Amazing player interactions outside of community goals

Jesus christ, I am asking you a simple question. Get off your hardcore fan robot combat mode for a second.

It has nothing to do with my ego. I don't take part in powerplay myself either but I understand why some people are vehemently in favor of powerplay being open only.

It's not a hard concept to understand, it was designed with player interactions in mind the same way CG's are designed to bring out players to interact with each others. Both activity work equally in open, solo and private but open is a significantly higher risk for someone taking part in these activities hence why rewards should be higher. It's already happening with CG's so what's so dramatic about changing powerplay and giving open players more rewards.

What rewards do you think open players would be getting in OOPP? I thought the point was to make it so as long as someone was playing on the same platform there was a chance their efforts for their power could be met with getting shot at.

Also curious, how is it already happening in CGs? I've missed it if rewards have been upped for Open play relating to them.
 
Jesus christ, I am asking you a simple question. Get off your hardcore fan robot combat mode for a second.

It has nothing to do with my ego. I don't take part in powerplay myself either but I understand why some people are vehemently in favor of powerplay being open only.

It's not a hard concept to understand, it was designed with player interactions in mind the same ways CG's are designed to bring out players to interact with each others. Both activity work equally in open, solo and private but open is a significantly higher risk for someone taking part in these activities hence why rewards should be higher. It's already happening with CG's so what's so dramatic about changing powerplay and giving open players more rewards.

Look, I'm no "stranger" to PvP. Just in Dark Age of Camelot alone I did 8x8's for 2+ years DAILY. (let's not even talk about other games...)

Your insistence in your own statements that I choose to play in Solo for "safety" is evidence and a testament of your own ignorance.

Seriously. I didn't buy ED for "PvP". I'm just an observer in this PPOO business. You're the one who started throwing heavily weighted subjective opinions at this- not me.

Pray that I never do want to PvP in this game. People like you would be simply stupified at the amount of who you claim "choose Solo for safety" yet have much experience.

I get what you're referring to, but you're really not doing yourselves any favors when you start putting your ego into the equation. Stick to the facts, and not personal opinion.

Isolating players into a single mode to ensure the ability to counter actions is what you're referring to- AKA "pigeonholing". If you want to attract flies, use less vinegar.

Nuff said.
 
What rewards do you think open players would be getting in OOPP? I thought the point was to make it so as long as someone was playing on the same platform there was a chance their efforts for their power could be met with getting shot at.

Also curious, how is it already happening in CGs? I've missed it if rewards have been upped for Open play relating to them.

Points rewarded for killing the opposite faction would be a starter.

I believe the reward update for CG's was rolled a year ago, I can't recall when it happened. I just remember reading the patch notes. It's probably floating somewhere.
 
Look, I'm no "stranger" to PvP. Just in Dark Age of Camelot alone I did 8x8's for 2+ years DAILY. (let's not even talk about other games...)

Your insistence in your own statements that I choose to play in Solo for "safety" is evidence and a testament of your own ignorance.

Seriously. I didn't buy ED for "PvP". I'm just an observer in this PPOO business. You're the one who started throwing heavily weighted subjective opinions at this- not me.

Pray that I never do want to PvP in this game. People like you would be simply stupified at the amount of who you claim "choose Solo for safety" yet have much experience.

I get what you're referring to, but you're really not doing yourselves any favors when you start putting your ego into the equation. Stick to the facts, and not personal opinion.

Isolating players into a single mode to ensure the ability to counter actions is what you're referring to- AKA "pigeonholing". If you want to attract flies, use less vinegar.

Nuff said.

Personal opinions do matter and you are still missing the point. Moral crusaders and arbiters like you of what should be said or shouldn't be said don't move this game forward, there's never going to be any written statute about the person who called somebody ignorant last weekend. Nobody care about that.

Also I don't care about your dark of my little pony career. We are talking elite dangerous. Just a quick reminder since you are stuck in your close-minded ritual, not everybody bought this game to only play in solo either, so both argument are equally valid. There's food for debate and all arguments are equally valid to make powerplay interesting again.

Lastly,

1v1 at the sun anytime, bring some dry socks.
 
