Allow new nVIDIA DLSS in Q4

between 100 and 1000, but I think you know statistical sampling as a concept.


Yes, and what sampling do you represent here? The only sampling that you have given, is that most of your community of VR users have Elite... nothing else...

So we are still missing stuff like, how many user non VR users are there per VR user? is is 10? 50? 100? 1000? or what is playing Elite?



you can't think a game just on the average user, I don't think the average user owns a HOTAS. Most users don't own a VR rig, right. So why Frontier choose to support VR in Elite Dangerous?

But now you are missing the point...
There is no requirement to have either a HOTAS or VR to play Elite...


HOTAS support have not been updated for a while, and Elite is limited to devices that support max 32 buttons.... never devices presents themselves with more than 32 buttons.... And it is understandable that they added support for HOTAS, we are flying, and that have been done with HOTAS for many years now... And yet, they still implemented a very good mechanics to fly with mouse and keyboard. So there is no requirement to have a HOTAS setup.


VR support, they believed it was a cool technology that would bring something to the game? who knows? Perhaps their game engine was built with VR support in from the start, so adding having VR support in Elite was just minor task? I do not know, and I doubt you know this too and those who know will most likely not tell us. But the more interesting aspect is that this is not an VR exclusive title. So you can play with or without VR.
 
RTX technology is proprietary software and hardware. New and experimental in the market place, only a small handful of developers (helped by Nvidia) are coding it into thier games.
This new tech may die in a couple of years, it may not. But presently I’m expecting developers will be watching the uptake before committing monetary resources to it.

Flimley
 
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RTX technology is proprietary software and hardware. New and experimental in the market place, only a small handful of developers (helped by Nvidia) are coding it into thier games.
This new tech may die in a couple of years, it may not. But presently I’m expecting developers will be watching the uptake before committing monetary resources to it.

Flimley

Oh I don't think it will die. This is a really exciting change from a developer's perspective, we're simply "not there yet" with hardware saturation (and possibly performance). I still think this launch is a real transformative point in computer graphics generation, especially that rumours say 7nm launch is not so far ahead (cryptocraze delayed RTX launch).

PS: don't confuse "exciting" with fdev's "exciting™" which is anything but. ;-)
 
RTX technology is proprietary software and hardware. New and experimental in the market place, only a small handful of developers (helped by Nvidia) are coding it into thier games.
This new tech may die in a couple of years, it may not. But presently I’m expecting developers will be watching the uptake before committing monetary resources to it.

Flimley

As I have understood it.

RTX from NVidia is two parts, that can used together or individually.

We have the Raytracing stuff, and this seems to be getting supported in DirectX and Vulkan.

Microsoft is working on DirectX Raytracing (DXR)

Khronos group is working on multi-verndor support for raytracing in Vulkan. Nvidia has already released their own extension to Vulkan, and also AMD is working on their Pro Render Vulkan extension.




Then we have the DLSS, that is properiaty Nvidia tech. That now appears to be way for for developers to enable
1. By having NVidia using their AI power to analyse and deliver the AI data via graphics driver/downloads
2. By developer generating this data themselves and deliver the AI with the game, this option is slower as the developer is probably going to have less AI power at their disposal



And I do agree with your assessment that this is early tech and probably will need some time to mature and be available to bigger masses. And that will as it appears to day not be before the next generation of cards from NVidia. And we also know that AMD do have ray tracing tech. So we have not seen what they will do here yet...So at the moment, it feels like the RTX is an expensive experiment, that have yet to deliver value for the high cost.
 
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