Ammo limits back

So: since the patch I no longer have unlimited MC ammo.

I'm honestly just disappointed.

This doesn't make the game harder nor more balanced; and in a game where I can manufacture ammo out of stuff that takes no space in cargo, it doesn't add to immersion.

All this means is that I will have to make more (otherwise unnecessary) trips to stations; and either rig explorers with beams or stock up on yet more (otherwise unneccessairy) synthesis mats.

grind... grind...

I am disappointed.
 
So: since the patch I no longer have unlimited MC ammo.

I'm honestly just disappointed.

This doesn't make the game harder nor more balanced; and in a game where I can manufacture ammo out of stuff that takes no space in cargo, it doesn't add to immersion.

All this means is that I will have to make more (otherwise unnecessary) trips to stations; and either rig explorers with beams or stock up on yet more (otherwise unneccessairy) synthesis mats.

grind... grind...

I am disappointed.
Is this a parody post or are you serious?
 

Deleted member 115407

D
So: since the patch I no longer have unlimited MC ammo.

I'm honestly just disappointed.

This doesn't make the game harder nor more balanced; and in a game where I can manufacture ammo out of stuff that takes no space in cargo, it doesn't add to immersion.

All this means is that I will have to make more (otherwise unnecessary) trips to stations; and either rig explorers with beams or stock up on yet more (otherwise unneccessairy) synthesis mats.

grind... grind...

I am disappointed.

You don't find it immersive to have to RTB for ammo resupply?

I find that to be an odd position on immersion.
 
Good i am glad they fixed it. Go land on a planet and get free ammo there.
That's my point.

It isn't a *functional* limitation (one that would effect game play); but one that just adds useless grind in (either in hoping the planet RNG gods are kind or flying to stations every 15min)
 

Deleted member 115407

D
That's my point.

It isn't a *functional* limitation (one that would effect game play); but one that just adds useless grind in (either in hoping the planet RNG gods are kind or flying to stations every 15min)

Well, if you didn't have to buy or synthesize the ammo, where would it come from?

Frankly, I find the "synthesis" part less immersive than having to head back to base for a resupply.

I just don't understand your logic.
 
Well, if you didn't have to buy or synthesize the ammo, where would it come from?
The same place my unlimited air and unlimited electricity comes from?

Perhaps I should just have 600 reloads stored in whatever glove-box currently holds mats?

Or perhaps from whatever machine can manufacture ammo, and like everything else, in synthesis.

Indeed: if I took that out: seems there'd be lots of storage space.

It's a terrible game-play mechanic... specifically because there *is* unlimited ammo; but you have to do something useless and time-consuming to get it.

I just don't understand your logic.
Balance = good
Game-play = good
Grindy time-sink = bad
 
The same place my unlimited air and unlimited electricity comes from?

Perhaps I should just have 600 reloads stored in whatever glove-box currently holds mats?

Or perhaps from whatever machine can manufacture ammo, and like everything else, in synthesis.

Indeed: if I took that out: seems there'd be lots of storage space.

It's a terrible game-play mechanic... specifically because there *is* unlimited ammo; but you have to do something useless and time-consuming to get it.


Balance = good
Game-play = good
Grindy time-sink = bad
Shouldn't they just remove what ever you are shooting at too? No need to grind down their shields and hulls when you should just be able to log in and have the things you would have got from grinding out killing them.

- - - - - Additional Content Posted / Auto Merge - - - - -

You serious, OP?

Yep, it hurts.
 
Although that bug was fun, it HAD to be fixed. Because unlimited ammo is just unrealistic.
Yes. Storing ammo in a gigantic ship is unrealistic.
Unlike faster than light travel.
And resurrection / indestructable escape pods.
And unlimited air/power.
And a lack of g-forces.
And unlimited (near) delta V despite a lack of substantial reaction mass.
And space-ships that fly like planes.
and don't even get me started on their grasp of thermodynamics.
.. nor what communications is or is not actually like.

I could sit all day listing.

Seriously?

There isn't a single thing about this game that's realistic except the scale of the galaxy.

So: back to the game play issue. This is bad design.
 
Shouldn't they just remove what ever you are shooting at too? No need to grind down their shields and hulls when you should just be able to log in and have the things you would have got from grinding out killing them.
I'm sorry that you don't seem to understand the difference between game-play (which you dishonestly cut from your quote of me) and grinding.

Also: your reading comprehension... tsk tsk.

Let me quote myself
"This doesn't make the game harder nor more balanced" - Fighting an opponent rather than being gifted with his goodies *does* make the game harder or more balanced.

"It isn't a *functional* limitation" - Having to defeat an opponent *is* a functional limitation as it is limited by your ability.

Balance = good
Game-play = good
Grindy time-sink = bad

- - - - - Additional Content Posted / Auto Merge - - - - -

Your power is created by your power plant, your air is recycled by your life support systems and you can create ammo from your materials? Your logic is an impressive mess,sorry.
And your power-plant is powered by miracles.
And your life-support system is powered by miracles.
And your mats are stored in an alternate dimensions which takes up no space but cannot hold ammo.

Also: I don't think you know what "logic" means. You are confusing it with "facts" (which can be true or false, but are distinct from logic).

- - - - - Additional Content Posted / Auto Merge - - - - -

It hurts so much to read this because these forums are getting so close to Poe's law.
Are you being sarcastic?
 
Last edited:
The same place my unlimited air and unlimited electricity comes from?

Perhaps I should just have 600 reloads stored in whatever glove-box currently holds mats?

Or perhaps from whatever machine can manufacture ammo, and like everything else, in synthesis.

Indeed: if I took that out: seems there'd be lots of storage space.

It's a terrible game-play mechanic... specifically because there *is* unlimited ammo; but you have to do something useless and time-consuming to get it.


Balance = good
Game-play = good
Grindy time-sink = bad

An argument can be made that there's a device inside the ship that recycles CO2 into breathable air again. So yeah unlimited air is possible. Electricty is also not that hard to figure out. It's simply a small fusion reactor onboard the ship. Go read the flavor text. .

The same can be said for synthesis. That there's a similar device that can change and form the atomic composition of material to suit it's need. Materials aren't counted in tonnage. Thus the size is much smaller and there's limit on how much we can carry. Making it verry plausable to carry 1000 units of what ever material you want.

Imo. your argument is flawed in the sence that flying to a nearby station to reload and refuel has the same effect as gathering materials for synthesis.
 
Back
Top Bottom