Aiming with subsurface/seismic missiles

Deleted member 115407

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Indeed, but gameplay tools shouldn't just be added 'to break up the monotony' or 'because they're fun'. The basic equation of 'more difficulty = higher rewards' is pretty much Game Design 101, no? Otherwise the player has no actual reason, in gameplay terms, to use the tools.

And we can also add rarity to the equation (ie, more difficulty + more rarity = even higher rewards). I've just spent half an hour, in a pristine metallic ring, looking for a crackable rock, and I still haven't found one. If I had found one, from my limited experience so far, I would have got maybe 8 or 10 chunks at 60-80% each. I could have farmed literally hundreds of chunks with a mining laser in the same amount of time.

Yeah, for less payout. Look dude, the proof is in the pudding. The thread I referenced for you showed me literally making 27M Cr from two hours of mining in a Krait.

I dare you to make that much by surface mining in the same amount of time. In a Pristin Metallic High RES... with bounties. Post a video. I double dare you.

It can't be done.

You need to stop complaining and learn how to use the new tools effectively.
 
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Yeah, for less payout. Look dude, the proof is in the pudding. The thread I referenced for you showed me literally making 27M Cr from two hours of mining in a Krait.

I dare you to make that much by surface mining in the same amount of time. In a Pristin Metallic High RES... with bounties. Post a video. I double dare you.

It can't be done.

You need to stop complaining and learn how to use the new tools effectively.

Well I guess I'm a bit out of the loop, because I've never seen either of those substances before - I haven't played for a while, and the last time I played, the most valuable substance was painite (at £70k/unit max). If the new tools yield higher-value resources that aren't available through laser mining, obviously that changes things.
 
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Indeed, but gameplay tools shouldn't just be added 'to break up the monotony' or 'because they're fun'. The basic equation of 'more difficulty = higher rewards' is pretty much Game Design 101, no? Otherwise the player has no actual reason, in gameplay terms, to bother with the harder-to-use tool

I generally play for fun... What other reason do I need?

The new mining is very enjoyable and profitable. Heck, I made 7 million in a Cobra IV, in about an hour, selling at less than market value. That's a ship with 32 tons and a 4A refinery filled to the brim... You need to get gud!
 
What an odd statement. I play games for fun, I work to get paid. Not the other way around.

Yes, who ever heard of 'rewards' in video games? Only an idiot would think that things like 'progress' and 'earning credits' are important in Elite. That's why nobody ever complains about poorly balanced payouts.
 
What is needed is a leed indicator. Just like every other projectile wepon in the game...
 
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