dynamicbob
Banned
I spent some time playing with the wave scanner last night. If you sit still, the scan can gradually start gaining some more high frequency sounds for empty parts of the sweep (nothing on the visual indicator). Is it possible that the longer you sit still, the greater the sensitivity of the scanner?
I've been holding to the belief that FD wouldn't just expect us to laboriously explore surfaces and that there must be something in-game (either mechanically such as the wave scanner or logically puzzling it out) to help locate sites on a given planet, but the recent Galnet post where the exploration mission report says they've been simply flying and looking does dishearten me a little.
I have to say though, the Galnet article does read more like a report of what we've been doing (mad science theories on locations whilst slowly eyeballing) with some added flavour and details of new systems.
o7
Fdev mirrored what weve been saying, but theres no new indication of improved scanning technology, thats disappointing, that said we now have the sc glitch (extra loading time) feature to take advantage of so finding new sites should be sped up massively if embraced by players. It just bypasses Fdevs refusal to put more depth and working mechanisms that arent overly grinding / mind numbing boring into the game. Soem say we may have beaten them at their own sub standard game as far as exploration goes
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I spent some time playing with the wave scanner last night. If you sit still, the scan can gradually start gaining some more high frequency sounds for empty parts of the sweep (nothing on the visual indicator). Is it possible that the longer you sit still, the greater the sensitivity of the scanner?
I've been holding to the belief that FD wouldn't just expect us to laboriously explore surfaces and that there must be something in-game (either mechanically such as the wave scanner or logically puzzling it out) to help locate sites on a given planet, but the recent Galnet post where the exploration mission report says they've been simply flying and looking does dishearten me a little.
I have to say though, the Galnet article does read more like a report of what we've been doing (mad science theories on locations whilst slowly eyeballing) with some added flavour and details of new systems.
o7
Fdev mirrored what weve been saying, but theres no new indication of improved scanning technology, thats disappointing, that said we now have the sc glitch (extra loading time) feature to take advantage of so finding new sites should be sped up massively if embraced by players. It just bypasses Fdevs refusal to put more depth and working mechanisms that arent overly grinding / mind numbing boring into the game. Soem say we may have beaten them at their own sub standard game as far as exploration goes