between 100 and 1000, but I think you know statistical sampling as a concept.
Yes, and what sampling do you represent here? The only sampling that you have given, is that most of your community of VR users have Elite... nothing else...
So we are still missing stuff like, how many user non VR users are there per VR user? is is 10? 50? 100? 1000? or what is playing Elite?
you can't think a game just on the average user, I don't think the average user owns a HOTAS. Most users don't own a VR rig, right. So why Frontier choose to support VR in Elite Dangerous?
But now you are missing the point...
There is no requirement to have either a HOTAS or VR to play Elite...
HOTAS support have not been updated for a while, and Elite is limited to devices that support max 32 buttons.... never devices presents themselves with more than 32 buttons.... And it is understandable that they added support for HOTAS, we are flying, and that have been done with HOTAS for many years now... And yet, they still implemented a very good mechanics to fly with mouse and keyboard. So there is no requirement to have a HOTAS setup.
VR support, they believed it was a cool technology that would bring something to the game? who knows? Perhaps their game engine was built with VR support in from the start, so adding having VR support in Elite was just minor task? I do not know, and I doubt you know this too and those who know will most likely not tell us. But the more interesting aspect is that this is not an VR exclusive title. So you can play with or without VR.