AI & NPC Difficulty....Game Changes....This is not the game I originally paid for....

Hey ... I actually LIKE the extra dogfighting and harder NPCs. But make them REAL AI ... not Cheating AimBots.
And why PUNISH my poor FDL ? It was doing no harm to frontier.
 
How do you know? There is no way you could have gauged the difficulty of the AI before you bought, and played the game. So the notion that there was some bait and switch is nonsense. What you mean to say is, you became accustomed to the original difficulty, ans want to complain about the change. Implying otherwise is just a bit dishonest.
 
I actually am starting to get the game I paid for. :) Anyway, a rather generic "I have no skill so I'll make silly analogies about real-life stuff while assuming the computer cheats" OP. Only outstanding point was "AI doesnt deserve to kill REAL players" as it is simultaneously the most absurd and most honest thing the 'casual rant brigade' has presented.

Sorry btw, they are supposed to kill humans. Espescially mediocre humans suffering from a strong and undeserved sense of entitlement. :)
 
The majority of players that NEVER visit these forums are wondering what happened to the game they originally paid for.......and so am I.

I don't understand why people can't just register their own opinion without pretending they speak for tens if not hundreds of thousands. How self-important and presumptuous!
 
OP rather just rants on but should make his point clear in what he wants concisely...
AI should simply use player moves based on an average of Combat Rank of all players and include many attributes and alogarithms based on our moves in response to our own moves. I do see some amazing flying tbh rather than just circles or runaway. Although it should reflect more mistakes. Ramming is indeed one tactic and we use strafe to avoid these (never happens to me). The real evidence in Aimbot I see is when they are scanning you and we can not break away easiy from their deadlock facing us square on. They smoothly follow us without thrusters nor drift! It should be much looser than this overall.
PLUS the AI actually never interact with us one bit - their texts are not related to allowing us to and even our actions of dropping cargo is meaningless. PIRACY (a bleeding huge part of NPC in the game) has very little interaction except either ignore them OR combat!
 
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I actually am starting to get the game I paid for. :) Anyway, a rather generic "I have no skill so I'll make silly analogies about real-life stuff while assuming the computer cheats" OP. Only outstanding point was "AI doesnt deserve to kill REAL players" as it is simultaneously the most absurd and most honest thing the 'casual rant brigade' has presented.

Sorry btw, they are supposed to kill humans. Espescially mediocre humans suffering from a strong and undeserved sense of entitlement. :)

This actually made me laugh out loud:)

sleutelbos, why don't you tell him how you really feel?
 
I have an IDEA .... I want NPCs to run into asteroids again .... because its a normal mistake .... hell we still do it on occasion.

Lol, they still fire at me in the no fire zone and get taken out by the station, they still get stuck in the toast rack, they still fly into stars. They still say silly thinks, such as "How did you make it this far with such a big haul" when I am carrying one ton of biowaste. I could go on. Having said that they can fight slightly better now, and do have some upgraded weapons.

This IS the game I paid for.
 
as a fellow FDL pilot, I highly disagree with the OP; current FDL heat dissipation is okay despite being not as awesome as before... and coupled with huge beam and huge multicannon weaponry, finally the FDL is no longer feel inferior to FAS or Vultures in weapon availability; and with FDL much superior shield compared to both fighters which help a lot against this new combat AI... and I can't believe how someone who fly an FDL is complaining about the new AI.
 
as a fellow FDL pilot, I highly disagree with the OP; current FDL heat dissipation is okay despite being not as awesome as before... and coupled with huge beam and huge multicannon weaponry, finally the FDL is no longer feel inferior to FAS or Vultures in weapon availability; and with FDL much superior shield compared to both fighters which help a lot against this new combat AI... and I can't believe how someone who fly an FDL is complaining about the new AI.

