AFK Capital ship camping for free money

The problem with this isn't just the capital ships, it's the instancing, and the respawning, this is a larger issue and I feel like people are missing the point of that. The capital ship sits there on the fed side, a solo player can use it as he likes for his credit gain, on the crimson side, they can ruin the capital ship and force it to leave, but then that doesn't affect the solo player or the capital ship that hes hanging around, if one side forces the player to leave the other side is not affected. That's what it is game breaking, you can change the rules and mechanics and all that, trying to have NPC's steal the kills will make the game more boring, and it honestly doesn't stop me from just popping the last hit in my vulture. The problem is instancing, and will be instancing until that changes, which is unlikely to happen.
 
uberdude you actually need to play for a few minutes to clear out the entire instance, once you're down to just respawn ships you're good to go AFK.

And still you say people can actually go afk. Whilst making my post I am at a Capital ship. I have 2 screens going and I am always at my computer, which part is AFK?
If I make 1 million or 3 million credits per hour at a capital ship by sitting at my computer or flying around the capital ship does that really offend everybody?

I can go semi AFK when trading, I can make 4 million credits per hour trading, is that wrong?

One person has made a worth while post in this whole thread and it tells you how he had played in the war zone. I never leave my ship unattended, no even to go toilet. I fly around the capital ship killing reds, is that now an exploit or just playing the game.

As for the fact that the feds are winning this fight just tells you that the 4000+ players are getting the most out of the game. I wouldnt say that its just 5% of players doing what I have, which is fly around cap ship, and some players may find hiding holes within the cap ship, but the risk of going AFK is too much when you could loose all the money you have made by flying about or sat watching the screen.

Do I think its cheating/using an exploit/playing the game how it was not meant to be played, no not at all. I think that Fdev have already made their minds up about this kind of thing when they let cheats off after they used clear cheats in community events and in open play. Kicking somebody into solo is their answer which just allows the cheats to keep on cheating.
I do hope that Fdev find a way to close all of the game loop holes and cheats, but as the client is on our computers and its mostly p2p it may never stop.

If people run the risk of AFKing for 1.5 mil per hour I say go for it. If its going to cost them 10 million per hour to do it, I am all for it.

Nothing wrong with AFK game play, I wonder how many people have died after they have looked away for 2 mins and crashed into a star or rammed into a station. Grinding is grinding no matter its form.

BTW I make 3.5 mil per hour killing pirates and 4.5 mil per hour trading. Do you really think just 1.5 mill is worth all my time?
 
FALSE

Yesterday I went to Lugh, Planet 11, combat zone with my Python, all turret lasers-fire at will-, 4 pips to weapons, 2 pips to sys, shields boosters. I was hovering the capital ship. I went AFK like 2 hours just to see the insurance screen (2.8mil lost).
 
FALSE

Yesterday I went to Lugh, Planet 11, combat zone with my Python, all turret lasers-fire at will-, 4 pips to weapons, 2 pips to sys, shields boosters. I was hovering the capital ship. I went AFK like 2 hours just to see the insurance screen (2.8mil lost).

I'll give you a hint, you chose to have 40% of the shield strength you should have.

@snotface yes it does offend people thats the whole point, you cannot AFK while trading to anyway near the degree that you can by doing this, other than auto dock (which takes 5x longer than actually playing) and waiting in supercruise if your routes far away.

For it to be equivalent to AFK at capital ship it'd have to automatically buy goods / undock / fly to a system / fly to station / dock / sell / repeat, where I only pay attention when the auto docks happening to make sure it doesn't explode my ship, as its an income cut you seem to think thats OK, and if it is put it in FD so i dont' ever have to actually be here to trade again.
 
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This doesn't solve the underlying problems with kill crediting and AI incompetence.
If some guy is earning money in game while he's at work, improve the tools that detect that sort of thing and ban him. Don't cut off everyone else's nose to spite his face.

