On the other hand there IS unlimited fuel in Space Engine...
Although that bug was fun, it HAD to be fixed. Because unlimited ammo is just unrealistic.
I think there should be ammo storage in our holds. But FD is pretty against any form of storage. However I do not see it a bother really.
...no real Cmdr would even suggest...
So: since the patch I no longer have unlimited MC ammo.
I'm honestly just disappointed.
This doesn't make the game harder nor more balanced; and in a game where I can manufacture ammo out of stuff that takes no space in cargo, it doesn't add to immersion.
All this means is that I will have to make more (otherwise unnecessary) trips to stations; and either rig explorers with beams or stock up on yet more (otherwise unneccessairy) synthesis mats.
grind... grind...
I am disappointed.
I've run out of fuel. I didn't run out of air when that happened.
I seem to remember that in the original, wasn't it called an Energy Bomb.Now the Klingons and Romulans have cloaking devices. I want mine. While I'm at it I want the ecm button that destroys everything around me (ships that is).
OT question, is it possible to ban a person based on his gray matter density alone?
OP is currently active in two different threads where he's trying to get everyone to commit seppuku by his absolute ignorance of arguments against his ideas and circular discussion of the size of hurricane Katrina.
So: since the patch I no longer have unlimited MC ammo.
I'm honestly just disappointed.
This doesn't make the game harder nor more balanced; and in a game where I can manufacture ammo out of stuff that takes no space in cargo, it doesn't add to immersion.
All this means is that I will have to make more (otherwise unnecessary) trips to stations; and either rig explorers with beams or stock up on yet more (otherwise unneccessairy) synthesis mats.
grind... grind...
I am disappointed.
The same place my unlimited air and unlimited electricity comes from?
Perhaps I should just have 600 reloads stored in whatever glove-box currently holds mats?
Or perhaps from whatever machine can manufacture ammo, and like everything else, in synthesis.
Indeed: if I took that out: seems there'd be lots of storage space.
It's a terrible game-play mechanic... specifically because there *is* unlimited ammo; but you have to do something useless and time-consuming to get it.
Balance = good
Game-play = good
Grindy time-sink = bad
I would like an ammo rack module that lets me use internal space to carry large reserves though.
Well this thread is entertaining to say the least (grabs popcorn).But seriously the OP is obviously trolling as no real Cmdr would even suggest unlimited ammo, how long does it take to go back to a port and re-arm, probably less time than it took me to write this post.
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I'm tired after 3 hrs of sleep and 9 hrs of work and
http://memesvault.com/wp-content/uploads/I-Have-No-Idea-What-Im-Doing-Dog-02.jpg