Alien archeology and other mysteries: Thread 9 - The Canonn

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A brute force search of 3A and 8C should be good. Best two candidates I could find to match the video. I am on my way out there now to do a proper search now that I have a few ideas on how to spot the Ruins.

After 3A and 8C, I would suggest the rest of 8s moons and then a free for all with the rest of the landable planets, except where the gravity is too high.
The second cut in the video shows the SRV wheel thrusters pointing up, meaning they were pushing the SRV down towards the planet.
Low gravity.

spent a few hours by the time... 4 month ago :D
Should had spent more !
 
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Arguendo

Volunteer Moderator
Has there been a consensus reached on naming the ruins types?

I was originally calling the theoretical three designs alpha, beta, gamma based on discovery order, but there seems to have been a swap to match the Guardian lore order, correct?
It seems like there are a lot of naming conventions in use at the moment, and there doesn't seem to be a consensus on what to use.
Personally I prefer Alpha-1, Alpha-2, Beta-1, Beta-2, etc, which is based on which data they contain. We already know that Alpha-1 would be correct, as it gives us data from 1 and up. Circumstantial evidence also points to Alpha-2, Beta-1, and Beta-2 being correct.
The Elmo and Hex I understand is to quickly describe which ruin shape it is, but I think it's...well...not very scientific sounding ;)
The last one is GS1, GS2, etc I believe. This is good for naming them in the order they were discovered, but not much else.

I guess we'll have to wait a bit and either see if one sticks in the community, or Galnet mentions a naming convention to use.

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maybe : Layout.Config#.Site#

e.g : synuefe XR-H -> beta1.1
Col sector ... -> beta2.1 and alpha2.1
HIP ... (the last dicovered) -> beta1.4

Any thoughts ?

I like this, as it includes all the information needed!

I am scared to think what any naming convention will look like if we find hundreds, or thousands of these things though :eek:
 
Quite possible. Just noting that if people only looked at bodies orbiting dwarves, they'd miss these known sites.

I do not claim this method allows finding all sites. I merely state that it is the quickest and easiest way of finding new sites for now.

Also we might want to try finding another commander having a migraine. Or a birthday party. Or both.

Statistics show he might have a good chance of finding the next site.
 
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We did not find a third layout yet. We found variants of the 2 already known layouts. That's different.

Edit : to answer the question "How long do we have to wait?" I would answer : we are waiting for you ... ;)

We don't have "the" third site yet. Just variants of the first and second, which means solo players can now partially catch up to PG/Open players. But we still need the third site. And solo players will need like 6 first sites variants, 6 second sites variants and 6 third sites variants.

Ohh :eek: Apologizes i may got confused with the alpha beta thinghy :eek:
 
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I just headed over to the "Hex" side discovered by CMDR noodlez team and did a very first "draft" map with most of the info i could get yet for this map. Because of the bad light the map is very "draft". I hope i can get a better image tomorrow with better light.
And then i also will take screenshots for the detailed clustermaps.

See here:
http://i.imgur.com/aSSRXEQ.png
(link to album will follow).

I will use same numbering as in the first site, so cluster H will begin with number 9!
Cluster E (orb) is moved, i choose the triangle next over cluster C and the new triangle at the very up becomes the new letter J (it's orb too).
So former great cluster G i "moved" to the bottom right.

I prefered to use same Clusternaming for Obelisks-Groups that are identically in the first ruins of this type beta (hex) and also alpha (elmo). And i think we need a new notation. So we called the first ruins discoverd, the Hex-Layout, as beta site. And the second layout discovered we use alpha site.

I think it would be good to use following notation:
All first discovered sites with floor print and same "codex"-layout (obelisks groups) we call beta.1
The discovered beta (Hex) layout by CMDR noodlz team would then be beta.2
The first two discovered sites with round or elmo layout we call alpha.1
The discovered round or elmo layout by CMDR noodlz team we call alpha.2

And if we will find more sites with same floor print but different "codex"-layout (obelisks groups) we call them apha.X or beta.X (X for next free number).

I hope this will be in the sense of the community.

BTW: great job from team "noodlz" [up]

Thanks and have a good night.

Interesting that all the artefacts are in one convenient place...
 
Has there been a consensus reached on naming the ruins types?

I was originally calling the theoretical three designs alpha, beta, gamma based on discovery order, but there seems to have been a swap to match the Guardian lore order, correct?


o7

My personal preference is to use the basic site shape for naming - it's less confusing. So Hex, Bubbles and whatever is found next.
As for the obelisk variations found, that could be done in order of discovery, until a better naming method is found.
That covers the type of site classification - we can go a further step for the site locations - but I think we need further finds and more information on site cluster densities. Something based on distance (and direction?) from site 1 may be a good place to start.

Just an opinion from someone who works with lots of complex data on a daily basis :)
 
I know some frown upon requests like this, believing people should gather their own data not ask others, but I'm not available in-game right now to trek all the way over just for some quick measurements.

If someone is at the 7th site (beta/hex type on 8c), could they please quickly check planetary bearings for the main structures for me from a fixed point (any point will do, I'll work out anything else I need, although traditionally centre of largest mound or the point where the main stalk has it's branch near ruins centre have been used).