Capital ships are neat and great fun, and instances with them could be so much better without any drastic changes.
There are literally two ways this shakes out: either it stays as it is and people get paid for kills the cap ship helps with or people stop getting paid for anything the cap ship damages and nobody bothers with cap ship instances anymore.
 
If some guy is earning money in game while he's at work, improve the tools that detect that sort of thing and ban him. Don't cut off everyone else's nose to spite his face.


There are literally two ways this shakes out: either it stays as it is and people get paid for kills the cap ship helps with or people stop getting paid for anything the cap ship damages and nobody bothers with cap ship instances anymore.

Or they revert the code they only put in to stop people whining about kill stealing police.
 
Well yeah, they totally didn't do that because it made the game objectively better or anything.

it didn't make the game objectively better it turned who gets the last hit into player always gets the last hit because they whined, like go fly around in a cop infested RES in a sidewinder shooting a C1 pulse laser at condas/pythons/clippers/dropships at 1% and tell me you objectively deserved those bounties.

Objectively better would have had some kind of controls on it to stop kills that the player had nothing to do with being awarded to them.
 
I'll give you a hint, you chose to have 40% of the shield strength you should have.

@snotface yes it does offend people thats the whole point, you cannot AFK while trading to anyway near the degree that you can by doing this, other than auto dock (which takes 5x longer than actually playing) and waiting in supercruise if your routes far away.

For it to be equivalent to AFK at capital ship it'd have to automatically buy goods / undock / fly to a system / fly to station / dock / sell / repeat, where I only pay attention when the auto docks happening to make sure it doesn't explode my ship, as its an income cut you seem to think thats OK, and if it is put it in FD so i dont' ever have to actually be here to trade again.

I do take your point, but I have traded solid for 12 hours, made 50 million credits and was semi afk for at least 6 hours of that 12. Most of the time I was reading the forum. With 2 screens I can do anything I like, but its not full afk.

As the post above your stated he lost his ship when he tried to go AFK for any amount of time.

If you believe that somebody is 100% AFKing and making lots of cash, for example more than 3 million credits per hour, report them as it could be that they are actually using a game cheat. If you watch somebody doing this on a streaming channel and they are fully AFK report them.

But if these people are semi AFK (continuously watching their screen) or actually flying around the capital ship and taking part in the fight then what are you complaining about ?

Yes I make money, but I run a very high risk of loosing my ship as I fly around the capital ship. If I use turrets or gimbled weapons that is my choice. To be jealous of me is your choice, to complain is also your choice, but to label me and a possible 4000+ players as you all have done is totally shameful.

We do have cheats in this game which never get dealt with, and we get those who get kicked into solo mode. Please dop not label everybody with the same brush just because they take advantage of the game mechanics when those game mechanics are working how FD wanted them to work.
 
The guy above stated he lost his ship when he went AFK because he had no idea what he was doing - now thats probably a good thing :p but it'd be better if it happened to the people who did know what they were doing as well.
 
it didn't make the game objectively better it turned who gets the last hit into player always gets the last hit because they whined, like go fly around in a cop infested RES in a sidewinder shooting a C1 pulse laser at condas/pythons/clippers/dropships at 1% and tell me you objectively deserved those bounties.

Objectively better would have had some kind of controls on it to stop kills that the player had nothing to do with being awarded to them.
Ok, let's not argue about what is clearly better for the game, even though you're utterly wrong in every way. Let's instead focus on why Frontier changed it. They changed it because they felt it made the game better and not in response to whining on the forums. How can I be sure? Because if they changed things in response to whining, they'd have changed it back after your post.
 
it didn't make the game objectively better it turned who gets the last hit into player always gets the last hit because they whined, like go fly around in a cop infested RES in a sidewinder shooting a C1 pulse laser at condas/pythons/clippers/dropships at 1% and tell me you objectively deserved those bounties.

