Alien archeology and other mysteries: Thread 9 - The Canonn

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Alright, this problem is driving me crazy. A problem that my google-fu skills have not been able to resolve.

What is this "SC latency trick" people are talking about that apparently makes searching for alien ruins slightly less insurmountable?

we need a video but basically all hte graphics or hidden content that loads increases the loading screen coming out of sc (youll notice it coming up to ground bases etc generally)
 
Well there is a lot of detail in this post if you want to read.

Congrats to Zorbaq! I'm exploring the surrounding 150Ly looking for Melville, not seeing that many multi-star systems, which is a good thing. Hoping that once I'm done I can see where the candidate systems get more numerous (and of course hoping to find Melville and the Pequod :) )
yep this one I know :) Was asking about the spacing to recalc into Kilometers circumreference, so that for bodies with different radius the optimized spacing(dependend on lattitude) may be calculated...
 
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Alright, this problem is driving me crazy. A problem that my google-fu skills have not been able to resolve.

What is this "SC latency trick" people are talking about that apparently makes searching for alien ruins slightly less insurmountable?

When you drop out of orbital cruise to glide mode, it takes a predictable amount of time to load the surface.
If there are additional assets to load, such as the ruins - it takes longer.

Haven't tried it myself and don't like that it's the only tool we have but it seems to be working.
 
Well gents, I give you the first site isolated solely based on an emerging pattern and the latency SC drop for pinpointing the location.

http://i.imgur.com/LVfwgl6.jpg


HIP 39768 A 14 F
Lat: 7.09, Long: 170.2
Type Beta/Hex, no new features immediately visible

Summary:
Multi-star system? Check.
Plenty of stellar bodies? Check.
Orbits a dwarf? Check.
Radius around 1500 KM? Check.
Gravity around 0.3 g? Check.
Temperature circa 300 K? Check
No volcanism? Check.
Commander having a migraine? Check.

Here's how I did it:
- looked for a system with multiple stars and possibly dwarfs near the locations mentioned in the Galnet article (Melville)
- scanned every body in there, though scanning landables only would suffice
- looked for planets meeting the mentioned criteria
- noticed there are only a handful of those at HIP 39768
- started with the one being the closest match
- took a full pass at 25 deg lat, -25 deg lat, then at the equator
- noticed increased time exiting supercruise
- pinpointed location by establishing the boundaries and finding their middle point

Found ruins on third pass of the first planet approached.

I believe the further you get into the general direction of the guardian bubble, the easier it is going to be to find ruins on planets sharing the particular set of similarities.

Zorbaq congrats ! Very well done! I am happy to see we are not the only ones gliding down to planets pretending to be whales or dolhins every 10 degrees or so :)
 
When you drop out of orbital cruise to glide mode, it takes a predictable amount of time to load the surface.
If there are additional assets to load, such as the ruins - it takes longer.

Haven't tried it myself and don't like that it's the only tool we have but it seems to be working.

it would seem with the lack of scanning tools that we have to use Fdevs own weaknesses against them to find and improve the recovery rate of brute force searching, the alternative is they can give us a more diverse range of scanning and probing tools and basically add exploration depth to the game. (the same systems can probably be used to find volcanoes and the like to)

- - - Updated - - -

Zorbaq congrats ! Very well done! I am happy to see we are not the only ones gliding down to planets pretending to be whales or dolhins every 10 degrees or so :)


i expect as more commanders become adapted to the system we will be finding rapid progress in finding as many ruin/relic/crash and other hidden volcanic sites etc with much higher frequency
 
Looking forward to seeing it - keep an open mind though so we can prove or disprove the validity of this method using your data.

I'll be compiling all available data on all bodies in all systems (not just those with found ruins), not leaving anything out or discounting anything. I am a database developer by trade :)
 
Interesting that FD has been pointing us at new systems if there are always duplicate ruins on the planets - guess they saw we stopped searching, and it was too difficult to get Ram to say 'search the planet'? Or maybe it's important to the story that we find a lot of systems.
 
Well gents, I give you the first site isolated solely based on an emerging pattern and the latency SC drop for pinpointing the location.

http://i.imgur.com/LVfwgl6.jpg


HIP 39768 A 14 F
Lat: 7.09, Long: 170.2
Type Beta/Hex, no new features immediately visible

Summary:
Multi-star system? Check.
Plenty of stellar bodies? Check.
Orbits a dwarf? Check.
Radius around 1500 KM? Check.
Gravity around 0.3 g? Check.
Temperature circa 300 K? Check
No volcanism? Check.
Commander having a migraine? Check.

Here's how I did it:
- looked for a system with multiple stars and possibly dwarfs near the locations mentioned in the Galnet article (Melville)
- scanned every body in there, though scanning landables only would suffice
- looked for planets meeting the mentioned criteria
- noticed there are only a handful of those at HIP 39768
- started with the one being the closest match
- took a full pass at 25 deg lat, -25 deg lat, then at the equator
- noticed increased time exiting supercruise
- pinpointed location by establishing the boundaries and finding their middle point

Found ruins on third pass of the first planet approached.

