I strongly suspect that you haven't read all of his posts.
you are wrong.
Btw: what's the meaning of coming here discussing something if you don't read (and understand, of course) what other are saying?
I strongly suspect that you haven't read all of his posts.
and the bay couldn't be retrofitted to carry extra magazines because....Ammo storage in the cargo bay? Another really bad idea. A magazine holds ammo, a cargo bay holds, well you know.
and the bay couldn't be retrofitted to carry extra magazines because....
.... That would just be silly ... and we don't like silly !
.... That would just be silly ... and we don't like silly !
and the bay couldn't be retrofitted to carry extra magazines because....
I can compromise. Store ammo in the cargo bay, but you have to land at a station or outpost to switch it to your magazines.![]()
Agreed. Put it next to the module that feeds in ammo from Synthesis.Why not just have a module for feeding the ammo from the cargo?
Why not just have a module for feeding the ammo from the cargo?
Frankly I think there ought to be one of those as well.Agreed. Put it next to the module that feeds in ammo from Synthesis.
ummm Oh Yeah Because it's a really bad idea.
and the bay couldn't be retrofitted to carry extra magazines because....
It would mean having to cut holes through your ship to run the ammo feeds through to reach the original ammo bays, all of which would compromise the structure of the ship making it even more prone to failures and going boom than it is already.
I suppose that depends on a great deal.I don't think a cutter with a cargo bay full of seeker and dumb fire missiles or maybe a stealth ship with a hull full of rail shots would unbalance the game. EH?
I don't think it would unbalance it at all. Think about it. A hold full of ammo. Penetrate the hull and hit it and it goes boom. Lots of damage. Works pretty well. A rack of cargo holding volatile ammo.Vice like logic. HEHE Touche.
I do see where your coming from. Elmer Fudd and Yosemite Sam never run out of ammo.
As for logic? I never was the sharpest knife anywhere. I don't think a cutter with a cargo bay full of seeker and dumb fire missiles or maybe a stealth ship with a hull full of rail shots would unbalance the game. EH?
More to your point: how is it fundamentally different from a ship full of mats to synthesize the same?I don't think it would unbalance it at all. Think about it. A hold full of ammo. Penetrate the hull and hit it and it goes boom. Lots of damage. Works pretty well. A rack of cargo holding volatile ammo.
A hold full of ammo extends your time out fighting quite a lot. Depending on the storage capacity of said ammo rack. Also it's different as in you don't need to spend hours on random planets searching for materials for the higher end versions to the full reload. You could determine the amount of ammo you carry. Let's be honest... If you had a hold that could hold 20000 thousand rounds of multi cannon ammo you wouldn't be worry about docking as often. Also this would help the weapons that are severely lacking In ammo capacity. Such as seeker missiles, rail guns, torpedo launchers and frag cannons.More to your point: how is it fundamentally different from a ship full of mats to synthesize the same?
Exactly like the materials will. The question is about whether there's a game balance issue. I assert "no, because you can already do the same thing this other way"A hold full of ammo extends your time out fighting quite a lot. Depending on the storage capacity of said ammo rack.
Agreed. Heck: I'd be fine with unlimited ammo. I agree with you. Hunting mats is dull (and who said anything about high-end versions?)Also it's different as in you don't need to spend hours on random planets searching for materials for the higher end versions to the full reload. You could determine the amount of ammo you carry. Let's be honest... If you had a hold that could hold 20000 thousand rounds of multi cannon ammo you wouldn't be worry about docking as often.
That might change game balance.Also this would help the weapons that are severely lacking In ammo capacity. Such as seeker missiles, rail guns, torpedo launchers and frag cannons.