Amazing player interactions outside of community goals

+ rep for posting the obvious. Prepare to get shot down because it doesn't suite their agenda though.

The haulers were in super cruise running the gauntlet to get to the station without getting interdicted. They coordinated their jumps into capo for when the fighters had most of the opposition engaged. Even then, I think we still lost one or two haulers. Most made it through.
 
First they came for Powerplay, and I did not speak out
Because I had no interest in Powerplay....

It's the first lines of a famous poem, I've changed the words obviously but some of you will know how the rest of it goes. It's talking about issues much more important than ED, much more.

However the principle is the same. I play mainly in solo and I don't powerplay, I do however care about FDev breaking one of their core principles and the fierce lobby trying to get them to do so. It will start with powerplay....then the BGS because the principle is the same...after that they will start to erode other features available in solo they feel are unfair...because they can, because they want open to flourish, because ultimately they want everyone in open.

Deny access to features in solo with the aim of driving players into open, rich pickings for those that like that mode....no thanks.

In the end the solo/PG players will end up with ED: Lite "all the great taste, none of the features"

Blaze your own trail my a***

Everyone is equal apart from the PVPers who are more equal than everyone else.
 
We have:
Rubbernuke saying
"Take that video I posted, what was safer- Capo in Solo or Open that day?"

Then Axle Reese saying
"The haulers were in super cruise running the gauntlet to get to the station without getting interdicted. They coordinated their jumps into capo for when the fighters had most of the opposition engaged. Even then, I think we still lost one or two haulers. Most made it through."

Most of these supposed haulers made it through.
Not much risk then.

Rubbernuke:
Cannot say. Safer for who? Those taking part in the combat or those haulers evading interdiction? How many PvP non-haulers got killed?

Axle Reese: There is no evidence presented to back up your assertion. The Reddit posts give no indication that any such coordination occurred in Open. Again, there is no such video evidence on YT that I am aware of. If there was I am of the opinion you PvP combateers would be the first to present such evidence in the forums discussing this issue.
There is plenty of evidence for such coordination occurring for exploration.

I would love to see this kind of coordination happen, but the nature, demographic and geographic etc, of the player base and the core essence of ED being a mainly a solo award driven game makes this unlikely for PvP combat. As noted above, it occurs for exploration using the ED forums etc but not for PvP combat. 40 players in one PvP furball against how many players in these exploration jaunts that last weeks?

Players like you, in desiring PvP combat for it's own sake, are a very small minority of the ED player base I suspect.
Making PP Open only will not change this and may be counter-productive. And the participation rate for PP is desultory as it is by all accounts.
 
We have:
Rubbernuke saying
"Take that video I posted, what was safer- Capo in Solo or Open that day?"

Then Axle Reese saying
"The haulers were in super cruise running the gauntlet to get to the station without getting interdicted. They coordinated their jumps into capo for when the fighters had most of the opposition engaged. Even then, I think we still lost one or two haulers. Most made it through."

Most of these supposed haulers made it through.
Not much risk then.

Rubbernuke:
Cannot say. Safer for who? Those taking part in the combat or those haulers evading interdiction? How many PvP non-haulers got killed?

Axle Reese: There is no evidence presented to back up your assertion. The Reddit posts give no indication that any such coordination occurred in Open. Again, there is no such video evidence on YT that I am aware of. If there was I am of the opinion you PvP combateers would be the first to present such evidence in the forums discussing this issue.
There is plenty of evidence for such coordination occurring for exploration.

I would love to see this kind of coordination happen, but the nature, demographic and geographic etc, of the player base and the core essence of ED being a mainly a solo award driven game makes this unlikely for PvP combat. As noted above, it occurs for exploration using the ED forums etc but not for PvP combat. 40 players in one PvP furball against how many players in these exploration jaunts that last weeks?

Players like you, in desiring PvP combat for it's own sake, are a very small minority of the ED player base I suspect.
Making PP Open only will not change this and may be counter-productive. And the participation rate for PP is desultory as it is by all accounts.

So...
First, the coordination happened on the FUC discord voice channel. I did not record it so unfortunately no evidence.
2nd it was not "safe" for our haulers, but the also don't fly shieldless T9s and can take a few shots without dying. They sacrifice cargo space so they can survive in open.
3rd do you even powerplay? Seems like most of the negative comments on this thread are from people that don't participate in PP. Maybe hold your commentary if you don't really understand the issues at hand.
 
