Alien archeology and other mysteries: Thread 9 - The Canonn

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I spent some time playing with the wave scanner last night. If you sit still, the scan can gradually start gaining some more high frequency sounds for empty parts of the sweep (nothing on the visual indicator). Is it possible that the longer you sit still, the greater the sensitivity of the scanner?

I've been holding to the belief that FD wouldn't just expect us to laboriously explore surfaces and that there must be something in-game (either mechanically such as the wave scanner or logically puzzling it out) to help locate sites on a given planet, but the recent Galnet post where the exploration mission report says they've been simply flying and looking does dishearten me a little.

I have to say though, the Galnet article does read more like a report of what we've been doing (mad science theories on locations whilst slowly eyeballing) with some added flavour and details of new systems.


o7

Fdev mirrored what weve been saying, but theres no new indication of improved scanning technology, thats disappointing, that said we now have the sc glitch (extra loading time) feature to take advantage of so finding new sites should be sped up massively if embraced by players. It just bypasses Fdevs refusal to put more depth and working mechanisms that arent overly grinding / mind numbing boring into the game. Soem say we may have beaten them at their own sub standard game as far as exploration goes

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I spent some time playing with the wave scanner last night. If you sit still, the scan can gradually start gaining some more high frequency sounds for empty parts of the sweep (nothing on the visual indicator). Is it possible that the longer you sit still, the greater the sensitivity of the scanner?

I've been holding to the belief that FD wouldn't just expect us to laboriously explore surfaces and that there must be something in-game (either mechanically such as the wave scanner or logically puzzling it out) to help locate sites on a given planet, but the recent Galnet post where the exploration mission report says they've been simply flying and looking does dishearten me a little.

I have to say though, the Galnet article does read more like a report of what we've been doing (mad science theories on locations whilst slowly eyeballing) with some added flavour and details of new systems.


o7

Fdev mirrored what weve been saying, but theres no new indication of improved scanning technology, thats disappointing, that said we now have the sc glitch (extra loading time) feature to take advantage of so finding new sites should be sped up massively if embraced by players. It just bypasses Fdevs refusal to put more depth and working mechanisms that arent overly grinding / mind numbing boring into the game. Soem say we may have beaten them at their own sub standard game as far as exploration goes
 
Summary about the scans at site beta(hex).2 (col sector ...) :

- 13 active obelisks
- 5 unique data that cannot be collected (in solo mode) at beta(hex).1 (synuefe XR-H and sisters)

o7

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I used the following as a working tool (see spoiler) :

Feel free to use/adapt/modify

o7

Thanks, let's use that, but "H" rather than "E". So the clusters are:
eYoSZya.jpg

For the numbering in the clusters please use the gallery:
http://imgur.com/a/yiQSf
 
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Until it turns out stonehedge is super secret ruins site!

No one knows where they went, after they were forced to migrate.

If their network technology collapsed, they might have built similar but unfunctional structures where they ended up.

It's a quite common theme in 'after the apocalyps' movies. ;)
 
No one knows where they went, after they were forced to migrate.

If their network technology collapsed, they might have built similar but unfunctional structures where they ended up.

It's a quite common theme in 'after the apocalyps' movies. ;)

i thought the final biological wars wiped them out, perhaps they vanished into witchspace and became the thargoids, or another galaxy, or if they lost a great chunk of their space faring capacity they may have settled on some earthlike worlds and still be there (but we cant land) but they may have become primative.
 
Thanks, let's use that, but "H" rather than "E". So the clusters are:
http://i.imgur.com/eYoSZya.jpg
For the numbering in the clusters please use the gallery:
http://imgur.com/a/yiQSf

from the findings until now, I propose a complete different approach on naming the cluster, as there presumably more variations of Alpha and Beta site in future may be foud:
based on findings and combos as well as sector naming logged in Alpha.1 and Beta.1, on new sites the sectors are checked and if sector gives messages already known from alpha1/beta1 it gets same naming and number. Sectors which contain soley new combos/messages get a new Index character.
That way we should get a consistent catalogue for all variations found without having to look up spreadsheets for each and every single variation possible and yet can identify Codices/combos directly and efficently...
 
i thought the final biological wars wiped them out, perhaps they vanished into witchspace and became the thargoids, or another galaxy, or if they lost a great chunk of their space faring capacity they may have settled on some earthlike worlds and still be there (but we cant land) but they may have become primative.

