Its going to be terrible for you and the rest of the forum grinches if the ADS did come back isnt it? It will be great for me.
Does this mean you've actually tried the FSS now ?.
Its going to be terrible for you and the rest of the forum grinches if the ADS did come back isnt it? It will be great for me.
Its going to be terrible for you and the rest of the forum grinches if the ADS did come back isnt it? It will be great for me.
In the unlikely case that it happens: no, it wouldn't hurt me at all. I would only be surprised. But based on how things usually run, i consider it more constructive to rather look at how things can be improved, instead of how progress can be undone. Guess that's how "grinches" like me just are.
No progress would be undone, an oversight would be corrected, an the 3.3 changes to exploration & discovery would add to the (pre-)existing game.In the unlikely case that it happens: no, it wouldn't hurt me at all. I would only be surprised. But based on how things usually run, i consider it more constructive to rather look at how things can be improved, instead of how progress can be undone. Guess that's how "grinches" like me just are.
Please, try and understand that I am not aiming to undo the progress. I did admit that I like the FSS mechanic. What I am trying to achieve is to reintroduce the only aspect of ADS that would allow for more gameplay styles for explorers : reveal of system map on initial honk. Incomplete reveal. No key info. No discovered tag. With proposed change being introcuded as an optional module have it not yield credits for those fitting the module.i consider it more constructive to rather look at how things can be improved, instead of how progress can be undone.
Please, try and understand that I am not aiming to undo the progress.
I think you are oversimplifying this, especially when applied to ADS because it was indeed something that was in use and would continue to be in use if Frontier hadn't taken the time to remove it from the game. Now let's consider a classic example of legacy in ED itself - legacy engineered modules.
You don't really know how much more work it was to keep the LEM's. The secondary effects and values that are no longer producable in the new engineering could be still in the same object code and the new engineering UI accommodating all the new values and effects as one implemented effort. It wasn't any insult or injury about letting old engineering modules persist. It was consideration for a segment of the playerbase who had spent a lot of time in the old system on their modules. True, that some secondary effects and range values of the old modules are no longer producable in the new system, but continuing MMO"s are often full of this kind of leftover eras of past mechanics. Usually if a particular item or set was deemed too overpowering then they would be later nerfed. Besides a scant few complaints from PvP's , it doesn't seem to be that big a set of outlier effects upsetting the general playerbase where several of the new effect ranges actually exceeded the old max engr ranges.The amount of coding added to the game in order to allow a small group of players to keep their LEMs is way more than what it would have taken to keep the ADS in the game, at least that's the way it appears at first glance. Frontier had to program new UI to deal with these LEMs. To add insult to injury, this entire legacy system only benefits players who owned the game before Beyond. Anyone who purchases the game today gets absolutely zero benefit from the complex LEM system.
I think it's more the case many were used to using the ADS as it was and forgetting or missing that it served as a placeholder. I would bet new players are not noticing the lack of the old ADS full system map populating and merely see it as a "fog of discovery" mechanic. I don't mind the ADS being gone either.Compare and contrast this to the ADS, which a player who buys the game today could benefit from, if it existed. Legacy Engineering is truly "not in use" any more, but the ADS would definitely be in use if it had remained in the game. Not by me, mind you, I have zero interest in the ADS, but it seems a fair share of people do, maybe even more than those who care about LEM.
Well, the steam player charts dont look so rosy these days. The game is on sale again in an attempt to try and bring new players in i guess, or give the fanboys a chance to buy more accounts. Maybe if they gave people what they wanted rather than pandering to antis people might have better things to say about fdev. Might even bring that sad cliff edge of player numbers back up again.
/yawnWell, the steam player charts dont look so rosy these days.
The ADS was deemed legacy because it had served as a placeholder before exploration was majorly looked at again in Beyond.
You don't really know how much more work it was to keep the LEM's. The secondary effects and values that are no longer producable in the new engineering could be still in the same object code and the new engineering UI accommodating all the new values and effects as one implemented effort. It wasn't any insult or injury about letting old engineering modules persist. It was consideration for a segment of the playerbase who had spent a lot of time in the old system on their modules. True, that some secondary effects and range values of the old modules are no longer producable in the new system, but continuing MMO"s are often full of this kind of leftover eras of past mechanics. Usually if a particular item or set was deemed too overpowering then they would be later nerfed. Besides a scant few complaints from PvP's , it doesn't seem to be that big a set of outlier effects upsetting the general playerbase where several of the new effect ranges actually exceeded the old max engr ranges.
I think it's more the case many were used to using the ADS as it was and forgetting or missing that it served as a placeholder. I would bet new players are not noticing the lack of the old ADS full system map populating and merely see it as a "fog of discovery" mechanic. I don't mind the ADS being gone either.
I wouldn't worry about the steam numbers. The average will probably still stay on par with EvE and NMS or beter until 2020. Everyone will be back guaranteed, then anyways. ED had beat the competition even by "decades" in some developer opinions. For now I believe FD are working quietly on the new milestones and just letting the useless naysaying cycles exhaust themselves in this salt mine of a forum, lol.
You are correct, but it definitely has the appearance of requiring more work. I'm not talking about keeping the stats, I don't think that was hard, but Frontier did have to add specialized UI for displaying that you have a legacy module, and for asking the player if they want to keep it or convert it over when trying to upgrade a legacy module. It sure seems like this was more work than what would have been required to keep the ADS in the game, as all the UI for ADS (and I'm mostly talking about the outfitting and module screen) was already done.You don't really know how much more work it was to keep the LEM's.
You're hitting me on semantics, but the point I was making is that the entire legacy module UI, mentioned above, was created for a select group of players, which I suspect is pretty small by now, a group that is truly legacy (the topic I was specifically replying to) since new players will never even see this legacy module UI. ADS, on the other hand....It wasn't any insult or injury about letting old engineering modules persist.
I get that and believe that that's your goal. I interpreted some stuff wrongly earlier in the thread and am sorry for that. My statement was not aimed at you, but rather based on the "campaign" some other people were and still are fighting.
On if your suggestion would improve things, i am not sure. There is some merit to it. My only hesitation to the suggestion, the way you post it is, that it would effectively eliminate some game play (not speaking about the quality, only that it exists) which FD spent time and effort to implement at the first place. So yes, your suggestion would make some things more convenient again, but it would also just move things back to the "press button and be done" level. Which i would guess that from a design point of view is not really desirable.
Mind you, again for those who don't get it. (Which is not you. ) The ADS was also more convenient for me than the new FSS is. It also adds extra effort for me. But i also see that the extra effort and extra game play time is intended. So i doubt that FD will ever undo that part.
You should submit the missing ADS as a bug. At least then people can confirm and up-vote it. Who knows, it might jump to number one!To be fair, the 'campaign' is really just people asking / suggesting (giving feedback) for an optional ADS module to be reinstated.
/yawn
So we're down to steam charts and doooom here? Take that to DD, please.
You call that what the ADS provided "gameplay"? In all seriousness, I think under that circumstances ED might still be too complex for you.
You should submit the missing ADS as a bug. At least then people can confirm and up-vote it. Who knows, it might jump to number one!
You call that what the ADS provided "gameplay"? In all seriousness, I think under that circumstances ED might still be too complex for you.
Spot on. We are looking for ways to satisfy all parties involved. Those loving the FSS and those preffering ADS.To be fair, the 'campaign' is really just people asking / suggesting (giving feedback) for an optional ADS module to be reinstated. Nothing more sinister, certainly not asking for the FSS to be removed or even changed at all.
Oboy carousel thread! This ride never closes.