Hmm, well maybe not that bridge, but I still regard the massive dumpster fire that FD have created themselves is still burning away in the background, and if they don't do something about that soon, that last bridge will burn and I'll definitely not be crossing to embrace FD again like I did prior to Odyssey being developed.I dunno, I think it's possible there's been some 'design with VR in mind' at play. If you look at EDO as it stands there are very few blockers to a VR port:
- No canned animations which take control of the player's camera. (For entering / exiting SRV for example)
- Large interaction panels (That would be suitable for even basic 'press X' hand interaction)
- Ammo counters attached to weapons in-world rather than as UI. (Not vital, but a recommended practice, to limit UI in general).
It's not definite, but stuff like that suggests to me that they might have left some 'space' for VR. They haven't burned that bridge at any rate.
The problem I have is they could actually communicate that they will try to enhance the VR experience once "x" has happened, but this never happened. I still consider their casual disregard for VR players upon Odyssey announcement for the entire new content not having any VR support at all (if we hadn't kicked up a stink about it), as their true position on VR- the Odyssey designers didn't consider it.
I do agree implementing something better should be relatively easy though, at least as we've discussed previously a 3D rendered view with head look. And that's what irks me, if they would just say they'll do this at some point in the future then I'd be mollified, but the history of ED dropping support for hardware is well known by us veterans and no firm commitment after all this time from FD about VR suggested being book-ended to me.