Allow use of pre 3.3 Advanced Discovery Scanner

Totally agree. I can't emphasise this point enough, and I highlighted it months ago with example game designs FDev could have used. As did many others.

Primarily, that involved introducing uncertainty. The initial FSS/ADS honk should have resulted in a semi-ambiguous, incomplete, uncertain System Map or Orrery (preferably both) where not all planet types were initially known, eg. Rocky Ice World 90% / ELW 10% probability. Then allow the explorer to decide whether to concentrate on determining if that body is indeed an ELW, eg. by using an FSS to "zoom in". Or even make them fly closer, thus gathering enough valid data to resolve the uncertainty.

And introduce a range of new discovery sub-modules, and engineering, that could be strategically chosen by the commander to improve the sensor or analysis technology to more efficiently discover the types of things important to each commander:

A sub-module/engineering for enhanced Goldilocks Zone range resolution.
A sub-module/engineering for enhanced colour/visual resolution (more bodies given full colour on the System Map initially).
A sub-module/engineering for enhanced biological detection/resolution.
A sub-module/engineering for enhanced binary pair detection/resolution.
A sub-module/engineering for better USS resolution.
A sub-module/engineering for FSS persistent blue blobs.
A sub-module/engineering for FSS frequency filtering (as opposed to tuning).
... limited only by imagination

Most of the above sub-modules/engineering would reduce the initial ambiguity/uncertainty in some way, or automate better some processes, from which the commander decides if, or how best, to resolve the remainder of the system.

A modified ADS module should sit on top of the FSS to do this, allowing sub-modules/engineering. Although to prevent some of the dissent arising from the historic term "ADS", I'd call it something completely different. It certainly wouldn't work exactly like the old ADS.


TLDR; Make discover/exploration strategy based and intellectually engaging.

Agree 100%.

I'd like to point out that there are more choices for cargo racks (types, not sizes) than there are for exploration equipment.

Let that sink in.

More CARGO RACKS than optional exploration tools.
 
Why are on earth would you continuously zoom in and out on the same planet. Doesn't make sense to me, but whatever rocks your boat.

You're like Burke. You've never done it. Zoom in, zoom out, zoom in, zoom out. Put in all the effort you want to craft ways to avoid doing that.. run in fear from it. Doesn't matter. You'll still have to zoom in and zoom out multiple times over and over again in many situations. Unless you stop caring about the system, become disinterested and move on. That's a tough one and an unreasonable call for many people i think.
 
You're like Burke. You've never done it. Zoom in, zoom out, zoom in, zoom out. Put in all the effort you want to craft ways to avoid doing that.. run in fear from it. Doesn't matter. You'll still have to zoom in and zoom out multiple times over and over again in many situations. Unless you stop caring about the system, become disinterested and move on. That's a tough one and an unreasonable call for many people i think.
I am on DW2. I use the FSS everytime I play. If anyone describes in as zoom in zoom out, zoom in, zoom out, then I would hazard guess that they have never used it unless they are zooming in and out of the same planet as you need to do something else to zoom into another planet. Or have you not used the mechanic at all?

Saying that is all you do in exploration is dishonest. There is more to it then that.

Or I could describe the old style of exploration as, honk, honk, honk, honk using the same flawed logic.
 
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Unless that thread is about Drag Munitions. 🤷‍♂️
The Queen of Munitions.
And this is where you've already lost me. In older discussions you were already told that if you enter a new, foreign system you would see close to nothing at first, besides a few center stars at best. At this point I usually get responses like "but technology in 3300 would be so much further ahead, it would be no problem at all". Lots of tin-foiling, ifs and whens and pure science fiction, very immersive. With this argument we should eliminate about half of the current existing gameplay, first of all manually flying a spaceship. You see where this thinking is heading.
So I lost you by not using the argument you just described? You lost me, because in older discussions other people argued about technology in 3300? I said nothing about tech in 3300. Please be so kind when quoting me to react to what I wrote.

What you want is, in my perception and if we would talk about a halfway realistic racing sim, the Mario-Kart version of racing.
Luckily that's just your perception, and nothing like what I actually describe. I'll be a sport and quote it again. You will notice no mention of tech in 3300, nor simplification of any kind, since it's more inclusive than the method we have now. Also notice the phrase "among other things" which I explicitly put there to avoid the sort of pigeon holing you're doing:

I'm interested (among other things) in vistas. And the best way would be to determine via the ADS whether a system potentially hold something of interest. If so, use the FSS to get information like orbital periods and such. Use the orrery to determine potential eclipses (can't be done with ADS)

What I did describe is a logical way to explore a system, by zooming and focusing in on a continuous smaller scale and larger detail, using the strengths of the tools we're discussing. A perfectly good way to investigate. Starting by investigating the system (ADS system map & orrery map), to investigating the planets (FSS & orrery map) to investigating planet surfaces (probes & SRV). This method isn't limited to the so called tourist explorer, but is viable for all kinds of exploration. Including trying to find outliers in planet masses or investigations into Stellar Forge system creation. So the type of explorer you happen to malign is irrelevant.

