Allow use of pre 3.3 Advanced Discovery Scanner

My only problem with the FSS is you need an axis for it, preferably one that isn't self centering like a joystick. You can tell where each type of signal is going to be on the tuning scale. Each type has its own place on the scale, the stronger the signal i.e. the stronger the gravity well, the further right the signal will be on the scale. If it weren't for an axis being required, I'd be all for it as it will save you the time of not having to fly to each planet.

A gamepad actually works remarkalby well for FSS, and feels pretty good doing it. I use a HOTAS for the game itself though and can't be bothered to switch back and forth. What I settled on is using my throttle for step tuning and the U-axis that is on the throttle handle for regular tuning. I use the mouse for moving about and zooming in and out.

I have the hat and joystick of my flightstick configured as well, like what @Stigbob indicated, but I find it awkward and slow compared to the mouse. My mouse is just to the right of the flightstick so it's simple enough to just use that instead.
 
A gamepad actually works remarkalby well for FSS, and feels pretty good doing it. I use a HOTAS for the game itself though and can't be bothered to switch back and forth. What I settled on is using my throttle for step tuning and the U-axis that is on the throttle handle for regular tuning. I use the mouse for moving about and zooming in and out.

I have the hat and joystick of my flightstick configured as well, like what @Stigbob indicated, but I find it awkward and slow compared to the mouse. My mouse is just to the right of the flightstick so it's simple enough to just use that instead.

I have the mouse set up as well for the FSS and in normal flight for PVP style micro aiming, as you do just to the right of the joystick. Usually I can't be bothered to actually move my hand and use it though, HOTAS just has a better feel.
 
I have the mouse set up as well for the FSS and in normal flight for PVP style micro aiming, as you do just to the right of the joystick. Usually I can't be bothered to actually move my hand and use it though, HOTAS just has a better feel.
For me, the flightstick movement for target selection in FSS is super super slow compared to the mouse. Is there something I'm missing that makes it move more quickly?

I'd love to not feel I have to switch to the mouse, but the stick is so extremely slow in FSS for me and I didn't see any sliders for increasing the speed for anything except the mouse in FSS options.
 
For me, the flightstick movement for target selection in FSS is super super slow compared to the mouse. Is there something I'm missing that makes it move more quickly?

I'd love to not feel I have to switch to the mouse, but the stick is so extremely slow in FSS for me and I didn't see any sliders for increasing the speed for anything except the mouse in FSS options.

Mouse is definitely faster, I just prefer HOTAS in an entirely subjective way.
 
My only problem with the FSS is you need an axis for it, preferably one that isn't self centering like a joystick. You can tell where each type of signal is going to be on the tuning scale. Each type has its own place on the scale, the stronger the signal i.e. the stronger the gravity well, the further right the signal will be on the scale. If it weren't for an axis being required, I'd be all for it as it will save you the time of not having to fly to each planet.

Actually you can assign digital inputs (button or key) for "tune left" and "tune right" so axis is not necessary, just very convenient.
 
For me, the flightstick movement for target selection in FSS is super super slow compared to the mouse. Is there something I'm missing that makes it move more quickly?

I'd love to not feel I have to switch to the mouse, but the stick is so extremely slow in FSS for me and I didn't see any sliders for increasing the speed for anything except the mouse in FSS options.

I use the analogue mini-stick axes for the FSS Camera Pitch and Yaw and it moves about quite sharpish. Perhaps this is because the full-deflection of that is a shorter throw than the flightstick?
 
The proposal in the OP doesn't change anything the recent posts describe about the new system. I take it there are no actual objections?
 
I use the analogue mini-stick axes for the FSS Camera Pitch and Yaw and it moves about quite sharpish. Perhaps this is because the full-deflection of that is a shorter throw than the flightstick?

Could well be that, the HOTAS deffo doesn't feel as nippy as the mouse.
 