I believe the further you get into the general direction of the guardian bubble, the easier it is going to be to find ruins on planets sharing the particular set of similarities.
Well done!!!
 
Interesting that FD has been pointing us at new systems if there are always duplicate ruins on the planets - guess they saw we stopped searching, and it was too difficult to get Ram to say 'search the planet'? Or maybe it's important to the story that we find a lot of systems.

there is a push and pull factor at work, i think the numbers searching had dropped off and they had noticed the metrics changing, i mean ram might not be the only aspect to this, they used another npc player and some creative writing to make additional alterations. But with the new SC search mechanics the flood of new site discoveries is just starting
 
Goddamn, I was halfway through a picture of what can be got at the Col 173 Beta site (up to five extra decodes now) and my cat, who likes to sit on top of the computer, hit the reset button :( I think I remember what was what though.

Just got the obelisk in the center to go (Casket + something) and then I'll post the result for that too.
 
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Personally the holding back of the location is fine in my head as it allows people(Or in this case you guys) to test things and try to find things that work on the planet so you can release the information with better tactics to find the ruins, which you then did, But its understandable that some people may feel like "well why can't we help with that" but the thing is if you guys werent sure in the first place The information could just end up confusing more people who then come to search

Exactly. It's frustrating to find you've been arguing about some theory or spending hours searching when someone else already knew the answer. But ultimately no one is compelled to share their findings here. If people feel that they need a few days to get a comprehensive report together, or if they just want to take advantage of their discovery, that's fine. IMHO it only becomes a problem if people announce they have found something but refuse to share details. If you're not ready to share details then don't say anything at all, which is exactly how madwax, mGtRd & Noodlz handled their find.
 
Exactly. It's frustrating to find you've been arguing about some theory or spending hours searching when someone else already knew the answer. But ultimately no one is compelled to share their findings here. If people feel that they need a few days to get a comprehensive report together, or if they just want to take advantage of their discovery, that's fine. IMHO it only becomes a problem if people announce they have found something but refuse to share details. If you're not ready to share details then don't say anything at all, which is exactly how madwax, mGtRd & Noodlz handled their find.

i think it was a balanced way forward, their hands probably were forced when Fdev shifted the grounds a bit, but i agree investigating and verifying is one thing which is fine, but not sharing and saying as such maybe less so fair but they didnt go that path, and as soon as they annouced full details were disclosed. And there arre a lot of non cannon contributors here including myself so some may not be as open timely disclosure and that is quite ok. there are many groups in elite
 
I just headed over to the "Hex" side discovered by CMDR noodlez team and did a very first "draft" map with most of the info i could get yet for this map. Because of the bad light the map is very "draft". I hope i can get a better image tomorrow with better light.
And then i also will take screenshots for the detailed clustermaps.

See here:
http://i.imgur.com/aSSRXEQ.png
(link to album will follow).

I will use same numbering as in the first site, so cluster H will begin with number 9!
Cluster E (orb) is moved, i choose the triangle next over cluster C and the new triangle at the very up becomes the new letter J (it's orb too).
So former great cluster G i "moved" to the bottom right.

I prefered to use same Clusternaming for Obelisks-Groups that are identically in the first ruins of this type beta (hex) and also alpha (elmo). And i think we need a new notation. So we called the first ruins discoverd, the Hex-Layout, as beta site. And the second layout discovered we use alpha site.

I think it would be good to use following notation:
All first discovered sites with floor print and same "codex"-layout (obelisks groups) we call beta.1
The discovered beta (Hex) layout by CMDR noodlz team would then be beta.2
The first two discovered sites with round or elmo layout we call alpha.1
The discovered round or elmo layout by CMDR noodlz team we call alpha.2

And if we will find more sites with same floor print but different "codex"-layout (obelisks groups) we call them apha.X or beta.X (X for next free number).

I hope this will be in the sense of the community.

BTW: great job from team "noodlz" [up]

Thanks and have a good night.

I would suggest another letter for your proposed G cluster.
Having two different G clusters in the Beta.1 and Beta.2 would lead to confusion.
The rest is great.
 
Summary about the scans at site beta(hex).2 (col sector ...) :

- 13 active obelisks
- 5 unique data that cannot be collected (in solo mode) at beta(hex).1 (synuefe XR-H and sisters)

o7

- - - Updated - - -

Can someone please put together a lettering scheme that is consistent across the two beta site layouts?

I used the following as a working tool (see spoiler) :

Feel free to use/adapt/modify

o7
 
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I spent some time playing with the wave scanner last night. If you sit still, the scan can gradually start gaining some more high frequency sounds for empty parts of the sweep (nothing on the visual indicator). Is it possible that the longer you sit still, the greater the sensitivity of the scanner?

I've been holding to the belief that FD wouldn't just expect us to laboriously explore surfaces and that there must be something in-game (either mechanically such as the wave scanner or logically puzzling it out) to help locate sites on a given planet, but the recent Galnet post where the exploration mission report says they've been simply flying and looking does dishearten me a little.

I have to say though, the Galnet article does read more like a report of what we've been doing (mad science theories on locations whilst slowly eyeballing) with some added flavour and details of new systems.


o7
 
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