If you have any comments on that, I'll be happy to discuss it.
 
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Saying that is all you do in exploration is dishonest. There is more to it then that.

What exactly?!

I wasn’t being deceptive, that was simply my experience of the new system. Are you just talking about the fact I omitted adjusting the scanner? I just thought that part was obvious to anyone reading...

I jump in, I honk. I find a few stars...

I open FSS and I then have the choice to go after ELW’s/WW’s for profit and fame or sweep the entire system in the hopes of finding something new...

If there’s a gas giant I feel obliged to scan it’s moons (zoom in/out multiple times), some of the most unusual stuff in the game has been found on these little bodies (guardian ruins etc).

This all takes time and gives me a headache.

Look, I know I attempt to put a comedic spin on some of my posts and I guess that’s not appreciated by some people here who are pro-FSS. But I genuinely do not enjoy the new system and if I don’t say something here I basically have to give up exploring in ED.
 
What exactly?!

I wasn’t being deceptive, that was simply my experience of the new system. Are you just talking about the fact I omitted adjusting the scanner? I just thought that part was obvious to anyone reading...
Except it can't be unless you are standing still zooming in and out at the same planet. It's no different to me saying my experience of the old ADS/DSS style exploration was honk, honk, honk, honk, honk, honk, honk, honk, honk, honk.

I jump in, I honk. I find a few stars...

I open FSS and I then have the choice to go after ELW’s/WW’s for profit and fame or sweep the entire system in the hopes of finding something new...
So now you are looking at information and making an informed decision on what you want to do, so a lot more then zoom in and zoom out. Anything else you do before zooming. Maybe looking for the signals in the FSS.

If there’s a gas giant I feel obliged to scan it’s moons (zoom in/out multiple times), some of the most unusual stuff in the game has been found on these little bodies (guardian ruins etc).
Thats one way of doing it. You can scan the gas giant and then fly out to it to auto scan the moons. Your choice.

This all takes time and gives me a headache.
Why would something that takes time give you a headache?

Look, I know I attempt to put a comedic spin on some of my posts and I guess that’s not appreciated by some people here who are pro-FSS. But I genuinely do not enjoy the new system and if I don’t say something here I basically have to give up exploring in ED.
Nah, comedy is fine. Needs to be funny though. ;)

If you don't enjoy it, thats fine. But don't give inaccurate descriptions to justify it. You don't need to justify it.
 
I try not to do this when im self amputating slowly slice by slice my love for elite..

But I know what people are talking about when mentioning head aches, if you use it quickly it’s almost certain to cause motion sickness because the entire screen changes in a long swish when zooming.
 
Max, since You are an advocate of mutual exclusivity how would You see the system in which having equipped map charting module :
FSS is used only to plant a "discovered tag on a body".
FSS scan does not include any information nor does it provide credits or provides very limited amount of these.
Actual composition data, surface temp and all other advanced scan information is revealed only upon completing surface scan using probes.
 
Getting close to the Abyss now. I have a range of 41ly. Should be plenty, but I have plenty of jumponium that I have gathered up in my travels.
Asked because the best time I had was being completely stuck in the Abyss with a T-6, 27 LY range. When you're 80KLY from civilisation and can't find a route back to denser clusters. We can talk about immersion all day long, but I was genuinely freaking out :)

The answer is in the post You quoted ;)
Well, in my defense, I am a moron.
 
Asked because the best time I had was being completely stuck in the Abyss with a T-6, 27 LY range. When you're 80KLY from civilisation and can't find a route back to denser clusters. We can talk about immersion all day long, but I was genuinely freaking out :)
I remember the first time in my Keelback. I think I had something like a 27ly range. It was tough and I needed jumponium for that. Was great fun working out the route though. It actually makes me wish the jump range shouldn't have gotten so high.
 
Asked because the best time I had was being completely stuck in the Abyss with a T-6, 27 LY range. When you're 80KLY from civilisation and can't find a route back to denser clusters. We can talk about immersion all day long, but I was genuinely freaking out :)

When I first visited Beagle Point it was in the Corvette (19ly Jump range), I travelled up the Carina arm anti-clockwise & Beagle point was just at the end of that arm. I had to do a lot of manual jumps with jumponium (it took me 3 months to travel the last 2,000ly unassisted), the actual systems I jumped through were very much of secondary interest compared to the challenge of reaching the target system.

On my return I backtracked nearly 15,000ly to avoid crossing the abyss, I figured there was just no way I'd get my lumbering tank across that gap.

Later I returned to Beagle point (and beyond) in a 64ly Conda acting as support truck for a buddy, initially in a sidewinder then he gave up & suicided (for shame, I could not do that), I waited for him while he fast-tracked back out to my location in a T-6 and we crossed the abyss together, both plotting a disappointingly straight line. Again reaching the destination was the challenge, more important than the actual systems, which were just the icing on the cake.

Time to scan a system is as nothing compared to time to travel to the system and return.
 
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