So...
First, the coordination happened on the FUC discord voice channel. I did not record it so unfortunately no evidence.
2nd it was not "safe" for our haulers, but the also don't fly shieldless T9s and can take a few shots without dying. They sacrifice cargo space so they can survive in open.
3rd do you even powerplay? Seems like most of the negative comments on this thread are from people that don't participate in PP. Maybe hold your commentary if you don't really understand the issues at hand.

1st. Then get some evidence, YT video evidence.
2nd. Again, why no video evidence. I've searched on YT for quite some time.
3rd. Nope. But I've RTFM, these forums, YT content creators and so forth on PP. So I have a good grasp of basic PP.
The negative comments are not about PP. They are about players that demand that PP be Open only to further their own style of play that they enjoy to the detriment of those that currently do PP in Solo.

I have a right to comment on things I don't understand as you do. Me, you and everyone else talks about things we don't understand, everyday. We use things everyday we don't understand, we see things everyday we don't understand but we all comment on them. We don't understand other people or ourselves but there is an endless commentary on the human condition because we realise we don't understand ourselves.

So no, I will not hold my commentary.
 
OK, read these. But I don't see how this answers I posed. The video from one of these Reddits post

shows no cargo haulers at all, only combat ships doing er, combat.

But again, I don't see any cargo hauling by players advocating PP Open only play. All I see and hear is the desire for PvP combat in PP; using ships fitted for combat.
The conclusion being that this, the 'outhauling and greater risk', is just a red herring.

The OP of this thread hauled tens of thousands of tons of cargo to Capo. I know a little over half the pilots in that fight, and almost all the players on the Federation side also haul as well. (I can't speak with much confidence about the Imperial pilots there as I don't know them as well as I do the Feds)

Characterizing people as "PvP pilots" or "Haulers" is selling them short; for the most part people do what's needed, and enough haulers grabbed their combat ships to even the odds there. There's still a cargo wing working away while this fight is happening too; their defenses good enough to chase off single or pairs of pilots should they try to opportunistically detach from the main fight, but preferring to avoid combat and complete the hauling objective.

No they're not. You can get killed in both Solo and Open.

Nobody dies to the Powerplay NPCs. The typical NPC is a mid-ranked Viper or Cobra and they don't open fire until they've given you a scan. By the time they'd think to open fire on their own, you're back in Supercruise.
I mean I guess it's possible to die with a couple slip-ups resulting in pressing Self-Destruct, but that's the most likely case. If you actually died to their fire, you were probably AFK for 5+ minutes.
 
1st. Then get some evidence, YT video evidence.
2nd. Again, why no video evidence. I've searched on YT for quite some time.
3rd. Nope. But I've RTFM, these forums, YT content creators and so forth on PP. So I have a good grasp of basic PP.
The negative comments are not about PP. They are about players that demand that PP be Open only to further their own style of play that they enjoy to the detriment of those that currently do PP in Solo.

I have a right to comment on things I don't understand as you do. Me, you and everyone else talks about things we don't understand, everyday. We use things everyday we don't understand, we see things everyday we don't understand but we all comment on them. We don't understand other people or ourselves but there is an endless commentary on the human condition because we realise we don't understand ourselves.

So no, I will not hold my commentary.

Ok, so you don't have any actual "experience" with powerplay...good to know. I'll keep that in mind while considering your opinions.
 
I'm still finding this argument to be hilarious.

A comparatively much "smaller" number completely beating out a much "larger" number.

I'd not be very "proud" to claim to be part of that "larger" number, given the same tactics are available in all modes. Rather embarrassed, in fact.


I don't think you understand the means by which the smaller numbers of players can ruin for the majorities. Right now the Consolidation mechanic exists to prevent powers from being raked over the coals by Preparation sabotage. However, even controlling 1/8th of the votes (12.5%) can be a massive swing as the differences between "attempt 0 expansions", "attempt 1 expansion", and "attempt 4 expansions" are just 25% different in the vote.