We are still missing the last chapters of the story, so we don't know what happened. Melville mentions the migration, but no reason.

I think a gamma site will give us a clearer idea, but they seem elusive.

P.S. Thanks to all discoverers. Good work. Now I can remove the question mark from my COL 173 bookmark. :)
 
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I'm out at Synuefe TP-F b44-0 - plenty of HMC tidally locked bodies here. AB1 and AB2 look the most likely the others have a rotational period either >10 or < 1. There aren't any found sites with slow or fast rotational periods?
 
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OK, so, assuming solo codex entries only, and assuming you've done Alpha.1 and Beta.1 scans first, here's the combos I got from:
Alpha.2 (five new)
bt3K2xb.png
Beta.2 (six new)
zRlchhg.png


All other obelisks give nothing/(assumedly) codex entries got from the .1 sites.
 
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We are still missing the last chapters of the story, so we don't know what happened. Melville mentions the migration, but no reason.

I think a gamma site will give us a clearer idea, but they seem elusive.

Thinking about how Melville mentions them being clusters and the clusters getting larger, if we ever find there "Bubble" It could be that gamma sites are the closer in "Richer" project they developed? similar to sol and its surroundsing(and other capitals)
 
from the findings until now, I propose a complete different approach on naming the cluster, as there presumably more variations of Alpha and Beta site in future may be foud:
based on findings and combos as well as sector naming logged in Alpha.1 and Beta.1, on new sites the sectors are checked and if sector gives messages already known from alpha1/beta1 it gets same naming and number. Sectors which contain soley new combos/messages get a new Index character.
That way we should get a consistent catalogue for all variations found without having to look up spreadsheets for each and every single variation possible and yet can identify Codices/combos directly and efficently...

I think we're suggesting the same thing. The A, B, C, D, and H clusters in the image I reposted appear to be identical to the same clusters in the original ruins site and are lettered/numbered the same way.

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OK, so, assuming solo codex entries only, and assuming you've done Alpha.1 and Beta.1 scans first, here's the combos I got from:
Alpha.2 (six new)
Beta.2 (five new)

All other obelisks give nothing/(assumedly) codex entries got from the .1 sites.

You've got alpha and beta mixed up ;) Alpha is the "bubbles" site as it gives data in the lowest range. Beta is the "hex" site that gives data in the middle range.
 
Well gents, I give you the first site isolated solely based on an emerging pattern and the latency SC drop for pinpointing the location.

http://i.imgur.com/LVfwgl6.jpg


HIP 39768 A 14 F
Lat: 7.09, Long: 170.2
Type Beta/Hex, no new features immediately visible

Summary:
Multi-star system? Check.
Plenty of stellar bodies? Check.
Orbits a dwarf? Check.
Radius around 1500 KM? Check.
Gravity around 0.3 g? Check.
Temperature circa 300 K? Check
No volcanism? Check.
Commander having a migraine? Check.

Here's how I did it:
- looked for a system with multiple stars and possibly dwarfs near the locations mentioned in the Galnet article (Melville)
- scanned every body in there, though scanning landables only would suffice (actually now I have a feeling all data will become important soon)
- looked for planets meeting the mentioned criteria
- noticed there are only a handful of those at HIP 39768
- started with the one being the closest match
- took a full pass at 25 deg lat, -25 deg lat, then at the equator
- noticed increased time exiting supercruise
- pinpointed location by establishing the boundaries and finding their middle point

Found ruins on third pass of the first planet approached.

I believe the further you get into the general direction of the guardian bubble, the easier it is going to be to find ruins on planets sharing the particular set of similarities.

