Ammo limits back

I think there should be ammo storage in our holds. But FD is pretty against any form of storage. However I do not see it a bother really.
 
Although that bug was fun, it HAD to be fixed. Because unlimited ammo is just unrealistic.

Totally agree!

Its obvious the OP is new to the game and thus never played it back when Ammo was always part of the equation when engaging in combat zones, res sites and any other areas where combat is likely to occur.

While it was kind of fun to not have to keep my eye on my MC ammo counts, it definitely removed a lot of the strategy from waging a campaign.

This thread only proves that no matter what you do, there is always going to be someone whining about something. ;)
 

rootsrat

Volunteer Moderator
I think there should be ammo storage in our holds. But FD is pretty against any form of storage. However I do not see it a bother really.

On a more serious note - they are not against it. I believe there are some technical challenges of implementing it and before a dozen of self proclaimed programmers jump on me saying it's easy peasy - I don't know if it's easy or not, but I believe FD when they say it's not that easy. I also don't believe they are NOT implementing it to make us all angry and annoyed. So spare me your programming wisdom please ladies and gents. Thanks. Much obliged.
 
Well this thread is entertaining to say the least (grabs popcorn).:p But seriously the OP is obviously trolling as no real Cmdr would even suggest unlimited ammo, how long does it take to go back to a port and re-arm, probably less time than it took me to write this post.:rolleyes:
 
Miracles? Of course. That's kinda science fiction game we are talking about, you realize that, don't you? All about future, with many techs that aren't possible or realised yet.

I kinda share part of your concerns, since such things like inability to leave decompressed bridge room on Anaconda and control ship from somehwere inside of ship/no external cameras on ships/ability to buy huge guns but inability to buy few kilos of iron and etc        me out.

But unlimited ammo is no. Maybe in future FD will allow us to load additional ammo in cargo hold (which i doubt since there are synthesis and larger ammo clip mods already, that makes FDs position clear). But again, unlimited ammo is no go. Synthesis needs something to make ammo from, and if we stick to "non-miracle" realism as you say, we could sit tight for hour waiting for synthesis to finish melting ores, print ammo shells, assembly and etc.
 
Now the Klingons and Romulans have cloaking devices. I want mine. While I'm at it I want the ecm button that destroys everything around me (ships that is).
 

Yaffle

Volunteer Moderator
All

We seem to be a long way from the topic now, please stick to it, avoid pointing and laughing at the OP and sniping at each other.
 
So: since the patch I no longer have unlimited MC ammo.

I'm honestly just disappointed.

This doesn't make the game harder nor more balanced; and in a game where I can manufacture ammo out of stuff that takes no space in cargo, it doesn't add to immersion.

All this means is that I will have to make more (otherwise unnecessary) trips to stations; and either rig explorers with beams or stock up on yet more (otherwise unneccessairy) synthesis mats.

grind... grind...

I am disappointed.

You want unlimited MC ammo? Are you serious?
That was clearly a bug, not a feature. FD repaired it.
 
I've run out of fuel. I didn't run out of air when that happened.

Then you either called for help or suicided first.

It isn't instant you have to grind (gasp) your way through your life support time limit first.

Long before I heard of the Fuel Rats I ran out of fuel in my Sidewinder then spent the remaining time watching the ice build up on the inside of my canopy and listening to my breathing sound more and more like my fathers when he died.

OP post snipped to show the portion to which I was responding.
 
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OT question, is it possible to ban a person based on his gray matter density alone?
OP is currently active in two different threads where he's trying to get everyone to commit seppuku by his absolute ignorance of arguments against his ideas and circular discussion of the size of hurricane Katrina.
image.jpg
 

Achilles7

Banned
So: since the patch I no longer have unlimited MC ammo.

I'm honestly just disappointed.

This doesn't make the game harder nor more balanced; and in a game where I can manufacture ammo out of stuff that takes no space in cargo, it doesn't add to immersion.

All this means is that I will have to make more (otherwise unnecessary) trips to stations; and either rig explorers with beams or stock up on yet more (otherwise unneccessairy) synthesis mats.

grind... grind...

I am disappointed.

Firstly, good work winding up the usual suspects, who will often argue just for the sake of it...expedient, professional antagonists with selective memories! Hehehe

Your point however, is mildly amusing (even after a few beers tonight!)..I enjoyed the infinite ammo also, but it had no real advantages to me, as I have high capacity magazines now; my chaff & SCBs often run out before my ammo!

Why we can't use cargo space to store the ammo though, is yet another example of FD not thinking anything through properly!
 
The same place my unlimited air and unlimited electricity comes from?

Perhaps I should just have 600 reloads stored in whatever glove-box currently holds mats?

Or perhaps from whatever machine can manufacture ammo, and like everything else, in synthesis.

Indeed: if I took that out: seems there'd be lots of storage space.

It's a terrible game-play mechanic... specifically because there *is* unlimited ammo; but you have to do something useless and time-consuming to get it.


Balance = good
Game-play = good
Grindy time-sink = bad

Yo dont have unlimited electricity, it's generated by the power plant that is resupplied in stations or suns!, and the air can be recycled with CO2 absorbers like IRL. Nuclear submarines take the air from water and dont need to resupply their uranium in 25 years.
 
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I would like an ammo rack module that lets me use internal space to carry large reserves though.

Now that is something that would make sense, it could be a mod that you could buy to modify any cargo bay, reducing its cargo capacity but installing ammo racks that replenish your weapons and extend your time in combat. It would have the intended effect of reducing the armor you can install (as you would have to carry the ammo racks in a slot).

It would also go some way to explaining away the old NPC's cheat because of "unlimited ammo".

That said, there is a very good reason for multi cannons to not have ammunition - they fire projectiles, items that any ship can only hold so many of.
 
There is an upgrade that lets you increase how much ammo you have , its actualy realy good.
Maybe its what you need?
 
Well this thread is entertaining to say the least (grabs popcorn).:p But seriously the OP is obviously trolling as no real Cmdr would even suggest unlimited ammo, how long does it take to go back to a port and re-arm, probably less time than it took me to write this post.:rolleyes:

You dont even have to go back to port. Iron, nickel, and sulphur can be found in absurd quantities on almost every planet. You can easily synthesize more ammo if you are feeling lazy or are 10,000 LY away from the nearest station.
 
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