I'd like bearings for the smaller circle mound, larger circle mound and stalk please (edit: and what part of the ruins points at 0°)

It's probably leading to nothing, but I want to work something out on paper whilst I wait for my youngest at her ballet lesson :)


o7
 
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I do not claim this method allows finding all sites. I merely state that it is the quickest and easiest way of finding new sites for now.

Also we might want to try finding another commander having a migraine. Or a birthday party. Or both.

Statistics show he might have a good chance of finding the next site.

I intend (time allowing) to compile all the system data (stars, dwarfs, gas giants, planets and moons) for all know ruins sites. Once done, I should be able to demonstrate a correllation which supports the method you have used.
 
I intend (time allowing) to compile all the system data (stars, dwarfs, gas giants, planets and moons) for all know ruins sites. Once done, I should be able to demonstrate a correllation which supports the method you have used.

confirming a confirmation bias is a good thing, best of luck look forward to youre report
 
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None taken ...i know how it feels when someone else finds something ;)

Oh and fyi this is not the first finding we have submitted to this forum and this thread. FP , scroll down , go to the barnacle section and open the excel ;)

Have fun at the ruins when you there there!
 
Well gents, I give you the first site isolated solely based on an emerging pattern and the latency SC drop for pinpointing the location.

http://i.imgur.com/LVfwgl6.jpg


HIP 39768 A 14 F
Lat: 7.09, Long: 170.2
Type Beta/Hex, no new features immediately visible

Summary:
Multi-star system? Check.
Plenty of stellar bodies? Check.
Orbits a dwarf? Check.
Radius around 1500 KM? Check.
Gravity around 0.3 g? Check.
Temperature circa 300 K? Check
No volcanism? Check.
Commander having a migraine? Check.

Here's how I did it:
- looked for a system with multiple stars and possibly dwarfs near the locations mentioned in the Galnet article (Melville)
- scanned every body in there, though scanning landables only would suffice
- looked for planets meeting the mentioned criteria
- noticed there are only a handful of those at HIP 39768
- started with the one being the closest match
- took a full pass at 25 deg lat, -25 deg lat, then at the equator
- noticed increased time exiting supercruise
- pinpointed location by establishing the boundaries and finding their middle point

Found ruins on third pass of the first planet approached.

I believe the further you get into the general direction of the guardian bubble, the easier it is going to be to find ruins on planets sharing the particular set of similarities.
ver ywell done indeed Cdr +1 ![up]

- - - Updated - - -

...
I fear too much meta will kill the fun of it.
yet knowing the detection radius would prevent to small glidejumps and therefore optimize the search ! Its valid scientific data as found INGAME!
 
I intend (time allowing) to compile all the system data (stars, dwarfs, gas giants, planets and moons) for all know ruins sites. Once done, I should be able to demonstrate a correllation which supports the method you have used.

Looking forward to seeing it - keep an open mind though so we can prove or disprove the validity of this method using your data.
 
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Looking forward to seeing it - keep an open mind though so we can prove or disprove the validity of this method using your data.

the Dwarf part of your theory falls apart immediately, actually. One of the systems that were spoon fed to us yesterday does not have a single dwarf!
 
Had confirmation, do apologise and am glad I was wrong. Congrats to those who found it.



Immediately? I don't think so.. :x

Anyway regardless of your thoughts I asked and other CMDRS have gone out there to provide more proof to which I'm thankful.

The hunt *finally* continues. Game on [haha][hotas]

We are so glad that our team's (AKA The Great Photoshopers) findings have assisted you personally to "finally" continue your hunt...

Ps: a bit of sarcasm but ....no offense ;)
 
Well gents, I give you the first site isolated solely based on an emerging pattern and the latency SC drop for pinpointing the location.

http://i.imgur.com/LVfwgl6.jpg


HIP 39768 A 14 F
Lat: 7.09, Long: 170.2
Type Beta/Hex, no new features immediately visible

Summary:
Multi-star system? Check.
Plenty of stellar bodies? Check.
Orbits a dwarf? Check.
Radius around 1500 KM? Check.
Gravity around 0.3 g? Check.
Temperature circa 300 K? Check
No volcanism? Check.
Commander having a migraine? Check.

Here's how I did it:
- looked for a system with multiple stars and possibly dwarfs near the locations mentioned in the Galnet article (Melville)
- scanned every body in there, though scanning landables only would suffice
- looked for planets meeting the mentioned criteria
- noticed there are only a handful of those at HIP 39768
- started with the one being the closest match
- took a full pass at 25 deg lat, -25 deg lat, then at the equator
- noticed increased time exiting supercruise
- pinpointed location by establishing the boundaries and finding their middle point

Found ruins on third pass of the first planet approached.

I believe the further you get into the general direction of the guardian bubble, the easier it is going to be to find ruins on planets sharing the particular set of similarities.

There is a god, a method to the madness.
 
yet knowing the detection radius would prevent to small glidejumps and therefore optimize the search ! Its valid scientific data as found INGAME!

Well there is a lot of detail in this post if you want to read.

Congrats to Zorbaq! I'm exploring the surrounding 150Ly looking for Melville, not seeing that many multi-star systems, which is a good thing. Hoping that once I'm done I can see where the candidate systems get more numerous (and of course hoping to find Melville and the Pequod :) )
 
Alright, this problem is driving me crazy. A problem that my google-fu skills have not been able to resolve.

What is this "SC latency trick" people are talking about that apparently makes searching for alien ruins slightly less insurmountable?
 
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