I actually agree with you napoleon.....
At one stage I was scared that they would re-nerf our agility back to that of a python like it was in the past.
And I am glad with the number of Huge Weapons available to us.
Cheating AI still needs lots of work though ..... make it even harder if necessary but make it fallible and more real as well.
 
It's hilarious that when someone voices his own opinion, which is completely valid (after all, he did pay money and the game HAS changed well past what he bought), the           fanbois come out and      all over him. <not needed>
 
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It's hilarious that when someone voices his own opinion, which is completely valid (after all, he did pay money and the game HAS changed well past what he bought), the fanbois come out and all over him. You people are absolutely disgusting human being.
Didn't you know that any opinion that doesn't fall in with general masses on this forum is suppressed and gets laughed at?
Sometimes it's funny to read when one of these guys is trying to complain about something. They'll start like "ED is greatest game of all times and perfect in every way but there is this one small thing X that I think should be changed, but it's not so bad tho :) Fdevs don't need to do anything or owe me anything."
People here suck at giving harsh criticism for the game and this whole forum is just a huge safety bubble for ED fanboys.
People who come out with actual complaints are the real driving force of the game's improvement. Fdevs would just love to have entire player bases like these people on forums, then they wouldn't have to do anything in this game.
 
I actually agree with you napoleon.....
At one stage I was scared that they would re-nerf our agility back to that of a python like it was in the past.
And I am glad with the number of Huge Weapons available to us.
Cheating AI still needs lots of work though ..... make it even harder if necessary but make it fallible and more real as well.
FDL has one more unique asset, it has great strafing thrusters... put 4 pips to engine and the FDL can be a helicopter/gunship in space, on the other hand put 4 pips to sys and the FDL became shield tank while still very mobile for it's shield size (assuming you're anywhere near maxed the shield) ; it's really a ship that test and reward your combat skills.
 
I do get what the OP is getting at.
I know that FD claim that the AI follows the same rules as we do - if that is the case, then how on earth do AI eagles fly with all railguns and no heat sink? Why do they get infinite ammo? How can they pop chaff constantly during a ten minute dogfight?
If the AI is truly going to use each craft to its full capabilities, then they need their training wheels taking off too.
 
How do you know? There is no way you could have gauged the difficulty of the AI before you bought, and played the game. So the notion that there was some bait and switch is nonsense. What you mean to say is, you became accustomed to the original difficulty, ans want to complain about the change. Implying otherwise is just a bit dishonest.

Uhh.. Maybe I'm just the only one who does this, but there are these websites known as Youtube and Twitch where you can watch people playing just about any game out there so you can get a feel for what it'll be like before you buy it. And getting used to the original difficulty only to have it changed a year and a half later, I think, is a pretty fair point to be arguing.

What's not really fair is so many people who I never see on the forums showing up to voice their opinions, only to be jumped on by the exact same people every single time, in some rather strange attempt to defend their "difficult" AI when there's obviously glaring problems with the AI that need to be resolved.
 
Uhh.. Maybe I'm just the only one who does this, but there are these websites known as Youtube and Twitch where you can watch people playing just about any game out there so you can get a feel for what it'll be like before you buy it. And getting used to the original difficulty only to have it changed a year and a half later, I think, is a pretty fair point to be arguing.

What's not really fair is so many people who I never see on the forums showing up to voice their opinions, only to be jumped on by the exact same people every single time, in some rather strange attempt to defend their "difficult" AI when there's obviously glaring problems with the AI that need to be resolved.

+rep'd.
I know exactly what you are saying about the "exact same people" - the forum royalty who seem to get a perverse kick out of being outright rude to people.
 
Hey ... I actually LIKE the extra dogfighting and harder NPCs. But make them REAL AI ... not Cheating AimBots.
And why PUNISH my poor FDL ? It was doing no harm to frontier.
I fly a Python rather than an FDL and the NPC changes have completely ruined the game for me. After a break of a couple of months I came back to the game and over the course of three days have not been able to kill a single NPC. Not one. Every engagement follows the same pattern; the NPC spams chaff constantly, zooms on to my six and sits there spraying out insane damage, hitting with every shot. That kind of opponent may be fun if you're are really great player, but for a Joe Average like me they are severely unfunny.
 
