Alien archeology and other mysteries: Thread 9 - The Canonn

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Here's how I did it:
- looked for a system with multiple stars and possibly dwarfs
- scanned every body in there, though scanning landables only would suffice
- looked for planets meeting the mentioned criteria
- noticed there are only a handful of those at HIP 39768
- started with the one being the closest match
- took a full pass at 25 deg lat, -25 deg lat, then at the equator
- noticed increased time exiting supercruise
- pinpointed location by establishing the boundaries and finding their middle point

Found ruins on third pass of the first planet approached.

Sorry not much is not clear
> - looked for a system with multiple stars and possibly dwarfs
Synuefe xr-h d11-102 and Synuefe ZL-J d10-119 only one star.
> - took a full pass at 25 deg lat, -25 deg lat, then at the equator
Col 173 Sector KY-Q d5-47 8 c Lat: 46.07 Long: -171.33

Thanks.
 
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Here's how I did it:
- looked for a system with multiple stars and possibly dwarfs
- scanned every body in there, though scanning landables only would suffice
- looked for planets meeting the mentioned criteria
- noticed there are only a handful of those at HIP 39768
- started with the one being the closest match
- took a full pass at 25 deg lat, -25 deg lat, then at the equator
- noticed increased time exiting supercruise
- pinpointed location by establishing the boundaries and finding their middle point

Found ruins on third pass of the first planet approached.
So, I'm curious, once you settle on a planet to scan, how long does it take to do a full pass at a given lat?
How long did it take you to find these ruins?
 
Sorry not much is not clear
> - looked for a system with multiple stars and possibly dwarfs
Synuefe xr-h d11-102 and Synuefe ZL-J d10-119 only one star.
> - took a full pass at 25 deg lat, -25 deg lat, then at the equator
Col 173 Sector KY-Q d5-47 8 c Lat: 46.07 Long: -171.33

Thanks.

Dwarfs are stars too. Almost.

Perhaps I am being misunderstood by some. I am not giving you an universal solution, the Melville's key. No, it's not that. This is a way to narrow down the list of candidates to those having the highest probability of having ancient sites, based on evidence. You're not going to find every xenohenge this way - but you'll have, if I am right, a good chance of finding them. Until we find Melville's key.

If you come across a system similar to where we've found the ruins - scan it thoroughly. If you notice that there are many planets falling under the proposed criteria - don't waste your time - move along and find a system that has fewer potential planets.

So, I'm curious, once you settle on a planet to scan, how long does it take to do a full pass at a given lat?
How long did it take you to find these ruins?

About 30-40 minutes at 25 degrees if I'm not mistaken, in increments of 10 degrees.

The better question is - did you stop? Or did you continue to find the other 2 ruins on the planet :)
I did stop searching, real life work crept up on me.
 
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Dwarfs are stars too. Almost.

Perhaps I am being misunderstood by some. I am not giving you an universal solution, the Melville's key. No, it's not that. This is a way to narrow down the list of candidates to those having the highest probability of having ancient sites, based on evidence. You're not going to find every xenohenge this way - but you'll have, if I am right, a good chance of finding them. Until we find Melville's key.

If you come across a system similar to where we've found the ruins - scan it thoroughly. If you notice that there are many planets falling under the proposed criteria - don't waste your time - move along and find a system that has fewer potential planets.
as much as I agree with that beeing an approach to get FAST results, I´d like to remind that this is a type of self-fulfilling theory setup too - You will find things where You are looking for them - again resulting in a wrong statistics - as Your are looking in specific setups only, You also will find there only and be convinced that these are "criteria"
Only way to get reliable results would be a (I know painstaking) blindprobe across a number of systems checking completely... e.g. take a cube with 10Ly edgelength and investigate all bodies

edit: this approach even might be the reason why we didn´t find type 3 until now...
 
