I would not hold out much hope about them reworking the FSS, similar feedback was raised during the Beta.Yes, the actual using of the FSS, the blob-hunting, is terrible.
I think that it has received enough negative feedback that, hopefully, FD are considering changes.
That is precisely the response that many of us (well me anyway) had when this thing fell on us in the Beta. However, in use, the speed of being able to do detailed scans (not mapping) of every body in a system from the arrival point, no matter how far away they were, certainly won me over.
Its also very handy when not exploring and looking for signals and such, all round win really.
Of course, when in the bubble, while you certainly can use the FSS to identify signal sources and mission targets, there are also alternative ways to do those things.
Scanning the nav beacon will identify all currently spawned USS and any mission targets in the system, and you can still target an unknown signal source in SC and it will resolve as it always did before.
Apparently it's not a huge issue in the bubble that players have an alternative method of doing things...![]()
Yep, good isn't it.
Yes, very. Choice is very good.
Probably why they retained all the ADS's functionality in the FSS.
Only in previously discovered / scanned systems, surely... So yes, the functionality is still there for a system map reveal to be available, it's simply (artificially) hidden if the system / body has not been previously scanned.
And it's a bit inconsistent with regards to your example as honking no longer resolves mission targets as it used to, players have to drop at the nav beacon and scan it, so my point was that players are under no obligation to use the FSS when not exploring, everything they need to do is possible without ever entering the FSS screen.
I'm also wary (against actually) of any integration of the FSS with any ADS type of reveal, I firmly believe it should be an optional module. Some people have a deep aversion to the ADS reveal with regards to exploration, and it would be very disappointing for them to have such a reveal imposed upon them and spoil their gameplay so that is something I wouldn't support.
You just need to stick the tuning bit in the right area to reveal mission signals with the FSS. They're mostly in the bubble though so the nav beacons always a possibility.
From what I could tell regarding mission specific USS there wasn't a way to differentiate those from all the others. Could be wrong, but yes, scanning the nav beacon identifies the actual mission USS and it is easily identifiable and targetable from the nav panel.
Looking for specific signal sources other than mission ones, while again very quick, just emphasized to me how random the spawns are as I might have to identify a dozen or more sources that I didn't care about to find the one I did, assuming it was even there (say I was looking for HGE's as an example). Scanning the nav beacon and identifying all currently spawned USS in one go just flows better for me. I have no issue using the FSS to identify USS that spawn later although again I can just target them from SC to identify them.
As I've said, I have no problem using the FSS, but I think it's good that in the bubble it's optional and players have choices about how they can achieve things. I presume this is intentional on FD's part, and in relation to this thread (and others like it) think it would be a good thing for players to have alternative ways to do things in exploration gameplay too.![]()
Please, I've already asked representants of both sides to accept that this is a matter of personal prefference. Let's all try to avoid that. Some like the FSS some don't.So you like unjustified grind and overly complicated UIs that were poorly thought through and badly implemented - good for you.
Fair point. I see where You are coming from. Yet I can't help but notice that said accomplishment, at least in my case and those I've spoken to, is not considered an achievement after revealing the system map of a very common configuration for hundredth time. Achievement actually comes from finding an extraordinary system and is a reward in intself. I'd go as far as to assume that You do not go about reading every single information provided by FSS scans in a very basic system consisting of say Y class star surrounded by seven rocky bodies all in separate orbits.I don't want ADS functionality back into the game is that it takes away this tiny sense of accomplishment that comes from a finished FSS session
I found myself doing exactly that. See, system map is important to me and those I'm trying to represent here. So we did try to perfect our scanning technique to minimise still enormous time requirement to find systems we find worth staying in based not on what is in the system but rather how the bodies are located.When you use the FSS do you go through it as quickly as possible?
That right there is the kind of feedback we were looking for in this thread. Opinions, ideas, compromises. Thank You.Otherwise I can only repeat myself: Nothing against an Exclusive/Or solution as in Ziljan's original proposal.
