Allow use of pre 3.3 Advanced Discovery Scanner

But it's great Tennis to pull this whole thing up like a court case, even more ridiculous the attempt to put those in the dock whose only offence is to like what they got. Just brilliant! :ROFLMAO:

And then this never ending haggling like camel merchants over something that never has been offered in the first place. Mind-bogglingly. 🥳
While some of these armchair advocates meanwhile sound like a broken record
The broken record cuts both ways including you ;)
 
You still can fly to planets to explore them. You can honk. Open up the system map. Cherry pick what might be interesting and fly to it. You get close enough poof it’s discovered, game even tells you it’s discovered. That function was not removed. You can choose to not use FSS and still do it the previous way.
 
You still can fly to planets to explore them. You can honk. Open up the system map. Cherry pick what might be interesting and fly to it. You get close enough poof it’s discovered, game even tells you it’s discovered. That function was not removed. You can choose to not use FSS and still do it the previous way.
Honking nowadays reveals nothing in the system map.
 
Okaaay. Not too sure what your issue is. None of what you are saying makes any sense. Why are you in combat mode when exploring. Why are you unneccsarily coming to a halt to honk. You are the one complaining about it. All I was doing is showing you that there is a faster and more efficient way to do it. If you like it as it is, why are you complaining.

All it is, is showing you there are other ways. I don't give a rats backside if you change it or not. I just find it a bit odd. Lets complain about the time it takes, then someone shows you that it can be shorter, then you shout at them for telling you that. Also I don't get the bit about not being able to steer your ship.

Also what the hell has four years of honking got to do with anything I said. I have had well over four years of honking. Does that make me the winner?

Your post is unnecessarily aggressive.
I owe you an apology here MAX..
I have just re organised my keybinds, and at the time of this 'heated discussion' I did not realise that I could Still honk from outside the FSS, I had bound my buttons incorrectly (probably still have) and was having to be very careful lest I enter FSS mode while skimming at flat out and crash into the star,
My fault, I was wrong.

I apologise.
 
I owe you an apology here MAX..
I have just re organised my keybinds, and at the time of this 'heated discussion' I did not realise that I could Still honk from outside the FSS, I had bound my buttons incorrectly (probably still have) and was having to be very careful lest I enter FSS mode while skimming at flat out and crash into the star,
My fault, I was wrong.

I apologise.
No worries mate. Glad you got your bindings sorted.
 
As stated in post #1 it's not about credits nor cherry-picking.
Sure. While I'd say looking for glowing green gas giants is the high league of cherry picking, don't you think so? Cherry picking never had to be about credits and in a way we're all cherry picking. ;)

And that's the point. Take credit cherry picking out for a moment and realize that an unresolved local map means to me what GGGs means to others. Both totally subjective and about personal preferences. Just to demonstrate that what you guys want isn't so innocent as you make it sound. We both want something that is inherently incompatible and telling otherwise is just false or dishonest. Taking away something from a game is sometimes just necessary to gain some gameplay in return.
 
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Taking away something from a game is sometimes just necessary to gain some gameplay in return.
Sometimes it is. In the other thread DarkFyre99 gave an example of surface deposit surveying, which was made obsolete by including the mats data in the DSS scan results. The FSS provides this detail too, albeit not longer in an optional way as it was before 3.3. I provided an example where the 20,000ly route plotter effectively eliminated a challenge I enjoyed too.

In both cases it was improving the game, but at a cost - power creep. Lots of updates have done this kind of thing.

That isn't the case with the removal of the old discovery functionality, one set of features was added, and another, separate set of features was removed. I gave an analogy of adding jump gates & nerfing jump ranges, again in another thread. Adding jump gates has pros & cons, but doesn't require any change to the pre-existing fast travel mechanism, they can both co-exist. Same with this.
 
Sometimes it is. In the other thread DarkFyre99 gave an example of surface deposit surveying, which was made obsolete by including the mats data in the DSS scan results. The FSS provides this detail too, albeit not longer in an optional way as it was before 3.3. I provided an example where the 20,000ly route plotter effectively eliminated a challenge I enjoyed too.

In both cases it was improving the game, but at a cost - power creep. Lots of updates have done this kind of thing.
I disagree here. I think having the material percentages shown was not good. That should be done with the probes. It would make a better gameplay loop for planets without POI.

That isn't the case with the removal of the old discovery functionality, one set of features was added, and another, separate set of features was removed. I gave an analogy of adding jump gates & nerfing jump ranges, again in another thread. Adding jump gates has pros & cons, but doesn't require any change to the pre-existing fast travel mechanism, they can both co-exist. Same with this.
That is a matter of opinion. I found the old mechanics cheap. To add them back in would cheapen the game for me.

Jump gates would also cheapen the game for me.

So in my view, it would have a negative effect on the game whether I don't have to use it or not. Just like galaxy wide telepresence cheapens the game for me, even though I don't use it.

All these inconsistencies, even though I don't have to use them would add a detrimental effect on the game for me.
 
I disagree here. I think having the material percentages shown was not good. That should be done with the probes. It would make a better gameplay loop for planets without POI.


That is a matter of opinion. I found the old mechanics cheap. To add them back in would cheapen the game for me.

Jump gates would also cheapen the game for me.

So in my view, it would have a negative effect on the game whether I don't have to use it or not. Just like galaxy wide telepresence cheapens the game for me, even though I don't use it.

All these inconsistencies, even though I don't have to use them would add a detrimental effect on the game for me.
There are a shed load of things that (like you) cheapen the game for me, some of which greatly disadvantages my chosen way of playing (since Game Drop), telepresence can affect other players not doing it (if I understand correctly) as someone many light years away away can 'te-pres' in to their mate's game and shoot you, affecting you in a negative way.

Me on the other hand having a 'map module'* (I don't want to call it an ADS because it wouldn't be that) could only affect your game in a positive way if at all, by leaving a 'virgin/pristine' system for you to discover when I passed through, all first discoveries would be yours should I choose not to scan the system, but for that 'affect you' part you'd have to be visiting the stars I visited... so you wouldn't really even know I'd been there or that you were being affected by me having the map module, with the exception of seeing it as a module in the shop you couldn't see it affecting you, unless, it's like seeing Marmite on the shelf and not wanting other people to have it.

*Fitting the map module should turn off Auto discover... I detest that more than anything else... with a darkness
 
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