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EDIT: As a corollary though, the economy isn't completely busted, there's just one or two of activities from each major profession which make stupidly large amounts of credits.
There are actually many activities which don't pay well, and are excellent sources of materials. People who complain about materials being hard to get do so in part because they simply don't do these activities, because they aren't great credit spinners.
But while being good credit spinners, do they earn sufficient materials to match a the credits earned by those outlier activities? No, and this is where I say it gets ridiculous. The sheer volume of materials required to balance out against the 200-300m/h+ activities the game has is huge... we're talking up to 600 G5 materials an hour. nobody needs that many materials for starters, and to consider any activity being able to fetch that many materials is utterly insane. This is what I mean by there being no price that makes any sense; it either lands us in the situation where a single activity gives us either stupidly large amounts of materials, or we set them at some incredibly dumb price of 50m+
Heck no.
There is no sane price that could be given to materials that doesn't:
To provide more context, a G5 material is currently worth 400k. Credits are way too easy to obtain for that to be a meaningful value, and scaling that up to a higher value just places even more emphasis on broken credit grinds.
- make actual material collection absolutely redundant; or
- make any economic sense unless you farm the usual broken credit faucets
Just because the economy is already busted is no reason to just make it even worse.The in-game economy already doesn't make any economic sense. Why would you hold material pricing (and only material pricing) to that standard? I'm curious as to how you came up with 400k / G5 mat (genuinely curious, time spent gathering vs. same amount of time Credit Farming?). As a trial, I'd run G5 mats assuming roughly 500,000 CR/Hour vs. the time requirement for traditional methods of acquiring G5 material.
EDIT: As a corollary though, the economy isn't completely busted, there's just one or two of activities from each major profession which make stupidly large amounts of credits.
There are actually many activities which don't pay well, and are excellent sources of materials. People who complain about materials being hard to get do so in part because they simply don't do these activities, because they aren't great credit spinners.
But while being good credit spinners, do they earn sufficient materials to match a the credits earned by those outlier activities? No, and this is where I say it gets ridiculous. The sheer volume of materials required to balance out against the 200-300m/h+ activities the game has is huge... we're talking up to 600 G5 materials an hour. nobody needs that many materials for starters, and to consider any activity being able to fetch that many materials is utterly insane. This is what I mean by there being no price that makes any sense; it either lands us in the situation where a single activity gives us either stupidly large amounts of materials, or we set them at some incredibly dumb price of 50m+
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