Hey Ozric,Woohoo Question Boogaloo Thanks for doing this team, I'd like to ask a question that was a bit late in last week please?
Can I ask when the Issue Tracker will be addressed? There are many bugs within the tracker itself and also there is no way to get reliable feedback on what is going on. This issue I linked last week was raised in January 2020 and it is still just 'confirmed'. I have had bugs that have "expired" just because 10 Cmdrs didn't confirm the bug, but it is still present in the game. Some issues expire after 30 days, others persist for over a year without being confirmed. The confirmation/voting system is heavily weighted to those who can amass enough people to push their own agenda, which we were told it would not be used for when it was introduced, but were later told that's how it's intended to be used.
Also in April of this year 1,016 issues were wiped off the tracker in one day. If you assume a conservative 5 minutes per issue created, then that's around 85 hours of player time spent creating issues, just gone.
Unfortunately this doesn't create an environment where people feel as though they should raise bugs on the issue tracker, a lot of people do see it as a waste of time. This is a big problem now, but when we get to Odyssey it will become a huge problem. I really think we need some good strong feedback on the tracker itself and that changes need to be made by the time Odyssey is released in order to make it a success.
o7 Commander,I have a question / suggestion concerning NPC interdictions.
I think NPC interdictions are a core part of the game as
1. They affect everyone who plays the game (Open, PVE and solo)
2. They are the only element in PVE ED that provide a non opt-in and thus unpredictable risk.
However, and this is my experience - I haven't failed a single NPC interdiction since 1.3 was released (over two years ago) - and I mean that literally - and it's not because I'm especially good at them - they are just very easy and I see very little variation in difficulty.
I think this spoils aspects of the game in several ways:
1. Anarchies / low security systems are no more dangerous than anywhere else as throwing more enemies at me is no more risky - I just evade all the interdictions.
2. Missions that could and should be risky and have a bit of excitement aren't because I know full well I'll evade all the interdictions.
3. It makes the game predictable where I should feel a certain amount of tension in such cases. For me, a certain amount of uncontrollable risk adds excitement and narrative possibilities.
My suggestion is to make the NPC interdiction skill more varied in Anarchy / low security systems so there is actually a risk in such systems. In other words it's possible (but not certain) that I may face a better NPC and I may actually fail the NPC interdiction even though I'm trying to evade it - this will obviously also depend on how good I am at evading.
Finally, for missions to scale the interdiction ability of NPCs with mission rank where appropriate so they actually do feel more risky and make me think about my load out etc.
These would really add some tension and excitement to the game I think.
Is balancing NPC interdictions something you would be willing to look at in this regard?
Are you aware of current state of PvP? (OP Shield Booster stacking, OP Thermal Conduit Plasma, Fer-de-Lance being the only viable competitive combat ship, etc.)
If yes, do you have any plans to re-balance it?
Thanks Arf, I really do hope this time it is looked at. Anything we can, as players and a community, do to help then we will. There was a lot of collaboration that used to go on before this system.Hey Ozric,
I agree this needs work - it is a big job but it is on my list, for full transparancy I plan at diving into this in the New Year as currently there are a lot of wheels in motion.
will there never be an arx reward in the cqc arena?