Deleted member 115407
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Indeed, but gameplay tools shouldn't just be added 'to break up the monotony' or 'because they're fun'. The basic equation of 'more difficulty = higher rewards' is pretty much Game Design 101, no? Otherwise the player has no actual reason, in gameplay terms, to use the tools.
And we can also add rarity to the equation (ie, more difficulty + more rarity = even higher rewards). I've just spent half an hour, in a pristine metallic ring, looking for a crackable rock, and I still haven't found one. If I had found one, from my limited experience so far, I would have got maybe 8 or 10 chunks at 60-80% each. I could have farmed literally hundreds of chunks with a mining laser in the same amount of time.
Yeah, for less payout. Look dude, the proof is in the pudding. The thread I referenced for you showed me literally making 27M Cr from two hours of mining in a Krait.
I dare you to make that much by surface mining in the same amount of time. In a Pristin Metallic High RES... with bounties. Post a video. I double dare you.
It can't be done.
You need to stop complaining and learn how to use the new tools effectively.
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