Objectively better would have had some kind of controls on it to stop kills that the player had nothing to do with being awarded to them.

Next you will be saying that players need to do 99% of damage to a ship to get bounty.

Be realistic.
 
Here's a simple solution to this AFK exploit: Not only must you damage a ship in the last 10s but you also must have targeted it to get the money. Of course that means that if you unselect to get around chaff you'd have to retarget before the ship blows up but I don't think that's too much to ask.

As it is you risk dying by going truly AFK. CZs would only have to be slightly more intense for this to be an expected loss. What can happen is that the swarm chases a fleeing Anaconda or Viper and so newly arrived ships only have the player or the capital ship to choose from. And if you stay still you will be shot. Shield boosters don't help the recharge time.
 
Ok, let's not argue about what is clearly better for the game, even though you're utterly wrong in every way. Let's instead focus on why Frontier changed it. They changed it because they felt it made the game better and not in response to whining on the forums. How can I be sure? Because if they changed things in response to whining, they'd have changed it back after your post.

I'm utterly right in every way, its literally a peerless argument the only way you can contend with what I said is if you yourself consistently target enemies on very low percentages to get the kill for the "10 second rule", there are countless arguments on the forums and have been the entire time for better systems to deal with kill arbitration and eventually I believe they will change it. If only because enough whine is generated here about how the current system is becoming increasingly highlighted as obviously flawed.

Also they changed it because of whine, go backwards in the forum history and find it, almost every single major change to gameplay has been whined about on the forums extensively, some of them are genuinely good ideas this one was not, it was the simplest solution to the people who couldn't handle the cops occasionally getting their kill, in terms of gameplay its extremely weak they know it and everyone else on the forums knows it which is why you never see people defending the fact you can tag stuff at 1% and get full kill credit.

and no Snotface theres been plenty of suggestions better than what i'd come up with already, most involve a decent hull percentage or just some meaningful contribution that signifies you did something other than fire 1 pulse laser within 10 seconds of a ships destruction. Don't put words in my mouth please just because I don't like the current implementation doesn't mean I want it changed to the harshest possible opposite lol.
 
The guy above stated he lost his ship when he went AFK because he had no idea what he was doing - now thats probably a good thing :p but it'd be better if it happened to the people who did know what they were doing as well.

You are not reading this thread then as people who know what they are doing have already stated that they have lost their ships AFKing :p

What you are stating is that there is no risk involved in AFKing when in actual fact there is a lot of risk involved. Do you think Anacondas grow on trees? are they just given out to cheats and hackers for free? Do you think beta players pay only 100 credits for them? The cheapest in game is 130+ million credits. To be fitted out minimum for the cap ship camping its got to be fitted out to set specs worth over 200 million. Do you really think anybody in their right mind would go AFK in a ship that expensive? Ok its only 10 million credits re-buy, and it will hit hard into their savings, but hay they are making 1.5 million credits per hour Woow woooopppyyy dooooo!!!!!!!

This thread was all about how one sided this battle was, and it turned into players labelling others as something or other.

Get back to what the thread is about a totally one sided battle which could never be won by anybody else but the Feds.

Oh and I have also played both sides of this fight and I am in the top 5% of both sides. I have worked hard to get these places, but hay you can call me what ever you like I know how I play the game and I know I never cheat, but hay call me what you like.
 
Here's a simple solution to this AFK exploit: Not only must you damage a ship in the last 10s but you also must have targeted it to get the money. Of course that means that if you unselect to get around chaff you'd have to retarget before the ship blows up but I don't think that's too much to ask.

As it is you risk dying by going truly AFK. CZs would only have to be slightly more intense for this to be an expected loss. What can happen is that the swarm chases a fleeing Anaconda or Viper and so newly arrived ships only have the player or the capital ship to choose from. And if you stay still you will be shot. Shield boosters don't help the recharge time.

nice point and now everybody is an exploiter, how wonderful........

