Am I The Only One That Hates The New HUD?

Haven't gotten to play around with the new UI much yet, but from what I've experienced so far I can say that the "remaining jumps" counter on the left screen definitely needs to be bigger. Or I need a zoom feature. Because right now I can barely read it.
 
Haven't gotten to play around with the new UI much yet, but from what I've experienced so far I can say that the "remaining jumps" counter on the left screen definitely needs to be bigger. Or I need a zoom feature. Because right now I can barely read it.

That's exactly what I thought. It's too small and I think it's even worse for some VR users.
Also, they left a gap where the old navigation info was. My OCD screams! o_O
 
So no its got nothing to do with consoles, its just typical Frontier wanting to add more tedium into the game.
That's not fair.
I'd say it's Frontier trying to work around the fact that they have too many menu's; and as the game grows they have to keep moving things around.

CIG got around this by keeping a whole bunch of stuff in the MobiGlass on the player's wrist and whilst a cockpit is still very busy, they also make some of the switches and buttons do things. So if you want to turn on the lights, you press the light switch (or hit the hotkey).

IMHO, Frontier will likely have to take a seat and redesign the UI at some point; it's just going to keep getting more and more crowded if they don't think of something. I suggest an interfact similar to the MobiGlass. Perhaps a holigram that shows up on the Pilots hand?
128899
 
But does it feel like you're on a gaming console playing a game or like you're sitting in an actual space ships when you look at the controls?
For me that's the critical point. The illusion and simulation. For me the tiles and overall interface changes take that away bit by bit.
Well, I don't want the interface to look like the one in the ship from "Alien.". Tiles, etc aren't immersion breaking for me. I have a touchscreen laptop with app tiles in Windows 10 here in the year 2019 after all. If anything, the interface isn't modern enough.
 
I like the tiles. I liked it all before the update. But now, rather than being a ships console, you know, for flying your spaceship in a spaceship flying spaceships game, its now plastered with instructions and descriptions and arcane symbols. I mean seriously, when i get on my bike and go for a blast down the highway, i dont need the speedo and rev counter to be plastered with this is what a speedo and a rev counter does and if i stop over there i can get fuel and if i do a stoppie i can impress girls and if i do a burnout i can impress boys and if i race really fast past a police car they will chase me...The whole things a mess now.
Caveat: im a sedate rider, i prefer to pootle along and enjoy the view.
 
The new location for how many jumps to go needs to be a lot bigger or moved to the left instead of the far right.
Absolutely ridiculous, and even worse in VR.
 
Then go true master race and get Voice Attack.

"When in doubt, blame consoles."

Original!
Sorry I feel like a geek already playing the game at my age I'll be damned if I'm going to sit there and yell at my computer to do things as my wife comes in the room and asks me who the hell I'm talking to.
 
Sorry I feel like a geek already playing the game at my age I'll be damned if I'm going to sit there and yell at my computer to do things as my wife comes in the room and asks me who the hell I'm talking to.
No need to have to yell at it. Just speak to it in a normal tone like you're talking to anyone else. You're wife asks you who you're talking to, tell her you are issuing voice commands to the computer. Not a lie because that's exactly what you are doing.
 
Here's the old one for comparison. It was a lot more functional than the new one, and you got more immediate information at a glance on the first panel. Now I have to go into the Codex panel to see most of the stats, and even on that, a few of the stats that I liked to watch are just outright missing. The old UI just flat out looks so much better from a functionality and usability perspective.
Totally agree. The user experience is worse today than it has ever been. The changes have simply added mouse clicks and effort. Terrible from a design perspective, simply terrible.
 
No need to have to yell at it. Just speak to it in a normal tone like you're talking to anyone else. You're wife asks you who you're talking to, tell her you are issuing voice commands to the computer. Not a lie because that's exactly what you are doing.
No I actually bought the voice attack sometime ago and as I was setting it up I realized how stupid it seemed. I mean I like watching space movies and I even was a big Star Trek fan but I wouldn't have ever pretended to be one of those guys.

There's only so far I can go into the role-playing world before I feel I need a good exorcism.
 
I'm assuming it was made to cater to the console players
It's definitely console centric which on the PC is very obvious.
It's really not :rolleyes:

Probably it's just embracing the Metro style of GUI, or whatever the mobile phone flavour is at the moment.

