Huh, this thread was not what I was expecting...
I've only watched ObsidianAnt's summary, as unless it's archived Joseph Anderson Ihate heartily dislike streaming. And I think my reaction's similar to many others so far, as always with updates; I subjectively liked some of it, wasn't sure about other things, and it all comes to 'we'll see' when it all goes live.
I'm really not clear on exactly how the whole communal index for system data will work, though. The way Ant described it is that the sold data will automatically become available to all players. If so, I don't like it. The current routine of pinging the ADS then cherry picking bodies will be replaced by either dropping into the system and seeing everything's been 'filled in' already, or perhaps having a bunch of space junk - aka icy worlds and pointless satellites... - left over. Point being, if that's how it works then most people will spend their time traveling, not exploring.
If the ping/directional-analysis loop only fully triggers when it's a fresh discovery, then most players will have to travel a very long way to hit virgin territory.
I gather the initial ping will pay the same as it does now. But if you ping a system, then do detailed searches and scans, will you get paid for that, too? If someone's already generated that data and it's available to all, then... what's left to do, and why would someone get paid for re-scanning the same body to hand in data that's already been filled in?
Maybe I'm dumb, or maybe Ant described it poorly or misunderstood it. Or maybe the redesign's going to be a bit rubbish. No idea at the moment.
Aside from that possible [potentially considerable?] negative, I kinda liked what's been teased so far. Not overly keen on some of the panel UI redesigns. It all looks a bit too--- simple and basic to me. Perhaps that's only fair and logical, though; simple game (I'd love more complexity and a greater challenge to actually operating your ship), simple UI.
The orrery map's incredibly welcome, but it's hard to praise FDev when it really should've been in the game from the beginning, or at least in one of the earliest updates (pre-Horizons, certainly). It's been a fundamental failure of quality-of-life design for years.
I need more info on how the codex and regional mapping data of the galaxy work. I really hope segments aren't going to include 'Alien Sites: 2 out of 6 discovered', as that's turning what's supposed to be exploration of the unknown into a Ubisoft collectathon. The codex info itself could be great, especially for RP's. Given they seem to be voiced entries, it further reminds me of Mass Effect 1's Codex, which was such a great feature at the time.
So yeah, I guess for what's been shown so far, it's mostly very positive? Frankly, significant tweaks to what's there will at least freshen the experience for a while, regardless of whether I personally like or dislike something. It's hard to call the current exploration system any sort of design or feature whatsoever - a significant (many would fairly argue primary) pillar of the entire game has just been abandoned/neglected prior to the new update. It'll be novel to actually be able to like and dislike exploration mechanics for the first time...
And, as someone else just remarked, could you stop doing this, please?
I've only watched ObsidianAnt's summary, as unless it's archived Joseph Anderson I
I'm really not clear on exactly how the whole communal index for system data will work, though. The way Ant described it is that the sold data will automatically become available to all players. If so, I don't like it. The current routine of pinging the ADS then cherry picking bodies will be replaced by either dropping into the system and seeing everything's been 'filled in' already, or perhaps having a bunch of space junk - aka icy worlds and pointless satellites... - left over. Point being, if that's how it works then most people will spend their time traveling, not exploring.
If the ping/directional-analysis loop only fully triggers when it's a fresh discovery, then most players will have to travel a very long way to hit virgin territory.
I gather the initial ping will pay the same as it does now. But if you ping a system, then do detailed searches and scans, will you get paid for that, too? If someone's already generated that data and it's available to all, then... what's left to do, and why would someone get paid for re-scanning the same body to hand in data that's already been filled in?
Maybe I'm dumb, or maybe Ant described it poorly or misunderstood it. Or maybe the redesign's going to be a bit rubbish. No idea at the moment.
Aside from that possible [potentially considerable?] negative, I kinda liked what's been teased so far. Not overly keen on some of the panel UI redesigns. It all looks a bit too--- simple and basic to me. Perhaps that's only fair and logical, though; simple game (I'd love more complexity and a greater challenge to actually operating your ship), simple UI.
The orrery map's incredibly welcome, but it's hard to praise FDev when it really should've been in the game from the beginning, or at least in one of the earliest updates (pre-Horizons, certainly). It's been a fundamental failure of quality-of-life design for years.
I need more info on how the codex and regional mapping data of the galaxy work. I really hope segments aren't going to include 'Alien Sites: 2 out of 6 discovered', as that's turning what's supposed to be exploration of the unknown into a Ubisoft collectathon. The codex info itself could be great, especially for RP's. Given they seem to be voiced entries, it further reminds me of Mass Effect 1's Codex, which was such a great feature at the time.
So yeah, I guess for what's been shown so far, it's mostly very positive? Frankly, significant tweaks to what's there will at least freshen the experience for a while, regardless of whether I personally like or dislike something. It's hard to call the current exploration system any sort of design or feature whatsoever - a significant (many would fairly argue primary) pillar of the entire game has just been abandoned/neglected prior to the new update. It'll be novel to actually be able to like and dislike exploration mechanics for the first time...
...apropos constructive criticism; could you mash the return key every now and then? A solid, single block of text doesn't encourage people to read it.OK bottom line. Here it is. They are adding technical gameplay complexity in leu of game content and we are sick of it. This looks cool for the first 30 hours, post that. Your done. Its a spin off compromise of last years talk about what was to come and there is continued non transparency of game direction we are done. That's the consensus of the majority of everyone ive talked to thus far. SO feel free to mentally note this post and we can talk about it in 2 months time because that's about how long its going to take for the participation drop to be felt. I stand behind what I say. What I "personally" would like to see is a restoration of the basic user controls over the ship power systems of the early game, and a fulfilment of the original roadmap points as prescribed in the original kickstarter plan and subsequent early interviews. As far as what I would "do". At this point I don't know. One thing I would do is allow greater player influence into the game world via introduced fixed resources-assets. Allow individual and group asset creation and implementation, and revamp the powerplay bubble to tie to exploration and power/resource expansion. I would also in tandem do the same with the thargoids. Now what that means is an open universe, we expand and play as much as possible based on our resource and asset ability, and there is an A.I. opposition in various sectors operating under the same frame. Also, I would integrate this so all roles become valid and can contribute in some way. And forget community goals that's just....no... We need something much more integrated into Elite. Its just too damn disconnected and repetitive. Bottom line is at this point. Im not sure what the right answer is. But this feels wrong. There are positive elements and I do like some things. But Its just more of a step in that mechanical on the rails direction and that just isn't what is needed. I just isn't.
And, as someone else just remarked, could you stop doing this, please?
You don't speak for me or anyone else, just yourself, as we all do when posting.They are adding technical gameplay complexity in leu of game content and we are sick of it...