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Chris Simon
I understand your concerns of mob mentality. That's why there'd be somewhat of a process to become a bug hunter. Not 100% sure on the framework yet but it'd allow people who play the game a lot (YouTubers would be
perfect for this) that could communicate directly with Frontier if they can demonstrate maturity.
While it seems like a good idea on the surface, I still don't think that it would be able to help.
One of the reasons is the different a various nature of the bugs.
Some bugs or glitches are pretty general and affect everybody. For those, yeah, it doesn't matter who finds and reports them first and having a group of focused "bug hunters"
could speed up the process a little. Well, it would speed up the process of reporting the bugs at least. There is still the issue I mentioned earlier that the bugs can only be fixed in an order that makes sense from coding perspective. The People's idea that "small bugs are easy to fix and should be prioritized" is very misleading. Design oversights can be sometimes easily fixed, but when comes to bugs and bad coding,
nothing is really easy to fix.
But the majority of the bugs are user-specific. Or group-specific (for example a certain model of a graphics card). Those are very hard to pinpoint in QA and require a wide player base and multiple reports as accurate as possible to be properly replicated and eventually squashed.
What you are suggesting would in a broad sense divide the "bug reporting platform" and could be in fact counter-productive.
Like I said, I agree that the bug reporting system could be improved to give players more feedback when comes to bugs being investigated, for instance. On the other hand, that just means extra manpower squandered on a service that isn't directly helping the game. It would help the
community for sure, but one has to draw the line somewhere on a limited budget.
By and large, like I said, I still think the most efficient way of doing this is simply to convince
everybody to use the issue tracker as much as possible. And maybe if circumstance allows - improve the communication of debugging process to the playerbase.
Because that's ultimately what it's about. Players need to
feel they are heard. That's usually enough and the bug fixes come when they are ready.