Am I missing something or is this ED in a nutshell?

Why go after all three modules at once though? Also I suspect there will be other ways and places to get mats for those mods in future.

It's not a case of going after all 3 modules at once though. And I've gotten sick of the "jam tomorrow" argument - "things will be different/better at <some unspecified future date>".

Have you looked at the Guardian materials requirements to unlock just one module? Now picture what you'd have to do to collect those requirements.

What do you suggest - do one round of Guardian guff and go away again, keeping what you have collected until the next time you decide to go collect more? Nobody sane plays like that; "I'll travel 300LY to the Guardian Place collect some mats and travel back home again for a bit" - nuh uh.

"Gameplay" revolving around materials collection has gotten WAY out of hand in Elite: The Other Job Simulator.
 
Most of the time it's actually people disagreeing with each other rather than defending the Devs. That's because people often have different opinions. Everybody who uses the term white knight or fanboy frequently just shows that he is unable to accept that.

I use those terms but not frequently...
 
To collect the 12 guardian data sources for the two guardian weapons took me about 5 hrs from the same site. I imagine there are other sites that havnt been discovered that will dispense the required items but the tools required to find them just isn't there within the game.

So.... FDEV..... STOP THE INFURIATING REPETITIVE TIME SINK. It takes away from the inventive and beautiful scenarios you create. Whoever is responsible, please give them a hearty slap across the face, and to pull their fingers out and start earning their 'designer' job description.
 
After the third time it just gets PLAIN BORING to activate these pylons.

It is the most unnecessary implemention to do the whole process at least 12 times for both fixed weapons.
No one gains any advantage from that kind of brain killing monotony.

This is how a feature bearing devotion and love for detail gets incredibly anoying and repellant.

This is an unnecesdary time sink and nothing else.

If someone enjoys doing the exact same process with 0 variation at least 12 times please let me know why you enjoy it.
I can not comprehend.
 
ehmm...
Seems that FD will never abandon their basic premise "galaxy wide, inch deep". On the contrary they will implement it to every single aspect of the game.
 
So modules then just must be sold for credits then? :) I personally wouldn't mind that much.

No. Some people in ED design department need to take one or two weeks and play/learn from successful open world adventure games.

Because someone, somewhere is either clueless or incompetent. Using grind as a fig leaf to hide it does not cut it anymore.

look at games like the elder scrolls or the witcher that do it right.

Also no one talk about making then credit only. Just logical : one puzzle = one blueprint + materials = one module.
 
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So modules then just must be sold for credits then? :) I personally wouldn't mind that much.

Ryan-Reynolds-confused.gif
 
Also no one talk about making then credit only. Just logical : one puzzle = one blueprint + materials = one module.

So how long it takes with all Excel sheets and documented discoveries....few hours?

Few hours for module that has excellent new capabilities?

What after that?
 
Would be interesting to hear how much hours or work or anything should these 'mods' cost :)

p.s. I have not tried Guardian ruins yet.

Considering they are weaker then the modded weapons many of us already have, a single session to unlock them seems fine to me. It shouldnt be about time, it should be about gameplay. These sites are cool, the machu pichu one is absolutely stunning. The puzzle is fine, and I enjoyed riding around afterwards to make pictures of the weird symbols they use. There is no reason to then require mindless repetition to unlock something. It isnt fun, it doesnt add balance, it doesnt mitigate an unfair advantage or anything, it is just needless and distinctly not fun.

Noone likes it. You dont like it. Pretty sure Sandro himself isnt going to bother with it in a million years. So lets drop the protective attitude and say:"Thanks for the cool ruins and the basic puzzle FD, but cut the crap and stop undoing the good stuff you did."

So how long it takes with all Excel sheets and documented discoveries....few hours?

Few hours for module that has excellent new capabilities?

What after that?

You havent done it. You havent used the modules. You dont know what you are talking about. Just, for once, stop this embarrassing defense of stuff you dont know the first thing about.
 
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Would be interesting to hear how much hours or work or anything should these 'mods' cost :)

p.s. I have not tried Guardian ruins yet.

Time really isn't the issue.

The Guardian Ruins are interesting, they are fun, and I would argue they are not boring. However asking players to do these ruins 20+ times per module is a problem for many people. It's not the time factor, it's the lack of variation. Unfortunately asking people to do this too many times is going to cause the ruins to feel boring.

There's no way to organically gain those Guardian Data Blueprints with "natural" gameplay. You cannot obtain them during the course of a play session without specifically going to the ruins and following the set routine again and again. Whether a player does it 20+ times in one go, or separates each session out, doesn't make any difference. Fact remains the only option to get the modules is to repeat the same puzzle.

The concept isn't a problem (and neither is the time factor), but the number of repetitions is set too high.
 
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So how long it takes with all Excel sheets and documented discoveries....few hours?

Few hours for module that has excellent new capabilities?

What after that?

Play and enjoy the game ? Do some thargoid SS7 in wing ? Many things to do.

Maybe FD should work on the end game (as in post acquisition phase) content, instead of spreading the acquisition gameplay jam to a mono-molecular level with mind boggling grinds.
 
Considering they are weaker then the modded weapons many of us already have, a single session to unlock them seems fine to me. It shouldnt be about time, it should be about gameplay. These sites are cool, the machu pichu one is absolutely stunning. The puzzle is fine, and I enjoyed riding around afterwards to make pictures of the weird symbols they use. There is no reason to then require mindless repetition to unlock something. It isnt fun, it doesnt add balance, it doesnt mitigate an unfair advantage or anything, it is just needless and distinctly not fun.

Noone likes it. You dont like it. Pretty sure Sandro himself isnt going to bother with it in a million years. So lets drop the protective attitude and say:"Thanks for the cool ruins and the basic puzzle FD, but cut the crap and stop undoing the good stuff you did."

Well, for most of players it IS about time :)

But I get your point that in your opinion these modules should be earned with one visit per module let's say. Maybe you are right.


You havent done it. You havent used the modules. You dont know what you are talking about. Just, for once, stop this embarrassing defense of stuff you dont know the first thing about.

Sorry, that was more of provocation to get conversation going what other 'currencies' could be used to reward players with new modules. And I also yes, I wanted to point out that FD obvious knows everybody uses third party sources to unlock things these days and that might impact their decision making - for better or worse.
 
Time really isn't the issue.

The Guardian Ruins are interesting, they are fun, and I would argue they are not boring. However asking players to do these ruins 20+ times per module is a problem for many people. It's not the time factor, it's the lack of variation. Unfortunately asking people to do this too many times is going to cause the ruins to feel boring.

There's no way to organically gain those Guardian Data Blueprints with "natural" gameplay. You cannot obtain them during the course of a play session without specifically going to the ruins and following the set routine again and again. Whether a players does it 20+ times in one go, or separates each session out, doesn't make any difference. Fact remains the only option to get the modules is to repeat the same puzzle.

The concept isn't a problem (and neither is the time factor), but the number of repetitions is set too high.

I agree. I didn't realise you needed to repeat it over and over, I just thought it was broken. I'm really positive about Elite but I'm not going to bother doing this. I've got better things to do with my time.
 
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