Ammo limits back

and the bay couldn't be retrofitted to carry extra magazines because....

It would mean having to cut holes through your ship to run the ammo feeds through to reach the original ammo bays, all of which would compromise the structure of the ship making it even more prone to failures and going boom than it is already.
 
It would mean having to cut holes through your ship to run the ammo feeds through to reach the original ammo bays, all of which would compromise the structure of the ship making it even more prone to failures and going boom than it is already.

Unless the ships were already designed with that in mind.
 
Your power plant requires fuel which means stopping at a station to refuel (which has a logistics fleet that keeps it supplied with ammo, fuel and materials), or fit a fuel scoop to refuel at a star. Pretty simple concept there. Fusion power plant draws hydrogen off a star to power it. Air is supplied as long as your canopy is not breached. Once that's gone it's a vacuum. Life support is suit powered and I doubt you suit is powered by the same systems powering your ship and maintaining the breathable oxygen as well.

The materials bit? Yeah utter nonsense with how you are able to store it with seemingly no space set aside for it. Though I can see how it's useful for making free ammo. Hell the ly just made it even easier to stock pile it and know EXACTLY where it is and how much you will get.

Ill lol agree on the lack of onboard ammo. We should have been allowed to have ammo racks as optional internals from the get go. They fact that there is no option to store more ammo when setting up for combat is silly. Yet we should fit a planetary vehicle bay instead so we can roam around on the surface of a planet for the materials for ammo?
 
I for one liked that they fixed the issue. I was building up the mats for the reloads & needed a reason to use them ;)
Though I am someone who likes having a good reason to go buggy jumping in the dust.
 
Vice like logic. HEHE Touche.
I do see where your coming from. Elmer Fudd and Yosemite Sam never run out of ammo. :)
As for logic? I never was the sharpest knife anywhere. I don't think a cutter with a cargo bay full of seeker and dumb fire missiles or maybe a stealth ship with a hull full of rail shots would unbalance the game. EH?
 
I don't think a cutter with a cargo bay full of seeker and dumb fire missiles or maybe a stealth ship with a hull full of rail shots would unbalance the game. EH?
I suppose that depends on a great deal.

But I would think a small ship that could simply dump a cargo hold full of seeker missiles (eject cargo) which would then go target whatever, would be both realistic and unbalancing. The term is a "missile barge"

While this would be, in fact, both immersive and realistic, it would be bad gameplay; much like flying to a station to get more MC ammo is immersive and bad game play.
 
Vice like logic. HEHE Touche.
I do see where your coming from. Elmer Fudd and Yosemite Sam never run out of ammo. :)
As for logic? I never was the sharpest knife anywhere. I don't think a cutter with a cargo bay full of seeker and dumb fire missiles or maybe a stealth ship with a hull full of rail shots would unbalance the game. EH?
I don't think it would unbalance it at all. Think about it. A hold full of ammo. Penetrate the hull and hit it and it goes boom. Lots of damage. Works pretty well. A rack of cargo holding volatile ammo.
 
I don't think it would unbalance it at all. Think about it. A hold full of ammo. Penetrate the hull and hit it and it goes boom. Lots of damage. Works pretty well. A rack of cargo holding volatile ammo.
More to your point: how is it fundamentally different from a ship full of mats to synthesize the same?
 
More to your point: how is it fundamentally different from a ship full of mats to synthesize the same?
A hold full of ammo extends your time out fighting quite a lot. Depending on the storage capacity of said ammo rack. Also it's different as in you don't need to spend hours on random planets searching for materials for the higher end versions to the full reload. You could determine the amount of ammo you carry. Let's be honest... If you had a hold that could hold 20000 thousand rounds of multi cannon ammo you wouldn't be worry about docking as often. Also this would help the weapons that are severely lacking In ammo capacity. Such as seeker missiles, rail guns, torpedo launchers and frag cannons.
 
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A hold full of ammo extends your time out fighting quite a lot. Depending on the storage capacity of said ammo rack.
Exactly like the materials will. The question is about whether there's a game balance issue. I assert "no, because you can already do the same thing this other way"

Also it's different as in you don't need to spend hours on random planets searching for materials for the higher end versions to the full reload. You could determine the amount of ammo you carry. Let's be honest... If you had a hold that could hold 20000 thousand rounds of multi cannon ammo you wouldn't be worry about docking as often.
Agreed. Heck: I'd be fine with unlimited ammo. I agree with you. Hunting mats is dull (and who said anything about high-end versions?)

Also this would help the weapons that are severely lacking In ammo capacity. Such as seeker missiles, rail guns, torpedo launchers and frag cannons.
That might change game balance.
 
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