Good idea but then how would wings work, everybody has to kill one ship at a time to get any money? Makes winds a little pointless if everybody has to hit the same Eagle or Sidewinder at the same time. The game works and it works how it should.
 
You are not reading this thread then as people who know what they are doing have already stated that they have lost their ships AFKing :p

What you are stating is that there is no risk involved in AFKing when in actual fact there is a lot of risk involved. Do you think Anacondas grow on trees? are they just given out to cheats and hackers for free? Do you think beta players pay only 100 credits for them? The cheapest in game is 130+ million credits. To be fitted out minimum for the cap ship camping its got to be fitted out to set specs worth over 200 million. Do you really think anybody in their right mind would go AFK in a ship that expensive? Ok its only 10 million credits re-buy, and it will hit hard into their savings, but hay they are making 1.5 million credits per hour Woow woooopppyyy dooooo!!!!!!!

This thread was all about how one sided this battle was, and it turned into players labelling others as something or other.

Get back to what the thread is about a totally one sided battle which could never be won by anybody else but the Feds.

Oh and I have also played both sides of this fight and I am in the top 5% of both sides. I have worked hard to get these places, but hay you can call me what ever you like I know how I play the game and I know I never cheat, but hay call me what you like.

Ok a few things, nobody who knows what they are doing has lost their ship, read the thread and understand the mechanics.

This thread was not about the battle being totally one sided, have you even read the title? Here it is for you "AFK Capital ship camping for free money"

I've not called you a cheater, thats entirely up to you to decide, but don't even get me started about the fact you can play both sides of the fight I didn't know that but i'll have to go whine some more now until they realise that too is extremely poor design.

Edit: and Morbads already posted a video doing it in a vulture, that doesn't cost 130mil.
 
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Hello there

Ive just come back from Lugh and found it most dissapointing cashwise.

Perhaps Im doing it wrong but I make far more Bounty hunting.

But it was fun to take part even if my own cap ship did end up killing me.

Rgds

LoK
 
I just posted something similar in another thread. I took my vulture there to see what everyone was whining about. I made less money in an hour then I do at a RES. There were no big payouts. Biggest bounty I got in an hour was about 36 - 40,000. Your shields DO get taken down over time. If I had gone afk I would have come back to no vulture. It's not worth the time or loss. Go there to have fun and stop worrying about every little thing you think is an exploit. You make more money trading in an hour while watching TV then you make exploiting this!
 
I'm utterly right in every way, its literally a peerless argument the only way you can contend with what I said is if you yourself consistently target enemies on very low percentages to get the kill for the "10 second rule", there are countless arguments on the forums and have been the entire time for better systems to deal with kill arbitration and eventually I believe they will change it. If only because enough whine is generated here about how the current system is becoming increasingly highlighted as obviously flawed.

Also they changed it because of whine, go backwards in the forum history and find it, almost every single major change to gameplay has been whined about on the forums extensively, some of them are genuinely good ideas this one was not, it was the simplest solution to the people who couldn't handle the cops occasionally getting their kill, in terms of gameplay its extremely weak they know it and everyone else on the forums knows it which is why you never see people defending the fact you can tag stuff at 1% and get full kill credit.

and no Snotface theres been plenty of suggestions better than what i'd come up with already, most involve a decent hull percentage or just some meaningful contribution that signifies you did something other than fire 1 pulse laser within 10 seconds of a ships destruction. Don't put words in my mouth please just because I don't like the current implementation doesn't mean I want it changed to the harshest possible opposite lol.
I see, so you're whining like a broken motor because you believe that'll make them change it back to the objectively worse way it was before? It's a game, it's meant to be fun and clearly Frontier agree or they wouldn't have made that change. I get that you'd rather the game was an unfun, frustrating slog that punished the player constantly but here's a newsflash for you "Elite: Dangerous" is just a title and even if it wasn't "Dangerous" isn't a synonym for "Rubbish".
 
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