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as much as I agree with that beeing an approach to get FAST results, I´d like to remind that this is a type of self-fulfilling theory setup too - You will find things where You are looking for them - again resulting in a wrong statistics - as Your are looking in specific setups only, You also will find there only and be convinced that these are "criteria"
Only way to get reliable results would be a (I know painstaking) blindprobe across a number of systems checking completely... e.g. take a cube with 10Ly edgelength and investigate all bodies

Given that we have (probably) missed multiple ruins on the first five planets I think the idea of scanning everything in 10Ly is .... a challenge :) At the moment we mainly want a 'gamma' site, so looking where we have already seen alpha & beta makes more sense than a random walk across 10Ly - well, at least to me. Feel free to continue o7

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Edit: Plus we know there are a lot of sites now, so finding them all is not required.
 
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Given that we have (probably) missed multiple ruins on the first five planets I think the idea of scanning everything in 10Ly is .... a challenge :) At the moment we mainly want a 'gamma' site, so looking where we have already seen alpha & beta makes more sense than a random walk across 10Ly - well, at least to me. Feel free to continue o7
fully agree, just wanted to point out the fact, to avoid the group running into that knife.
Nevertheless, although several people (including myself) are convinced that all three types of sites might be available on one body, there also is no (concerted) effort put up yet to investigate exactly this (I ll re-start at XR-H as soon as back from Colonia)...
 
fully agree, just wanted to point out the fact, to avoid the group running into that knife.
Nevertheless, although several people (including myself) are convinced that all three types of sites might be available on one body, there also is no (concerted) effort put up yet to investigate exactly this (I ll re-start at XR-H as soon as back from Colonia)...

Agreed! If my machine allowed me to reproduce the drop differences then I would be on one of the known planets now, but I've tried it enough to know my 'drop scanner' is unreliable, so I'll carry on mapping the sector ready for the invasion investigation of the guardians homeworld.
 
If we want to uncover Melville's key, surely we should look in:
- Synuefe LY-I b42-2
- Synuefe NL-N c23-4
- Synuefe TP-F b44-0

As, presumably, this is where his key lead him? Or, at the very least compare the system and planet details for these systems to the known ones and/or the ruins themselves.

Personally, given the comment about clusters and them getting larger, and given the propensity for triangles, and given the triangular shape of 3 of the systems in the first batch of 4 systems revealed by Ram Tah, perhaps we ought to be looking for systems which sit on points in a larger triangle made of smaller triangles each with a similar length to the known one.
 
... If my machine allowed me to reproduce the drop differences then I would be on one of the known planets now, but I've tried it enough to know my 'drop scanner' is unreliable, so I'll carry on mapping the sector ready for the invasion investigation of the guardians homeworld.
Actually I am currently considering to remove some of my RAM as soon as I am back in the bubble, so my machine will show droptiming - got the same prob currently, difference between 4 and 6 sec loadtime isnt much, and after first time i even have to quit the launcher to get enhancwed loadtime again...
 
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Actually I am currently considering to remove some of my RAM as soon as I am back in the bubble, so my machine will show droptiming - got the same prob currently, difference between 4 and 6 sec loadtime isnt much, and after first time i even have to quit the launcher to get enhancwed loadtime again...

FD should publish a 'maximum machine spec' for the game :) Any machine slower than this will give the best experience!
 
Actually I am currently considering to remove some of my RAM as soon as I am back in the bubble, so my machine will show droptiming - got the same prob currently, difference between 4 and 6 sec loadtime isnt much, and after first time i even have to quit the launcher to get enhancwed loadtime again...

Hearing this, I'm imagining a lot of people pulling out RAM sticks furiously, like that scene from Goldeneye where Boris starts ripping out computer parts to stop the trace.
 
Fact :

I was at col sector... beta.2 site. (planet 8C)
Positioned at the center of the site (16.2786, 18.0986).
Aligned my ship with the B1 beacon (orientation of the map). Gives me a bearing of ~ 279°

Used EDBearing and enter coordinates of alpha.2 site (same planet, (46.0971, -171.3270))
Gives me a bearing of 281°. (http://www.hotdoy.ca/edbearing/?lat=46.0971&lon=-171.3270&title=)

Question :

No conclusion yet (I'm quite a noob Explorer) , but :
Is ~ 2° difference a lot ?
 
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Jmanis, I am not getting any data on beta site, group D using Casket + Totem. Is this correct?

I've got this data on group C at the same obelisk. Looks like you've messed up this two identicals groups.
 