Through you were up to no good :)

Congrats sir
 
So now the race is on to find the gamma sites. How many of us are even left still searching for these things at this point? Didn't see a soul in supercruise last night searching two of the three galnet systems.
 
Interesting that all the artefacts are in one convenient place...

Now draw a big circle with a center at observation point in the center of the ruins, spreading to pillar A.
Now draw 3 big equal lenght side triangles touching the circle in 3 points (You can start with pillar A), each triangle separated by 30 degrees and tell me what You see looking at artefacts/relics.
 
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You've got alpha and beta mixed up ;) Alpha is the "bubbles" site as it gives data in the lowest range. Beta is the "hex" site that gives data in the middle range.

Flipped, thanks. I just assumed Alpha = First site type discovered, Beta = second, but that's more logical, thanks.
 
So now the race is on to find the gamma sites. How many of us are even left still searching for these things at this point? Didn't see a soul in supercruise last night searching two of the three galnet systems.

Seems like most are just re-scanning the existingknown sites. There seemed to be a few scanning CD5 on one of the systems(?) last night, but no joy yet.
 
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Thinking about how Melville mentions them being clusters and the clusters getting larger, if we ever find there "Bubble" It could be that gamma sites are the closer in "Richer" project they developed? similar to sol and its surroundsing(and other capitals)

a galmap overlay of all the search areas might generate some directions as to a main bubble search site
 
It's quite possible that there could be many more than 3 layouts of each type of site.
It really doesn't matter that much be because each cluster produces the same data from each obelisk regardless of which layout it appears in.

The important thing to know is which obelisks light at which layout (in Solo which is working 'as intended').

So I really think to cut down on the conflicting resources what we really need is:
- a list of sites that uses a consistent naming scheme for site type and layout
- a single map for each site type that shows all possible clusters and lists the systems and layout type
- a guide to each cluster than says what data is obtainable from each obelisk and which obelisks are lit (in Solo) for each layout type.

Proposal to keep as much consistency with current usage:
Site Types: Alpha, Beta, and the as yet undiscovered Gamma based on the Data numbering order.
Layout Types: Numeric in order of discovery
Obelisk Clusters: Alphabetic as shown on Rabbit's maps (resolving the E/H) confusion, continuing with new letters as new cluster locations are found
Obelisk Numbering: as per the current maps

Potentially, we might want a System Naming scheme but that is going to need some patterns to emerge from the relative placements.
 
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So now the race is on to find the gamma sites. How many of us are even left still searching for these things at this point? Didn't see a soul in supercruise last night searching two of the three galnet systems.

Just wait for the US XBOX task force to wake up on a Saturday morning.
 
I spent some time playing with the wave scanner last night. If you sit still, the scan can gradually start gaining some more high frequency sounds for empty parts of the sweep (nothing on the visual indicator). Is it possible that the longer you sit still, the greater the sensitivity of the scanner?

I've been holding to the belief that FD wouldn't just expect us to laboriously explore surfaces and that there must be something in-game (either mechanically such as the wave scanner or logically puzzling it out) to help locate sites on a given planet, but the recent Galnet post where the exploration mission report says they've been simply flying and looking does dishearten me a little.

I have to say though, the Galnet article does read more like a report of what we've been doing (mad science theories on locations whilst slowly eyeballing) with some added flavour and details of new systems.


o7

Q: "I spent some time playing with the wave scanner last night. If you sit still, the scan can gradually start gaining some more high frequency sounds for empty parts of the sweep (nothing on the visual indicator). Is it possible that the longer you sit still, the greater the sensitivity of the scanner?"

A: No, it's the content-engine creating more stuff around you, RNG spawning things, ships. The wavescanner is bugged, so it wont show overlapping signals or it may hide others.
That while the sound-motor is inclined to increase the volume of 'silent sounds' when everything in your SRV is quiet.

You can observe this by relogging, it'll be fairly normal spawns of rocks & stuff around you. As time progress more and more rocks will spawn together with POI's.
 
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