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I was finally able to get rid of that annoying "float right in your face in VR" notification! I was also able to get rid of those side lines without losing the important bits. This was not trivial (the coding is simple, but solving the initial puzzle was not). I also don't know if my code would work on radically different screen resolutions.. I'll test in VR later.
I'm going to be suspending work on the shaders until next year. I'll also be removing all blue skybox code from my own shaders (I'll make a backup first) in preparation of Odyssey. I just watched the Dev Diary, and their atmospheric worlds definitely look better than anything I can whip in with a shader hack. That said, I do foresee making a "thick atmosphere" mod when Odyssey is released, which will be much easier than trying to simulate an atmosphere on our current airless moons.
Sometime in the next month or two, I'll release the latest stable version of my d3dx.ini file along with some of the shaders I am using. After that, I'm going to wait for Odyssey, as I suspect there will be serious changes to the current shaders, along with the addition of new ones. It is likely I'll have to redo this mod for Odyssey, which is another reason I'm going into "feature freeze" now.
I think your HUD looks amazing. Thought it's not using the colours I would personally use, I can tell that you have managed to alter the shaders so that one thing doesn't automatically change most other things as changing the HUD in the normal way does.
Would there be a possibility that you could consider releasing shaders for changing the HUD like that, with some comments included for where to alter the code for changing the colours? I particularly would like to be able to change the "main" HUD colours independently from the radar, target, and "mouseover" colour of targets, such as enemy ships, friendly ships etc. For example, if I wanted enemy ships to always be red on radar and in space, targeted or not, that's not possible right now independent from the rest of the HUD. Similarly, I would like to be able to change the target reticule, leading circle, and module target independent from the rest of the HUD.
I'm not expecting you to do any extra work for anything you're not interested in, but I think it looks like you've been able to do this already. Would love to be able to do that myself! I've been trying to make a generally dark HUD and lights of to be more forgiving on the eyes, as you do inside a ship at night, but also want a high contrast on the reticule so that it doesn't bleed into bright backgrounds such as stars or thrusters.
Love all the work you've done and all the patience you've shown with us!