As a console player there's some really terrible decisions: plot a route more than a few jumps, take a look at the left panel, see that number saying "x jumps to destination"?
That is stupidly tiny on TV, sat 8 feet away, so clearly wasn't considered for console players. Funnily enough I just had an eye test too, and got 20/20 vision, so it' not my eyesight, just stupid PC design without considering console players.

There's also a lot of extra clicking, instead of the usual x = accept o = cancel; additionally it's normal to show which button does what on menus, but most just have no indicator of how to navigate, like it's design for a mouse to move and click.

tl;dr No it's bad for us, don't blame consoles.
 
No I actually bought the voice attack sometime ago and as I was setting it up I realized how stupid it seemed. I mean I like watching space movies and I even was a big Star Trek fan but I wouldn't have ever pretended to be one of those guys.

There's only so far I can go into the role-playing world before I feel I need a good exorcism.
Then don't get an Amazon Echo. That or the google home or mini is home automation. You can tell it to turn your lights on and off, set the heater/AC, etc. When I go to bed, I say, after laying down, "Computer, lights off." And the thing turns them off. I even tell it to turn off the outlet my computer is connected to. Then when while I'm still lying in bed in the morning, I tell it to turn on the outlet, which I've named Desktop, by the way and it turns the outlet on and the desktop computer is set to automatically power up when it receives power. And I can have it read me the news, play songs, set timers and alarms, etc. And I've been doing this for 3 years. It never gets old.
Yeah, I'm a super geek. I admit it.
 
Well, I don't want the interface to look like the one in the ship from "Alien.". Tiles, etc aren't immersion breaking for me. I have a touchscreen laptop with app tiles in Windows 10 here in the year 2019 after all. If anything, the interface isn't modern enough.
Perhaps it really comes down to preference and if you can picture the controls of a future space ship to look like this, but for me it looks too much like the nowadays mobile and gaming console controls. And no, I also don't want it to be overly complicated and like in Alien, that's more like 70s or 80s tech, which is the other end of the spectrum. I want them to look modern, functional, but in a professional, perhaps even military kind of way, not in a gaming way.
That said, the tiles we have directly in the cockpit at the moment aren't horrible for me except for the ones in the codex. The "Help" buttons, meaning the links to the pilots manual and the key mapping reminders really bother me more. Good for new players who are used to that kind of thing from other games, but I would love an option to turn those off completely.
 
I'll add my voice to those who say the 'Number of jumps' text is too small. I have to lean towards it to read it in my Oculus Rift.

There's also at least one place where the colour of the text is not that different from the colour of the background.

I'm in no way a professional typographer, but I have had occasion to design and typeset a published book; so I'm not entirely talking out of my exhaust pipe when I say that no-one at Frontier who has the authority to sign off on layouts involving text gives any sign of having a clue about matters of layout and typography.
 
Wing man ask me how to start game last night. 🤔
We've both be playing since original launch.

So confusing menus and graphic changes are throughout the latest release. Some seem to be there just to fill the screen, so I guess there were more important changes behind the scenes.

I think it seemed a big download for a few graphical changes
 
Wing man ask me how to start game last night. 🤔
We've both be playing since original launch.

So confusing menus and graphic changes are throughout the latest release. Some seem to be there just to fill the screen, so I guess there were more important changes behind the scenes.

I think it seemed a big download for a few graphical changes
I like the changes, myself. Well, there could be more space for the plotted route, but overall, I think they did a fine job. But like the saying goes, you can't please everyone. And yeah, I agree it was a rather big download, but it was more than graphical changes. They also fixed some bugs. And added a new one or two. But then as the song goes:
99 little bugs in the code
99 little bugs.
Fine it down patch it around
127 little bugs in the code.

It's just the nature of the beast. The thing is so complex that it's almost, if not totally, impossible to account for every effect changing a bit of code is going to cause. If you were to see the code that makes up this game you'd probably say, "Geez!! What a bunch of gobbley gook!"
 
I like the changes, myself. Well, there could be more space for the plotted route, but overall, I think they did a fine job. But like the saying goes, you can't please everyone. And yeah, I agree it was a rather big download, but it was more than graphical changes. They also fixed some bugs. And added a new one or two. But then as the song goes:
99 little bugs in the code
99 little bugs.
Fine it down patch it around
127 little bugs in the code.

It's just the nature of the beast. The thing is so complex that it's almost, if not totally, impossible to account for every effect changing a bit of code is going to cause. If you were to see the code that makes up this game you'd probably say, "Geez!! What a bunch of gobbley gook!"
My own post wasn't so much a complaint as an observation. Like your little poem though 😁
 
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