All In-game Sliders That Need Limits Adjusted

Good day community!

The point of this thread is to have an ongoing list of all slider adjustments in the game the community would like to see the limits expanded upon. Please comment in this thread anything you would like to see adjusted sliders wise and I will update the OP to include those until they are patched/improved in the game.

Current list of improvements requested:
  • Scaling - allow all objects to scale down to at minimum 10% (best option would be down to 1%) - this also includes all items that are currently unscalable such as roof pieces
    • There are currently several items that can only scale down to 50% while there are a few items that can scale down to 10%
    • Scaling mins and maxes should be universal across the board - otherwise, when scaling a grouped scenery object, some items in the group do not stay at the same scale ratio as other items
  • Path Width - allow all paths to have a minimum of 1m width instead of the too wide option of 4m (give us 1m and 2m options to slide to)
  • Path Length - for classic paths, have the ability to go lower than 13m for length - should have an option to just turn this off
  • Ride pricing - set universal option for ride pricing rather than having to manually adjust each one
  • Angle snaps - allow for different increments of angle snapping to allow for both odd and even number sequences rather than just even numbers
    • Options to use 1, 5, 10, 15, 30 degree increments for angle snapping (rotation, paths, rides, etc.)

Other adjustments recommended:
  • Mirroring Objects - allow us the option to mirror objects/groups of scenery without the need to use animatronics/rides to accomplish this feat
    • fix current mirroring as when you try to mirror a scaled object, the scaling does not get taken into effect
    • Adjust all individual objects to be mirrored - certain items in the game such as drapes, cannot currently be mirrored correctly
  • Fix Animatronics - once items are attached to an animatronic item, they cannot be ungrouped from the animatronic - there should be an option to separate said items but the only current option available (separate from building) is greyed out and not available
  • Custom Flume Platform Queue Lines - allow us the option to build custom platform queue lines - once platforms reach a certain height, you are restricted to using the prefab queue staircase - give us the option to make our own queue line or customizable staircase
  • Flume Platform Stacking - Give us an easier option to stack custom flume platforms (see Flight of Icarus at Mount Olympus in Wisconsin) - we should have viable options that allow for multiple platforms at different heights to stack
 
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Good day community!

The point of this thread is to have an ongoing list of all slider adjustments in the game the community would like to see the limits expanded upon. Please comment in this thread anything you would like to see adjusted sliders wise and I will update the OP to include those until they are patched/improved in the game.

Current list of improvements requested:
  • Scaling - allow all objects to scale down to at minimum 10% (best option would be down to 1%) - this also includes all items that are currently unscalable such as roof pieces
    • There are currently several items that can only scale down to 50% while there are a few items that can scale down to 10%
    • Scaling mins and maxes should be universal across the board - otherwise, when scaling a grouped scenery object, some items in the group do not stay at the same scale ratio as other items
  • Path Width - allow all paths to have a minimum of 1m width instead of the too wide option of 4m (give us 1m and 2m options to slide to)
  • Path Length - for classic paths, have the ability to go lower than 13m for length - should have an option to just turn this off
  • Ride pricing - set universal option for ride pricing rather than having to manually adjust each one
  • Angle snaps - allow for different increments of angle snapping to allow for both odd and even number sequences rather than just even numbers
    • Options to use anything from 1 degree increments up to current 11.25 increments

Other adjustments recommended:
  • Mirroring Objects - allow us the option to mirror objects/groups of scenery without the need to use animatronics/rides to accomplish this feat
    • fix current mirroring as when you try to mirror a scaled object, the scaling does not get taken into effect
    • Adjust all individual objects to be mirrored - certain items in the game such as drapes, cannot currently be mirrored correctly
  • Fix Animatronics - once items are attached to an animatronic item, they cannot be ungrouped from the animatronic - there should be an option to separate said items but the only current option available (separate from building) is greyed out and not available
  • Custom Flume Platform Queue Lines - allow us the option to build custom platform queue lines - once platforms reach a certain height, you are restricted to using the prefab queue staircase - give us the option to make our own queue line or customizable staircase
  • Flume Platform Stacking - Give us an easier option to stack custom flume platforms (see Flight of Icarus at Mount Olympus in Wisconsin) - we should have viable options that allow for multiple platforms at different heights to stack
I really need to have 15 and 30 degree increments back (in addition to the ones already there) for the advanced rotation tool.
 
I think scaling is often limited by textures, that's why there are the limits, I believe. But for all the sliders, I'd like to type in the number as well; get's tedious trying to get it just right on 90 or whatever.
 
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