Let's say a power has a single good expansion option and tries to vote for ~62.5% of the vote to Consolidate and 37.5% Expansion, thus allowing 1 preparation to move forward to Expansion. A nefarious group controlling 12.5% can either all vote Consolidation (thus shutting down the Expansion attempt), or all vote Expansion and move 4 preparations forward to Expansion (likely ensuring 1 good one and 3 terrible ones).
 
Nice one OP. Yeah pp needs to be open only. Clear and overwhelming interest in it being so was shown in the official threads. There are a handful of loud voices against and they are known to be in the heavy minority. PP is pvp at its core and making it open only creates a heavy in game reason for it. We know this already. Op’s Post shows us what it could be like and it’s lovely.
 
This here!

OP..you didn't have PPOO...and you guys had a great time...this just seems like the PVP people needing to get together and play how they want...leaving the rest of the playerbase to play how they like...

And your screenshot shows 17 people....not 40.

I took the screenshot, it's called sensor range and you have no context for what part of the fight this was in and where in the massive battle I was (it ranged probably 20km wide at one point). This week was an awesome example of people from all aspects of powerplay coming together and digging into their roles (hauling / pvp and pve combat / leadership coordinating). Anyone that wants to talk crap about how this isn't what the game is about Powerplay probably isn't for you.
 
Great to hear player groups coordinated for consensual pvp, but stupid to assume powerplay only would emulate that.

In any other game, it's called a SCRIM. And it means a competitive scene is emerging and people want to fight more seriously than in PUBs.

People must be terribly shortsighted to think removing features in one gamemode would create content in another... Stupid consumers never learn. Elite was kickstarted as a daddy sim space game rebooting a 80's game, but backers had to cope with online mandatory, effectively setting an expiry date on the product. Now some PvPers want to remove features, because up logic. Do you guys really think you'll get your 40 men fights more easily coordinated with people forced in open? That's a rhetorical question.

You know there were women in this fight too, right?

This is an example and there is a reason why the most active pilots in powerplay and much of its leadership are pushing for open-only. We hope fights like this would be more frequent but having more pilots in open in general means more chance for encounters and successful ops and patrols that actually influence powerplay cycles. When a power sits and turret boats in PG all day there is a literally nothing you can do to stop their operation. 5th column activities are also a huge issue that right now look like can easily be addressed with open-only, especially for smaller powers without a huge playerbase.
 
The haulers were in super cruise running the gauntlet to get to the station without getting interdicted. They coordinated their jumps into capo for when the fighters had most of the opposition engaged. Even then, I think we still lost one or two haulers. Most made it through.

So it didn't matter if the haulers are in Open in Solo? Thanks, you are making a good point.
 
double post. Enjoy some pvp instead: [video=youtube_share;4u1S2wPpgMY]https://youtu.be/4u1S2wPpgMY[/video]
 
So you make a false statement? Reinforces his point tbh.

There are ways how to avoid fight. Come on. We know you guys are a bit tad too much obsessed with territorial control as singular tool and trying to paint OOPP some sort of mandatory step doesn't help your cause even if some of issues and frustrations with shadow activities are understood.
 
You know there were women in this fight too, right?

This is an example and there is a reason why the most active pilots in powerplay and much of its leadership are pushing for open-only. We hope fights like this would be more frequent but having more pilots in open in general means more chance for encounters and successful ops and patrols that actually influence powerplay cycles. When a power sits and turret boats in PG all day there is a literally nothing you can do to stop their operation. 5th column activities are also a huge issue that right now look like can easily be addressed with open-only, especially for smaller powers without a huge playerbase.

Man/men are gender neutral in that context.

http://www.todayifoundout.com/index.php/2010/08/the-word-man-was-originally-gender-neutral/
 
There are ways how to avoid fight. Come on. We know you guys are a bit tad too much obsessed with territorial control as singular tool and trying to paint OOPP some sort of mandatory step doesn't help your cause even if some of issues and frustrations with shadow activities are understood.

You’re making a lot of assumptions there, fella. Who’s “you guys” and what exactly does that entail to you? Also, ways to evade? So what? Are you equating situational awareness with avoiding player risk altogether by accomplishing a task in solo or group? Lots of weirdness with your statement and little of it addresses either anything I’ve written or the point of the thread in general. Are you trying to derail? Seems the anti open voices often degenerate to derail attempts for lack of actual evidence based arguments.
 
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