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Points rewarded for killing the opposite faction would be a starter.

I believe the reward update for CG's was rolling years ago, I can't recall when it happened. I just remember the rewards being upped. It's probably somewhere floating in a patch update post.

I really don't have a super strong conviction on OOPP (I've actually spent a decent amount of time doing PP, even for reasons past unlocks, and did it in a mixture of open and solo), but if forced to pick I'd say I do not think PP or any other part of the game should go Open only. One of the reasons is different platforms not interacting with each other. They are essentially really big private groups, so the issue of someone opposing you in a way you have zero possibility to counter still exists, and possibly in significant numbers if a big X-Box group happens to run 40 Cutters to quickly fortify while a PS4 group is sitting there wishing they could stop it.

Your suggestion of better rewards for open is a good one, I'd say, and a far better way to address PP problems than removing a segment of the playing population from the equation all together.
 
I really don't have a super strong conviction on OOPP (I've actually spent a decent amount of time doing PP, even for reasons past unlocks, and did it in a mixture of open and solo), but if forced to pick I'd say I do not think PP or any other part of the game should go Open only. One of the reasons is different platforms not interacting with each other. They are essentially really big private groups, so the issue of someone opposing you in a way you have zero possibility to counter still exists, and possibly in significant numbers if a big X-Box group happens to run 40 Cutters to quickly fortify while a PS4 group is sitting there wishing they could stop it.

Your suggestion of better rewards for open is a good one, I'd say, and a far better way to address PP problems than removing a segment of the playing population from the equation all together.

Wouldn't you agree the incentive to play together would be significantly higher and more interesting if the rewards we're much higher and proportional to the risk while flying in open? I understand some players don't want to deal with that, but for someone enjoying that sort of content?
 
Personal opinions do matter and you are still missing the point. Moral crusaders and arbiters like you of what should be said or shouldn't be said don't move this game forward, there's never going to be any written status about the person who called somebody ignorant last weekend. Nobody care about that.

Apparently it does indeed "matter", as 3+ years of your whinging to make this game EVE-in-cockpits hasn't actually manifested itself.

As far as your opinions go, keep on with the keepin on. Perhaps some year you'll actually make a "difference". Maybe when Frontier decides to revise CQC?

By the way... reporting my posts only shows your weakness. But by all means, please continue to prove that.
 
Wouldn't you agree the incentive to play together would be significantly higher and more interesting if the rewards we're much higher and proportional to the risk while flying in open? I understand some players don't want to deal with that, but for someone enjoying that sort of content?

I'm not for big incentives to get people to play in the mode they (for sake of conversation) want people in. If they want an open only game, make one. They didn't. They made a game with modes, and they told people for years that all modes would be the same.
OOPP isn't rewarding open, it is a punitive action against those not in open. I'm all for rewarding open play in PP or anything else by making it somewhat more lucrative. I don't think the risk of being in open would justify anything too drastic though, rewards-wise.
 
Right but you are missing the point,

You still sit in solo safely. Whether or not you take part in powerplay is irrelevant and beside the point. My experience is significantly more dangerous than yours hence why my rewards should be significantly higher and proportional to the risk I take.

That's all it boils down too, that's why people want powerplay open only. There's no equal ground when you take fewer risks than I do.

Wouldn't you agree with that?

Since engaging in PvP is so much more fun and the only true™ way to play the game you shouldn't get any rewards at all. You are having more fun than those sitting bored in Solo after all.
 
On topic:

Is PPOO going to ensure more PvP encounters?
Probably not, those who aren't interested in PvP are not suddenly going to like it.

Is PPOO going to stop people influencing the game from 'safe' modes?
Probably not, people can still use block players, instancing and router settings.

Is PPOO going to stop 5C?
Probably not, stopping 5C would require you to kill all ships that are pledged to your faction and are in systems they aren't supposed to be in your opinion plus the above.


I do believe all these issues are real, I just don't believe PPOO is going to address it.
 
On topic:

Is PPOO going to ensure more PvP encounters?
Probably not, those who aren't interested in PvP are not suddenly going to like it.

