I literally made space ships out of bic pen lids
And I thought I was the only one all these years.
I literally made space ships out of bic pen lids
And I thought I was the only one all these years.
Its only a grind if you make it a grind. Exploring for example, switch on Radio Sidewinder, a glass of you particular poison, set your route and chill.
The problem is that in ED thay are even more boring than average. Even an average crappy MMO puts more effort into missions than that, they have at least some missions that are not "fetch X of Y", "give X to Y" or "kill X of Y".It is true that missions are really boring and usually just the same, but thats a common problem in games
If a game needs outside distractions to not feel like a boring grind, why play it in the first place? Why not make a game worthy of your full attention?Its only a grind if you make it a grind. Exploring for example, switch on Radio Sidewinder, a glass of you particular poison, set your route and chill.
The problem is that in ED thay are even more boring than average. Even an average crappy MMO puts more effort into missions than that, they have at least some missions that are not "fetch X of Y", "give X to Y" or "kill X of Y".
If a game needs outside distractions to not feel like a boring grind, why play it in the first place? Why not make a game worthy of your full attention?
exactly. just a copy of the most simple mission mechanics a "mmo" could offer. bulletin board missions + uss are a joke.The problem is that in ED thay are even more boring than average. Even an average crappy MMO puts more effort into missions than that, they have at least some missions that are not "fetch X of Y", "give X to Y" or "kill X of Y".
thats what i was asking myself while playing XCOM Enemy Unknown during E.D super-cruise...If a game needs outside distractions to not feel like a boring grind, why play it in the first place? Why not make a game worthy of your full attention?
I like the idea a lot - and it'd be great if the game had some more extended missions - but I think you're significantly underestimating the amount of effort required to implement them.This would be a proper mission:
I like the idea a lot - and it'd be great if the game had some more extended missions - but I think you're significantly underestimating the amount of effort required to implement them.
1) They need to (...)
Ultimately the game still needs a hell of a lot of work. Bulletin board missions are utterly pointless once you've already made your first million. If, as has been suggested, missions had the prospect of expanding then they'd add so much more value.
I fully understand people's gripes with the game. Players are generally limited to trading, farming bounty or exploring since mining is a total chore and missions haven't progressed since beta.