dynamicbob
Banned
There is a god, a method to the madness.
amazing find
There is a god, a method to the madness.
Alright, this problem is driving me crazy. A problem that my google-fu skills have not been able to resolve.
What is this "SC latency trick" people are talking about that apparently makes searching for alien ruins slightly less insurmountable?
Alright, this problem is driving me crazy. A problem that my google-fu skills have not been able to resolve.
What is this "SC latency trick" people are talking about that apparently makes searching for alien ruins slightly less insurmountable?
yep this one I knowWell there is a lot of detail in this post if you want to read.
Congrats to Zorbaq! I'm exploring the surrounding 150Ly looking for Melville, not seeing that many multi-star systems, which is a good thing. Hoping that once I'm done I can see where the candidate systems get more numerous (and of course hoping to find Melville and the Pequod)
Alright, this problem is driving me crazy. A problem that my google-fu skills have not been able to resolve.
What is this "SC latency trick" people are talking about that apparently makes searching for alien ruins slightly less insurmountable?
Well gents, I give you the first site isolated solely based on an emerging pattern and the latency SC drop for pinpointing the location.
http://i.imgur.com/LVfwgl6.jpg
HIP 39768 A 14 F
Lat: 7.09, Long: 170.2
Type Beta/Hex, no new features immediately visible
Summary:
Multi-star system? Check.
Plenty of stellar bodies? Check.
Orbits a dwarf? Check.
Radius around 1500 KM? Check.
Gravity around 0.3 g? Check.
Temperature circa 300 K? Check
No volcanism? Check.
Commander having a migraine? Check.
Here's how I did it:
- looked for a system with multiple stars and possibly dwarfs near the locations mentioned in the Galnet article (Melville)
- scanned every body in there, though scanning landables only would suffice
- looked for planets meeting the mentioned criteria
- noticed there are only a handful of those at HIP 39768
- started with the one being the closest match
- took a full pass at 25 deg lat, -25 deg lat, then at the equator
- noticed increased time exiting supercruise
- pinpointed location by establishing the boundaries and finding their middle point
Found ruins on third pass of the first planet approached.
I believe the further you get into the general direction of the guardian bubble, the easier it is going to be to find ruins on planets sharing the particular set of similarities.
When you drop out of orbital cruise to glide mode, it takes a predictable amount of time to load the surface.
If there are additional assets to load, such as the ruins - it takes longer.
Haven't tried it myself and don't like that it's the only tool we have but it seems to be working.
Zorbaq congrats ! Very well done! I am happy to see we are not the only ones gliding down to planets pretending to be whales or dolhins every 10 degrees or so![]()
Looking forward to seeing it - keep an open mind though so we can prove or disprove the validity of this method using your data.
Well done!!!Well gents, I give you the first site isolated solely based on an emerging pattern and the latency SC drop for pinpointing the location.
http://i.imgur.com/LVfwgl6.jpg
HIP 39768 A 14 F
Lat: 7.09, Long: 170.2
Type Beta/Hex, no new features immediately visible
Summary:
Multi-star system? Check.
Plenty of stellar bodies? Check.
Orbits a dwarf? Check.
Radius around 1500 KM? Check.
Gravity around 0.3 g? Check.
Temperature circa 300 K? Check
No volcanism? Check.
Commander having a migraine? Check.
Here's how I did it:
- looked for a system with multiple stars and possibly dwarfs near the locations mentioned in the Galnet article (Melville)
- scanned every body in there, though scanning landables only would suffice
- looked for planets meeting the mentioned criteria
- noticed there are only a handful of those at HIP 39768
- started with the one being the closest match
- took a full pass at 25 deg lat, -25 deg lat, then at the equator
- noticed increased time exiting supercruise
- pinpointed location by establishing the boundaries and finding their middle point
Found ruins on third pass of the first planet approached.
I believe the further you get into the general direction of the guardian bubble, the easier it is going to be to find ruins on planets sharing the particular set of similarities.
Interesting that FD has been pointing us at new systems if there are always duplicate ruins on the planets - guess they saw we stopped searching, and it was too difficult to get Ram to say 'search the planet'? Or maybe it's important to the story that we find a lot of systems.
Personally the holding back of the location is fine in my head as it allows people(Or in this case you guys) to test things and try to find things that work on the planet so you can release the information with better tactics to find the ruins, which you then did, But its understandable that some people may feel like "well why can't we help with that" but the thing is if you guys werent sure in the first place The information could just end up confusing more people who then come to search
Exactly. It's frustrating to find you've been arguing about some theory or spending hours searching when someone else already knew the answer. But ultimately no one is compelled to share their findings here. If people feel that they need a few days to get a comprehensive report together, or if they just want to take advantage of their discovery, that's fine. IMHO it only becomes a problem if people announce they have found something but refuse to share details. If you're not ready to share details then don't say anything at all, which is exactly how madwax, mGtRd & Noodlz handled their find.
I just headed over to the "Hex" side discovered by CMDR noodlez team and did a very first "draft" map with most of the info i could get yet for this map. Because of the bad light the map is very "draft". I hope i can get a better image tomorrow with better light.
And then i also will take screenshots for the detailed clustermaps.
See here:
http://i.imgur.com/aSSRXEQ.png
(link to album will follow).
I will use same numbering as in the first site, so cluster H will begin with number 9!
Cluster E (orb) is moved, i choose the triangle next over cluster C and the new triangle at the very up becomes the new letter J (it's orb too).
So former great cluster G i "moved" to the bottom right.
I prefered to use same Clusternaming for Obelisks-Groups that are identically in the first ruins of this type beta (hex) and also alpha (elmo). And i think we need a new notation. So we called the first ruins discoverd, the Hex-Layout, as beta site. And the second layout discovered we use alpha site.
I think it would be good to use following notation:
All first discovered sites with floor print and same "codex"-layout (obelisks groups) we call beta.1
The discovered beta (Hex) layout by CMDR noodlz team would then be beta.2
The first two discovered sites with round or elmo layout we call alpha.1
The discovered round or elmo layout by CMDR noodlz team we call alpha.2
And if we will find more sites with same floor print but different "codex"-layout (obelisks groups) we call them apha.X or beta.X (X for next free number).
I hope this will be in the sense of the community.
BTW: great job from team "noodlz" [up]
Thanks and have a good night.
I'm beginning to wonder if there's a ruin in Sollol
I would suggest another letter for your proposed G cluster.
Having two different G clusters in the Beta.1 and Beta.2 would lead to confusion.
The rest is great.
The latest Galnet precludes that possibility.
- - - Updated - - -
Can someone please put together a lettering scheme that is consistent across the two beta site layouts?
Can someone please put together a lettering scheme that is consistent across the two beta site layouts?
Summary about the scans at site beta(hex).2 (col sector ...) :
- 13 active obelisks
- 5 unique data that cannot be collected (in solo mode) at beta(hex).1 (synuefe XR-H and sisters)
o7
- - - Updated - - -
I used the following as a working tool (see spoiler) :
Feel free to use/adapt/modify
o7