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2 degrees is 120 minutes. 1 minute off target = 1 meter off target at 1km. So at 100km, you would be 12km off target. Just to contextualise

- - - Updated - - -

Jmanis, I am not getting any data on beta site, group D using Casket + Totem. Is this correct?

I've got this data on group C at the same obelisk. Looks like you've missed this two identicals groups.

Will check in morning sorry, posting in bed from phone...

Edit: i remember that one now. The beta site one is tricky because i already have lots of the data from open/pg, and relied on seeing the rewards going up. That was a very early one and if anything was incorrect, it would be with that one.

Maybe someone could verify? It's also why i don't list what decodes come out.
 
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Fact :

I was at col sector... beta.2 site. (planet 8C)
Positioned at the center of the site (16.2786, 18.0986).
Aligned my ship with the B1 beacon (orientation of the map). Gives me a bearing of ~ 279°

Used EDBearing and enter coordinates of alpha.2 site (same planet, (46.0971, -171.3270))
Gives me a bearing of 281°. (http://www.hotdoy.ca/edbearing/?lat=46.0971&lon=-171.3270&title=)

Question :

No conclusion yet (I'm quite a noob Explorer) , but :
Is ~ 2° difference a lot ?

Could you illustrate your positioning, beacon positioning and angles on a beta site map please?
 
Hey guys and girls.

I've noticed that many of the systems that are populated with ruins are, for the most part until I finish my analysis, filled with at least 1 planet that is 100% Sulphur. (Edit; planets with sulfur are not unusual, but the frequency in which they show in systems populated by guardian ruins is not normal - I've done plenty of exploring in this game to notice something is out of place here).

I'll update one of my pages/threads soon when I have more time over this weekend, but for now I'm working on this hypothesis:

The Guardians used Biological Warfare as their main weapon - usually against themselves. However, from the scant data we have from the Codex entries, it was mentioned that this wasn't effective against the AI's (for obvious reasons).

So, if the Guardians did eventually have a war with the AIs, then what would machines use against their progenitors who had mastered the art of biological warfare and medicine?

Chemical Weapons. Chemical Warfare.

Mustard Gas - Sulfur being the prime ingredient.

The AIs would not have been in short supply of Sulfur, considering it is pretty common on many landable planets - and this would have totally circumvented the Guardians greatest weapon and defence when it came to biology.

I would hypothesis this: the AIs completely bombarded each of the Guardians colonised worlds with Sulfur. They used so much Sulfur, it turned the atmosphere completely toxic with the substance.

This was total genocide of an entire race on an intergalactic scale.


I will report more of my findings soon once I've been and scanned all the planets in each of the ruin systems - so far, it is looking more likely in each system I analyze, that this could be the case.

Mustard+Gas+72dpi.jpg
 
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Has there been a consensus reached on naming the ruins types?

I was originally calling the theoretical three designs alpha, beta, gamma based on discovery order, but there seems to have been a swap to match the Guardian lore order, correct?


o7

I'm not a fan of the elmo/hex naming either. We have a bot command on the discord running with this naming convention

Guardian Site # by order found - [ruins layout type] - location

GS1 - [Beta 1] - Synuefe XR-H D11-102, planet 1B at -31.7347, -128.9212
GS2 - [Beta 1] - IC 2391 Sector GW-V B2-4, planet B1 at -29.1664, -30.5041
GS3 - [Alpha 1] - IC 2391 Sector ZE-A D101 planet C3 at 29.42, -59.54
GS4 - [Beta 1] - Synuefe XO-P C22-17 planet C1 at 19.53, -141.76
GS5 - [Alpha 1] - Synuefe ZL-J D10-119 planet 9B at -23.3821, 178.9094
GS6 - [Beta 2] - Col 173 Sector KY-Q D5-47 planet 8C at 16.2701, 18.1282
GS7 - [Alpha 2] - Col 173 Sector KY-Q D5-47 planet 8C at 46.07, -171.33
GS8 - [Beta 1] - HIP 39768 planet A 14F at 7.0924, 170.2272

Alpha/Beta is the Elmo/Hex. Done by Guardians data order. 1/2 is the new obelisk layouts for each. Just in order found.
 
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