Very much this! Everything you've said there is something I've bounced of the king of the strawmen before. I honestly think this last suggestion thread done us more harm than good, it listed virtual flatscreen as a request. Now we are trying to push for middle of the road, not Elite:Alyx nor virtual flatscreen, the king goes on about business case, I had recently number-crunched such a thing and when I psoted it here I get told that we've had that argument numerous times before, and I still hadn't cited a FPS game with VR without hand controllers. And you know what, I dont fracking care, Elite is not doom, quake or team fracking fortress, it is as you so rightly said primarily a (space) vehicle game, with some first person sprinkles on top, perhaps we should ask him where the FPS games are with interstellar travel, 3 vehicle types, rpg loot and craft, 3dimensional strategic risk like gameplay?
Have you never heard of be careful what you wish for, you said virtual flatscreen was acceptable, and you got it. And you torpedo posts that could have helped you in this thread. You even cite the pancaker's trope about 2% of steam players, rather than the third of respondents to a survey on reddit, or ~40% of CMDR Exegius's survey? Man, I understand "seeing from the otherside's perspective" I've even written empath canvases and back of evelope forum post business cases for that very reason, then you strawman that with comments like "why haven't you shown me a quake type game with VR headlook but without motion controllers?" Truthfully I don't get you, but I'm beginning find your belligerence somewhat irritating now.
Yeah me too
I cannot think of complete sentences to accurately describe how I think VR as 2d reprojection will actually work that won't trigger the swear filter.
Halleluja! So, if a plumber can teach themselves to do that, and do that from the outside of the game looking in. So tell me, do you think it's possible that VR headlook is something that a small team of professional developers who have full access to the games internals could migrate from one mode of gameplay to another mode of gameplay within the same game in a reasonably cost efficient manner that even if there were only ten thousand copies of the game that would be bought it could be profitable for the company to sanction such a course of action?
And what if it were fifty thousand copies of the game? OR two hundred thousand copies?