I admit that this thread seems to have gone a bit off the track. People started focusing on battling eachother insead of focusing on the core idea of this thread.I try to imagine being an alien while trying to pull out a usable pattern from all of it
It's as good an argument as "There are those who don't like the FSS and have to deal with it / accept it in the open space".Thanks for patronizing the way I perceive and enjoy the game. You can call it as you like, this honk will render all local map images and that's what I simply don't want (and already have to accept in the bubble)
Even have the cost for initial honk be loss of initial payout of the 'honk'. It's all we want. For photo explorers that would be still a win. We explore to find something truly(pardon the pun) stellar. System map would allow aforementioned explorers' group to achieve that in less (already) unreasonable time.Fundamentally, any information unveiled by the proposed revived-ADS would (or should) have no additional monetary value over what the nominal FSS system honk provides. The detailed scan whether by near-body-approach or use of the FSS are the only aspects that would provide any tangible gains. The only difference would be how the location of the body is identified.
You still would be able to. Stick to the FSS and have all the interesting numerical values You are interested with. We don't want FSS to change. We would like to have new elements introduced. Those that would expand already existing exploration mechanics.I didn't say it is not. Though I do prefer finding something that is not just an interesting arrangement of planets. I like finding that, too, naturally...
I stated many times that I like the FSS as a mechanic.I kind of agree with the OP, at least insofar as not liking the FSS
Not "all" mind You. Please re-read the thread or make Yourself familiar with post #295.Probably why they retained all the ADS's functionality in the FSS.
Please reffer to my remark above or to the post #295 in this thread which puts the nature of the request in this thread in the best possible perspective.You've got the same amount of options with the FSS as you can still resolve targets by flying towards them.
We don't aim to change that. That mechanic is something that does fit the nature of the FSS. However this is not the nature of our request. We are talking about exploration solely. Not missions.I don't have a fixed way I'll drop into nav beacon if I'm after an assassination target because they sometimes drop in after you, usually I just use the FSS.
I admit that this thread seems to have gone a bit off the track. People started focusing on battling each other insead [sic] of focusing on the core idea of this thread.
Appologies, I do support your initiative it is just some are overly dismissive of what you are trying to achieve.Please, I've already asked representants of both sides to accept that this is a matter of personal prefference. Let's all try to avoid that. Some like the FSS some don't.
I think it is yourself and others who can't accept why the can (should) co-exist.Or are you more in the lines of river who still can't understand/accept why both systems can't (shouldn't) co-exist at the same time?
The way I'm seeing it is both system co-existing since FSS does appear as the fun extension of carrying out the scan. With it being point-and-click by nature it not only makes the endeavour more efficient but fun first and foremost. However I'm beggining to see Your point here. Right, if explorers were to give up the quick scan mechanic for the sake of quick reveal mechanic with slow scan I'm all in for that. That is the aspect I've not taken into considreration, thank You for bringing that to light.Anyway, the salient point to me would be your position on the exclusive/or solution. Or are you more in the lines of river who still can't understand/accept why both systems can't (shouldn't) co-exist at the same time?
I can not back this idea in any shape or form... unless you are talking a FULL return of the ADS mechanic and the FSS being an alternate upgrade option - effectively replacing the BDS in default ship builds. Which was also proposed by some during the Beta and resoundingly rejected by others like myself.The way I'm seeing it is both system co-existing since FSS does appear as the fun extension of carrying out the scan. With it being point-and-click by nature it not only makes the endeavour more efficient but fun first and foremost. However I'm beggining to see Your point here. Right, if explorers were to give up the quick scan mechanic for the sake of quick reveal mechanic with slow scan I'm all in for that. That is the aspect I've not taken into considreration, thank You for bringing that to light.
That, among other propositions, is a fair trade-off for having that mechanic back.
Yes, yes. Pardon me if I made it unclear.I can not back this idea in any shape or form... unless you are talking a FULL return of the ADS mechanic and the FSS being an alternate upgrade option - effectively replacing the BDS in default ship builds.
Yes, yes. Pardon me if I made it unclear.
Having player use either ADS or FSS. See, the ADS side gives up quick scan for the sake of quick reveal. And vice versa. That is what I think that picommander is trying to underline here. I might be wrong though. See post edit section in my post #326 for further coexistence balancing ideas.
Honestly, myself I don't see much issue with the system proposed by the first post further backed up by You being reintroduced. Picommander if I missed out on Your idea of the systems not being able to coexist, please elaborate.