Is PPOO going to stop people influencing the game from 'safe' modes?
Probably not, people can still use block players, instancing and router settings.

Is PPOO going to stop 5C?
Probably not, stopping 5C would require you to kill all ships that are pledged to your faction and are in systems they aren't supposed to be in your opinion plus the above.


I do believe all these issues are real, I just don't believe PPOO is going to address it.

On its own Open PP won't cure everything, but it will act as an extra filter along with the other changes proposed.

Plus, check this out:

Capture.PNG


This was a PP expansion last cycle- 40 odd players with Winters hauling through.
 
Great to hear player groups coordinated for consensual pvp, but stupid to assume powerplay only would emulate that.

In any other game, it's called a SCRIM. And it means a competitive scene is emerging and people want to fight more seriously than in PUBs.

People must be terribly shortsighted to think removing features in one gamemode would create content in another... Stupid consumers never learn. Elite was kickstarted as a daddy sim space game rebooting a 80's game, but backers had to cope with online mandatory, effectively setting an expiry date on the product. Now some PvPers want to remove features, because up logic. Do you guys really think you'll get your 40 men fights more easily coordinated with people forced in open? That's a rhetorical question.
 
On topic:

Is PPOO going to ensure more PvP encounters?
Probably not, those who aren't interested in PvP are not suddenly going to like it.

Is PPOO going to stop people influencing the game from 'safe' modes?
Probably not, people can still use block players, instancing and router settings.

Is PPOO going to stop 5C?
Probably not, stopping 5C would require you to kill all ships that are pledged to your faction and are in systems they aren't supposed to be in your opinion plus the above.


I do believe all these issues are real, I just don't believe PPOO is going to address it.

It is not even about direct PvP. Basically it is all built on presumption that 5C is something horrible (it's not) and is not addressable within current framework (it is), and PvP inclined players think if everybody would be forced to do it mano en mano (despite protocol etc. not being able to guarantee it), then they would have stronger grip on their 'territorial control' game, as otherwise they lose to people "who have too much time on their hands and can play meta without engaging in combat".

There's assumptions upon assumptions upon flawed understanding how game mechanics work. Some of meta elements need balancing sure, and those things needs to be addressed anyway. So why not start with those? As far as I remember Sandro had excellent list of ideas for that.
 
It is not even about direct PvP. Basically it is all built on presumption that 5C is something horrible (it's not) and is not addressable within current framework (it is), and PvP inclined players think if everybody would be forced to do it mano en mano (despite protocol etc. not being able to guarantee it), then they would have stronger grip on their 'territorial control' game, as otherwise they lose to people "who have too much time on their hands and can play meta without engaging in combat".

There's assumptions upon assumptions upon flawed understanding how game mechanics work. Some of meta elements need balancing sure, and those things needs to be addressed anyway. So why not start with those? As far as I remember Sandro had excellent list of ideas for that.

5C is horrible. Its done in Solo and PG because these modes are silent. PG wings of turretboats can rack up tens of thousands of merits each day, making any normal player incapable of stopping them. Personally I don't like voting, but voting + Open would give decent protection. If you go the weighted merits approach, the ratio would have to be 90% Open as a minimum to keep AFK turretboats ineffective.

Open would change Powerplay, but then it would also give Powerplay a reason to exist and differentiate itself.
 
On its own Open PP won't cure everything, but it will act as an extra filter along with the other changes proposed.

Plus, check this out:



This was a PP expansion last cycle- 40 odd players with Winters hauling through.

So PPOO isn't needed for engaging PvP? ;)
 
So PPOO isn't needed for engaging PvP? ;)

Open PP has double duty: it acts as another barrier to 5C, but also actually makes a powers territory actually count for something. Currently PP is indirect / offset conflict which does not really make it stand out from BGS work, while Open would. In EDs rigid design Open PP could make any point a dynamic choke point.
 
Open PP has double duty: it acts as another barrier to 5C, but also actually makes a powers territory actually count for something. Currently PP is indirect / offset conflict which does not really make it stand out from BGS work, while Open would. In EDs rigid design Open PP could make any point a dynamic choke point.

so it is all about control and meta, not PvP.
 
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