There has also been some discussion about pricing; if you buy the game as soon as it comes out, we expect it to cost $60/€50/£40 for your first season, then $45/€37.5/£30 for each subsequent season, including all expansions, ships, vehicles, and features through the season in that price, with just vanity items and clothing etc sold on top of that. It is much less than other multiplayer annually-updated AAA games, and works better than subscriptions, paying for each expansion separately, because these would be more expensive overall, and would not keep the player base together in the same way. The season model also enables us to discount the original game over time, to bring more players to the world. What we are doing is unique in having forwards and backwards compatibility, and our model enables us to do that while moving the game forwards in terms of hardware spec, and keeping the central servers running. I am strongly against pay-to-win by charging for ships or in-game money, so this seems to be a good solution.