back at the start of the loop... ship-in-ship design which was dropped.

And if so, i would want my Anaconda (or my Cutter) to carry a Sidewinder or even a Hauler or an Eagle (Folding wings were the norm for Carrier Planes even since WW2)
But like I said, its a halfway house between a ship you fly and a ship you land on- FDs objection was for flyable ships to park inside other flyable ships (e.e. Sidewinder into an Anaconda, as it once said on its description- the nearset WW2 analogy to that is a CAM ship). These personal carriers are not controlled like ships, but FCs (i.e. true carriers).
 
Me? Dishonest?

I'm playing almost every day, making between 20-100m each session depending on what I do, because I switch between activities as normal players likely would. Each session could be between 1-4 hours, maybe a bit more during weekends. I own 8 ships worth about 1bn, and have 1.5bn in cash now. This is on my CMDR save that I wiped end of June - my playstyle isn't min-max grinding, but I wouldn't call that casual either as it did take some significant effort and time to get to that stage.

What you're describing is pretty intense grinding, and you clearly have a skewed idea of what "casual" actually means.

"Two weeks" of "casual" play my Arx.
Does casual play involve making a few deliveries to CGs? Because ONE delivery of Thermal Cooling Units to Alcor in my T9 makes profit equal to two weeks' carrier upkeep today. Carrier upkeep is trivial once you've gut gud at trading.
 
These personal carriers are not controlled like ships, but FCs (i.e. true carriers).

Well, they only have 2 types of grand assets in the game:
  • ship: flyable and fully controllable, non-persistent
  • stations: non-flyable, persistent.

You want a mix of the two. Which might not be even possible.

🤷‍♂️
 

Deleted member 182079

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Does casual play involve making a few deliveries to CGs? Because ONE delivery of Thermal Cooling Units to Alcor in my T9 makes two weeks' carrier upkeep today. Carrier upkeep is trivial once you've gut gud at trading.
Yeah I'm doing that as well, it's about 20m per run in my shieldless T9 (which is tedious as hell, and is not a one-jump trip - currently requires 4-5 jumps if you want a market with sufficient supply which is about 100LY away from Alcor). I'm usually doing 2-3 runs before I get bored. So about 60m per hour, but I'm not keeping up that rate all the time because not everything you do in the game earns that kinda cash, or even any cash at all (for example collecting mats, and more specifically engineering EDO gear earns barely any credits at all even if you solely do it via missions).

Two weeks to get 5bn credits in my view is pure grind, nothing else. And I'm not even sure whether they're talking about two weeks in-game or RL. If RL, I would say it's impossible if you don't play full-time (= grind), and if it's in-game that's 300+ hours, which takes a lot longer if you only have 1 hour to play each day. Aka a year. But I'm the dishonest one here eh.
 
Nothing wrong with it, but it's not as good as the carrier I've already got, so I'll stick with that one.

In your scheme, what will happen if a mini carrier is attacked while its owner is away in a ship in another system? Does it have any defence at all?
What happens to my ship if I move away from it more than 2 km in SRV?

Protection? Of course there is. A lot of protection and the whole ship is stacked with turrets that fire automatic weapons and can also be controlled by a team of people.
I'm not saying it will be easy. We're going to be torpedoing it as a unit and knocking the turrets off it.
 
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Yeah I'm doing that as well, it's about 20m per run in my shieldless T9 (which is tedious as hell, and is not a one-jump trip - currently requires 4-5 jumps if you want a market with sufficient supply which is about 100LY away from Alcor). I'm usually doing 2-3 runs before I get bored. So about 60m per hour, but I'm not keeping up that rate all the time because not everything you do in the game earns that kinda cash, or even any cash at all (for example collecting mats, and more specifically engineering EDO gear earns barely any credits at all even if you solely do it via missions).

Two weeks to get 5bn credits in my view is pure grind, nothing else. And I'm not even sure whether they're talking about two weeks in-game or RL. If RL, I would say it's impossible if you don't play full-time (= grind), and if it's in-game that's 300+ hours, which takes a lot longer if you only have 1 hour to play each day. Aka a year. But I'm the dishonest one here eh.
So do one run, then gather some mats, then check to see what the next CG is, do some missions if it's no good...

But I was speaking of upkeep: about 10M/week is trivial once you know what you're doing. I agree that getting a carrier by grinding 5B in 2 weeks is daft, and I'm sure it's not how FD intend the game to be played. It's fair enough IMO to take a year or two to get a carrier in the first place. Once you've done that, upkeep will be no problem.
 
What happens to my ship if I move away from it more than 2 km in SRV?

Protection? Of course there is. A lot of protection and the whole ship is stacked with turrets that fire automatic weapons and can also be controlled by a team of people.
I'm not saying it will be easy. We're going to be torpedoing it as a unit and knocking the turrets off it.
What if someone attacks the mini-carrier in Solo?
 

Deleted member 182079

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So do one run, then gather some mats, then check to see what the next CG is, do some missions if it's no good...

But I was speaking of upkeep: about 10M/week is trivial once you know what you're doing. I agree that getting a carrier by grinding 5B in 2 weeks is daft, and I'm sure it's not how FD intend the game to be played. It's fair enough IMO to take a year or two to get a carrier in the first place. Once you've done that, upkeep will be no problem.
Lugh's post was about claiming to be able to afford a FC within two weeks, which I find questionable to say the least.

Upkeep is peanuts compared to that, and yeah a single haul or a couple of CZs/RES sessions will cover the weekly cost depending on your carrier outfit.

I've been working towards a FC for the past few weeks in a more focused way (since my CMDR wipe I pottered around initially but since they announced FC interiors I want mine back) and earning credits isn't as easy as during the Borann days. I find that without really trying to cheese the game (other players help I'm sure - but I always play on my own) I max out at around 60-80m per hour, often much below that especially when I just want to enjoy the game and not play it like a second job. So it's been a slog, simply because I want it ASAP and 5bn is still a pretty big number if you're not constantly min-maxing for a prolongued time.
 
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Allowing any permanent asset to be attacked while the owner is offline is stupid. Either they're so indestructible they might as well not be damageable at all, or they're guaranteed to be destroyed so they might as well not exist. There is no middle ground.

I don't see any reason why these couldn't exist. Lets not make up technical reasons when we have no idea how the game is coded, eh?

I'm tentatively in support of an idea like this. It should cost around 1.5b, and it should only be able to carry 1 large, 1 medium, and maybe 2 small ships. Limited cargo capacity - 500-1000 at most. If people want one of these, able to get in and out where FCs cant fit, more power to them.

I'd especially love it if I could own both, and have them both in the same instance, flying in convoy.
 
I don't see any reason why these couldn't exist. Lets not make up technical reasons when we have no idea how the game is coded, eh?

True, we dont know.
But we do know what path they chose for the Carriers.

If they'd wanted Carriers to be Ships (non-persistent and destroyable, they'd have done that instead of what we got)
 
Well, they only have 2 types of grand assets in the game:
  • ship: flyable and fully controllable, non-persistent
  • stations: non-flyable, persistent.

You want a mix of the two. Which might not be even possible.

🤷‍♂️
Well, thats true. We don't know what the engine limitations are. But if it were possible, there is no downside to having a small box vanish when you do.
 
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