My english just isn't goat enough, I only understand calf of this thread.
Ken it's Scots fer sure ya bawheid.
It's goaten reet gash naw?
My english just isn't goat enough, I only understand calf of this thread.
Ken it's Scots fer sure ya bawheid.
It's goaten reet gash naw?
You have no idea ! Ram Tah dropped a hint that there are potentially 1000's of ruins across the galaxy with some containing fsd and other vessel upgrades. Chances are by the time you find that stuff you will have hundreds of blueprints. No worries then eh !
They must not have been added in on a Thargsday yet, otherwise someone from that well-known group would have data-mined them and found them within a few hours already.
Is that True? We're being forced to 'group play' now ?
I went to two of the three Guardian ruins mentioned by galnet. Cool, I can now find stuff just using in-game info! Both look great, one reminds me of Machu Pichu, pretty pic stuff. Me=happy. There is some stuff to do, some risk, and it works without bugs. Well done FD! Then I notice I get one specific data thingy after completing the mini-puzzle. Not three, just one. And I need 22 to unlock the three modules that require them. Then I need four more of the other thingy at the other base. Am I correct that FD puts in two cool locations, adds a unique 'quest', finally adds all needed info in-game, and then messes up by expecting me to do this 24 more times?
If so, could some community manager who reads this please tell Sandro et al. that 'now do this n-number of times' is not good game design? I for one am not going to do that. It turns what started as a cool experience into a chore. 'now do it 24 more times' doesn't add to the fun. It diminishes it.
Hey the grind is in your mind dude. Or something.![]()
Oh right. So it turns out everyone has their limit. Imagine that.
Now scale that across the entire player base, and maybe those eleven million times you just shrugged, and said it was all just fine, might have wildly missed the point? Of course not. I mean it’s not a grind and it’s all just simples.
Best of luck with theendless grindimmersive gameplay. Just think of the sense of accomplishment.
I’m sorry, but this is the game now. Endlessly lurching from extreme to extreme and it’s absolutely ordinary. It’s really, really ordinary. Frontier is now just shooting from the hip; and Beyond was supposed to sort this out. Not make it worse.
Frontier. What is going on?
I went to two of the three Guardian ruins mentioned by galnet. Cool, I can now find stuff just using in-game info! Both look great, one reminds me of Machu Pichu, pretty pic stuff. Me=happy. There is some stuff to do, some risk, and it works without bugs. Well done FD! Then I notice I get one specific data thingy after completing the mini-puzzle. Not three, just one. And I need 22 to unlock the three modules that require them. Then I need four more of the other thingy at the other base. Am I correct that FD puts in two cool locations, adds a unique 'quest', finally adds all needed info in-game, and then messes up by expecting me to do this 24 more times?
If so, could some community manager who reads this please tell Sandro et al. that 'now do this n-number of times' is not good game design? I for one am not going to do that. It turns what started as a cool experience into a chore. 'now do it 24 more times' doesn't add to the fun. It diminishes it.
I went to two of the three Guardian ruins mentioned by galnet. Cool, I can now find stuff just using in-game info! Both look great, one reminds me of Machu Pichu, pretty pic stuff. Me=happy. There is some stuff to do, some risk, and it works without bugs. Well done FD! Then I notice I get one specific data thingy after completing the mini-puzzle. Not three, just one. And I need 22 to unlock the three modules that require them. Then I need four more of the other thingy at the other base. Am I correct that FD puts in two cool locations, adds a unique 'quest', finally adds all needed info in-game, and then messes up by expecting me to do this 24 more times?
If so, could some community manager who reads this please tell Sandro et al. that 'now do this n-number of times' is not good game design? I for one am not going to do that. It turns what started as a cool experience into a chore. 'now do it 24 more times' doesn't add to the fun. It diminishes it.