This is just not the game for that. I'm mostly playing solo because there is no incentive to play in open, and most importantly no C&P is in place.
Possible incentives:
- Player controlled politics (power play done right?)
- Player owned outposts to fight for
- Trading materials, commodities and modules between players
- Better instancing system
- Mission system that allows for sharing rank, repuration and money in the wing (no, not wing missions.)
- Dynamically generated USS where players are in normal space. Or better: Scanning mechanics to find players in normal space (and get rid of the USS placeholder)
C&P:
Make it almost impossible to attack players in high security systems, because ATR would immediately wake in to help and then gradually reduce the ATR response in lower security systems with none in anarchy systems (EVE has done this right).
For me, Elite is a single player game with some multiplayer aspects bolted on.
Right, here's the incentive. fun. I'm not going to bother to quote them, but there were just a heap of posts above yours alluding to how much they had.
That's the incentive. Fun. It's the same incentive for me choosing to drive a manual over an auto, the same for choosing to ride motorcycles, the same for choosing to play ED.
Now, this may not be fun for you, and that's cool, that is why we have Solo and PG, and I'm not going to put down anyone for choosing those modes, if it's what they see as the most fun way to play the game.
However, the incentive here, is exactly as I said, fun. And it's enough of an incentive that I'm actually going to pledge to power when I get back to one of my gaming rigs again in a week, not because I want mage shields, fast firing PA's, or awesome looking missiles, but because this actually looks fun!
Now, don't misunderstand, I fully agree with your points (and have made most, if not all of them in previous posts), but they are not really incentives for anything, they are just better gameplay mechanics.
Z...