The proposal in the OP doesn't change anything the recent posts describe about the new system. I take it there are no actual objections?
Other than all the ones you're ignoring? 🤦‍♀️

Edit: And even if there are objections it does not matter - your suggestion has been raised to fdev, if they chose to implement it then they will. If not then they won't. Not much point in arguing about it here :)
 
Other than all the ones you're ignoring? 🤦‍♀️

Edit: And even if there are objections it does not matter - your suggestion has been raised to fdev, if they chose to implement it then they will. If not then they won't. Not much point in arguing about it here :)

The last day or so of posts have just been about mapping controls for the FSS Scanner Screen - the most frustrating part.

FDev have not responded, they are aware of the situation though. I agree there isn't much point arguing, unlike so many other issues there is an obvious solution to this one. AFAIK there have been no updates on the geological POI count scan time, the distance marker in the FSS Scanner Screen or other exploration related issues either. I consider this to be important.
 
Just found out you don't need an axis to tune. Don't use the thing that much so I really hadn't looked at it. But with buttons for tuning right and left, I h ave no objections against the Full Spectrum Scanner. It will definitely save time.
 
As I see it the ADS was a starting system providing a lot of information until such time as Frontier completed the implementation of a proper scanning system. Short of having to actually fly to a body for a detailed scan we actually had it very easy for awhile.

Now the FSS system can detail scan a 45 body system in minutes versus flying around for 45 minutes the old way. The ADS was automatically added to every ship without the need for 2 optional slots as with the old ADS and DSS. The DSS goes further mapping bodies with missiles so every interesting POI is now available. No need for calculating a heading per two coordinates with most POIs. The orbital plane also provides a lot more information with regards to odd orbits, interesting planet relationships etc.

Players can also find every USS in minutes (seconds if there aren't 50 Thargoids) including HGEs which took a lot of flying around to find. Find something interesting such as an HGE I can instantly target it and fly there.

Also understanding the system naming convention reveals a lot about what a system has before a pilot ever goes there. It is a game unto itself to quickly map black holes, neutron stars and interesting bodies etc. There are lots of how-to YouTube videos on this.

All of this adds up to a much more immersive and detailed scanning system that the old version just basically touched upon with a single honk. Losing a colorful system map is well worth all the improvements that we have now. Adding the old system simply defeats the purpose of the new. Again, we had it too easy. Now we actually have it easier in several ways.

FSS scanning also requires the right controller setup. I use a thumb analog stick on a X-56 throttle. Up/down moves the radio bar right/left. Fwd/back zooms in/out. The X-56 joystick moves around the system bodies. It is so darn fast I don't even bother to read the details as I can see them later on the filled-in system map.
 
I still think it’s a shame that FD forgot to make the FSS in any way enjoyable and instead (by mistake, surely) an interminably tedious, massive PITA.

Hopefully, when FD start working on ED again they’ll sort out this -sandwich they served up.
 
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I still think it’s a shame that FD forgot to make the FSS in any way enjoyable and instead (by mistake, surely) an interminably tedious, massive PITA.

Hopefully, when FD start working on ED again they’ll sort out this poopoo-sandwich they served up.
Except they did make it enjoyable. Just not for you and some others for some reason.
 
I still think it’s a shame that FD forgot to make the FSS in any way enjoyable and instead (by mistake, surely) an interminably tedious, massive PITA.

Hopefully, when FD start working on ED again they’ll sort out this poopoo-sandwich they served up.

Is there anything about ED you do like ?.
 
So you're talking about the tuner? That's where I end up too (2-button solution), but not without pulling out some hairs or two. For some strange reason does the tuner configuration not have a flip axis function which I even couldn't 'simulate' by reverse input. This part is really bad implemented and leads to some unneeded frustration for some, while for others (mainly gamepad users) it works right out of the box.
Why would you need to flip the axis? Just use your joystick for pitch and yaw and a couple of buttons for tuning. If you want to flip it so you can use only one button for tuning, that's not how the thing works. It takes 1 axis or 2 buttons to tune. One button for up (right) the other button for down (left). You can find this in the controls setting of the Options menu under FSS or Full Spectrum Scanner. It's near the bottom. There is an axis selection and then a button for up and a button for down. You choose which buttons are to be used as you would in any other section of the control bindings screen.
 
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