Last night I finally got the last few scoops of corrosive tissue that I needed to unlock the corrosive sink launcher. I felt like the process for this unlock was engaging, and I rather enjoyed figuring out how best to approach collecting all the various bits required.
I feel like these (corrosive sink launchers) unlocks in particular were well-done. It required dextrous play, situational awareness, learning about and engaging in mechanics that I don't usually consider (silent running, heat management), and a level of persistence that made the payoff feel earned.
I hope they can take the lessons they learned from making this unlock in particular and move their design practices forward following these precendents.
The decision to have the module unlock and then be purchasable with credits was the right decision, in my opinion. Doing this for each sink that I need would have taken the overall feeling from engaging to tedious.
The part of this process that I did actively hate was the hyperdictions and interdictions. They were constant. It was super frustrating. I did not feel like I was challenged by them in my gameplay skill. There is no skill in evading them, because you cannot evade hyperdictions at all, and the interdiction minigame when instigated by a Thargoid craft is, from what I can tell, unwinnable. So, you're forced to endure the "get pulled, silent run, heatsink, boost boost boost for 10-15 sec, activate FSD, and try it all again" and after a few times in a row I just feel like I'm looking at the clock watching time pass where I have accomplished literally nothing. Even making negative progress if the interdictions come fast enough and keep pulling you off course.
Glaives were even worse. I could not escape them by silent running as soon as I dropped like some other people have suggested. They stuck with me the entire time even when silent. The only difference SR seemed to make was that they'd not fire at me while they loomed on my rear. My ship was not fast enough to move away from them and was not large enough to escape their masslock. So, facing these meant I had to high-wake, if I could manage to avoid the FSD reset after dropping SR so I didn't catch fire while charging the jump, which is a lame kind of irony because actually making it out is just a different kind of reset--it resets the entire scenario so now I'm having to jump back in, probably getting hyperdicted, and then I start to wonder if I'm Sisyphus reincarnated. I'll be 100% honest and admit that I have started menu logging when I see it's a Glaive. It's just stupid and wastes too much of my time.