AMD Mantle Support?

mantle performance is stunning .... strictly speaking amazing and your well advised to try the star swarm test on a decent amd card to see what the engine is capable of...

i have a few games that do it thief and the game beyond earth - both are amazing performance in mantle and i do hope that nVidia will get round to supporting it and mabee it can be ported to mobile phones xo

there is also direct compute and open CL to consider using for physics and other aditional features
 
mantle performance is stunning .... strictly speaking amazing and your well advised to try the star swarm test on a decent amd card to see what the engine is capable of...

i have a few games that do it thief and the game beyond earth - both are amazing performance in mantle and i do hope that nVidia will get round to supporting it and mabee it can be ported to mobile phones xo

there is also direct compute and open CL to consider using for physics and other aditional features

Mantle only serves a point if you have a multi core CPU with many cores but low performance per core. if you have a high performance game rig, then it doesn't provide any benefit. which is why AMD made it since they're CPU's have a lot more cores and a lot lower per core performance than intel.

In either case though, nvidia can't really support it, and at this point there's not point in it, DX12 is coming towards the end of the year, it provides the same multi core benefits as Mantle, only even better, and even more low level access giving higher performance than Mantle. Mantle was useful in pushing MS to add more low level access in DX12 and get their asses working on DX12 properly.
 
well DirectX is copying features .....
low level access just means microsoft knows more about how the hardware works for thier newer chip implimentation in thair phone aquesitions ^^

lets face it mantle is every OS and DX12 will undoubtably be windows 10 only ...
seeing as i baught win 9 3 months ago, it has me rialed up

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mabee open GL 4.5 or 4.4 will have low level features , bearing in mind the support for it is on all OS's and that that fact makes porting games in it a doddle
 
lets face it microsoft will most probably make direcX 12 only for windows 9 or 10 so 7 and 8.1 are left empty handed as usual - all for the sake of selling the new OS
 
I doubt anyone will support Mantle unless AMD sponsors it. Plus its still in beta and got an extremely low adoption rate even today. Not to mention the completely failed concept of mantle that needs patches to fix future GPUs. The R9 285 running Thief or BF4 is a good example. DX11 is faster than Mantle for that GPU. And the companeis behind BF4 and Thief have zero intention of fixing it. Another flaw by Mantle.

Plus DX12 is around the corner. Instantly killed any future for Mantle. Not that AMDs graphics marketshare in freefall didnt already seal the deal.

But again, I dont see any need for either DX12 or Mantle. in ED with its current usage.
 
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Elite Dangerous is on the "Mantle Support Pending" list for the Cobra engine!

Mantle is supposed to have advanced anti-aliasing features, among other things.

It would be nice to have the option, and to see the difference for myself.

That list was made up of pure speculation. Sims 4 and Alien Isolation for example never got Mantle support and never will. GTA5 wont either and so on.
 
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ED is so uncommonly CPU limited that I do not see Mantle providing a worthwhile advantage in most scenarios.

This is the case where Mantle helps most. I do not believe Elite is CPU limited however (perhaps though in asteroids and large multiplayer battles).

The real benefit of Mantle in Elite would be the removal of stutter in asteroids I believe. Raw FPS doesn't tell the whole story - the big deal about Mantle is the incredible smoothness that can be achieved compared to DirectX (especially in dual-GPU setups).
 
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I doubt anyone will support Mantle unless AMD sponsors it. Plus its still in beta and got an extremely low adoption rate even today. Not to mention the completely failed concept of mantle that needs patches to fix future GPUs. The R9 285 running Thief or BF4 is a good example. DX11 is faster than Mantle for that GPU. And the companeis behind BF4 and Thief have zero intention of fixing it. Another flaw by Mantle.

Plus DX12 is around the corner. Instantly killed any future for Mantle. Not that AMDs graphics marketshare in freefall didnt already seal the deal.

But again, I dont see any need for either DX12 or Mantle. in ED with its current usage.

Haters gonna hate.
 
I doubt anyone will support Mantle unless AMD sponsors it. Plus its still in beta and got an extremely low adoption rate even today. Not to mention the completely failed concept of mantle that needs patches to fix future GPUs. The R9 285 running Thief or BF4 is a good example. DX11 is faster than Mantle for that GPU. And the companeis behind BF4 and Thief have zero intention of fixing it. Another flaw by Mantle.