Hell Mr Fang,
I can miss anacondas at 500m with a damn frag cannon. It isn't easy, but if you practise doing it you'll git gud, trust me.

I really don't understand why the improved AI need to be universal - to my mind anybody who runs up and down regular trade ship routes blowing people away would be hunted down and killed pretty fast by cop/navy ships, because they're interfering with the free flow of essentials to keep systems alive, and to allow economic growth. On the other hand places like anarchy systems, res sites and so forth - well, why would any sensible freighter pilot be wandering around in those sorts of places anyway?

It's not the improved AI so much as the fact they're flying some pretty nasty ships and firing big guns n stuff anyhow, so make the piratey types who interdict you on normal trade routes a fair bit less stupendous, thereby allowing those following peaceful trades to largely go about their job unhindered, and provide copious amounts of uber NPCs in all the other bits of space, so those flying combat ships can easily find a fight against a tougher opponent.

Seems to me FD are missing a trick here, they could satisfy both groups - the 'make it a lot tougher' group and the 'carebears' (I am a carebear) without wrecking the game for either.....

Dave
 
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Hell Mr Fang,
I can miss anacondas at 500m with a damn frag cannon. It isn't easy, but if you practise doing it you'll git gud, trust me.

... I fly flight assist off on keyboard and mouse, yet I hit my rail shots 80% of the time against anything larger than Cobra/Viper. I'm not even top 10% in combat nor do I focus on combat since I'm a pirate, I really don't think it's that hard to hit something with a rail gun like how the OP exaggerated it.

I really don't understand why the improved AI need to be universal - to my mind anybody who runs up and down regular trade ship routes blowing people away would be hunted down and killed pretty fast by cop/navy ships, because they're interfering with the free flow of essentials to keep systems alive, and to allow economic growth.

The improved crime and punishment system are much better now, if you're clean and you get shot in a secured system, security will come running in 30 seconds in actual formidable force.

On the other hand places like anarchy systems, res sites and so forth - well, why would any sensible freighter pilot be wandering around in those sorts of places anyway?

... Because that's where the profit is, simple risk and reward. Which is also why player pirates that run solo are pretty much only possible in Anarchy system now.

It's not the improved AI so much as the fact they're flying some pretty nasty ships and firing big guns n stuff anyhow, so make the piratey types who interdict you on normal trade routes a fair bit less stupendous, thereby allowing those following peaceful trades to largely go about their job unhindered, and provide copious amounts of uber NPCs in all the other bits of space, so those flying combat ships can easily find a fight against a tougher opponent.

Why should traders have it easy again? Is this a dangerous universe or not?

Maximizing profit = risking getting boiled up/pirated.
 
Uhh.. Maybe I'm just the only one who does this, but there are these websites known as Youtube and Twitch where you can watch people playing just about any game out there so you can get a feel for what it'll be like before you buy it. And getting used to the original difficulty only to have it changed a year and a half later, I think, is a pretty fair point to be arguing.

What's not really fair is so many people who I never see on the forums showing up to voice their opinions, only to be jumped on by the exact same people every single time, in some rather strange attempt to defend their "difficult" AI when there's obviously glaring problems with the AI that need to be resolved.

Yes, but also game's advertising doesn't say anything about game being easy, or not changing. As for people being jumped on - as long it is not personal, expressing opinion doesn't shield you from being opposed. For example, you just expressed *opinion* that there's "obvious glaring problems". But moment you do that, you open yourself to criticism about posing your opinion as absolute truth - which is not.

Devs won't swing your way just because you feel justified many people posted similar issues before. Most likely they will do same thing as we - suggest outfitting changes.
 
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