Plus DX12 is around the corner. Instantly killed any future for Mantle. Not that AMDs graphics marketshare in freefall didnt already seal the deal.

But again, I dont see any need for either DX12 or Mantle. in ED with its current usage.

AMD's graphics marketshare will be doing just fine soon. Nvidia has been sowing salt in their fields for a while and just burned me to the point that I refused to accept delivery on a new 970.
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Poor driver support in games is nothing new. Look at Ubisoft, they can't even get DX11 right after how many years? OpenGL's breath of new life isn't going to give it much of a popularity boost either. DX12 is Windows 10 exclusively so it's popularity with developers will depend entirely on the adoption rate of the new OS. Until windows 10 dominates enough of the market share that devs can focus on it, Mantle will continue to grow in popularity for everyone that doesn't immediately jump to the new OS, and with a little more support those late bloomers will start buying hardware for it's specific use.
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I'm not saying AMD is about to RoflStomp Nvidia in the next six months, not by any means, but they're not going to fade away anytime soon either, and as long as Mantle remains comparable to DX12 it will remain a viable option for devs.
 
if you run any OS other than windows 7 to 10 your going to love mantle - especially if NVidia support it...

same for open GL features @ available on every OS including XP, especially as direct X 12 will at the minimum be Windows 7 (doubtful but who knows) and most probably windows 9/10...
so for that reason alone you can add another 100$ plus to your computer bills - even if you do love windows 7 or 8
 
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if you run any OS other than windows 7 to 10 your going to love mantle - especially if NVidia support it...

same for open GL features @ available on every OS including XP, especially as direct X 12 will at the minimum be Windows 7 (doubtful but who knows) and most probably windows 9/10...
so for that reason alone you can add another 100$ plus to your computer bills - even if you do love windows 7 or 8

Windows 10 is a free upgrade for Windows 7, 8 and 8.1. So DX12 adoption will happen very fast. Plus Xbox One will use DX12, meaning the ports will be DX12 support on the PC.
 
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nVidia will never support mantle, it just won't happen.

In some limited circumstances it provides a benefit (game is CPU bound, GPU is more than man enough) but the instances of such a setup are quite limited.

ED has work to be done in the graphics department, but the solution is NOT to divert tons of effort into a new render pipeline serving 29% of the playerbase at best (AMD market share).

Mantle has other issues - as shown in games like BF4 and Thief, the lower level access to the GPU means a new GPU (e.g. the r9 285) has issues until the game is patched.

No thanks.

ED isn't even that demanding, a midrange card can run @1080p 60fps.

As for "only users of W7 and above benefit", given that XP needs to die as it has no security support, and Vista was a train wreck, and W7+ get a free upgrade to W10, this isn't really a limiting factor.
 
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Windows 10 is a free upgrade for Windows 7, 8 and 8.1. So DX12 adoption will happen very fast. Plus Xbox One will use DX12, meaning the ports will be DX12 support on the PC.

Adoption will happen faster, but people are getting tired of Microsoft's crap too, so it won't be overnight just because of sheer consumer belligerence. I'm personally going to upgrade my PC at work and use it for a few weeks before I potentially nuke my home PC with an OS I don't want, when I will probably have to buy a new version of Windows 7 to get it off after converting my current product key.

nVidia will never support mantle, it just won't happen.

In some limited circumstances it provides a benefit (game is CPU bound, GPU is more than man enough) but the instances of such a setup are quite limited.

ED has work to be done in the graphics department, but the solution is NOT to divert tons of effort into a new render pipeline serving 29% of the playerbase at best (AMD market share).

Mantle has other issues - as shown in games like BF4 and Thief, the lower level access to the GPU means a new GPU (e.g. the r9 285) has issues until the game is patched.

No thanks.

ED isn't even that demanding, a midrange card can run @1080p 60fps.

As for "only users of W7 and above benefit", given that XP needs to die as it has no security support, and Vista was a train wreck, and W7+ get a free upgrade to W10, this isn't really a limiting factor.
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ED isn't that demanding yet, because we don't have a lot of the things coming up like walking around in the ships and stations, planetary exploration, etc... Expect your framerate to tank when that stuff appears.
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The R9 285 is a red-headed stepchild in all regards, it can't be used as a standard for comparison for anything, let alone mantle support.
 
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