An Exploration Content Vision

I have over 4,000 hours logged in ED. While I've tried and enjoy most other activities, Exploration is where I find awe and wonder. It is where Elite really shines; at least as far as possibilities go. Unfortunately, there seems to be a lack of vision when it comes to Exploration content and development. I would like to invite other Explorers with passion and imagination to join me in describing their vision of what Exploration could be for them in Elite. My vision looks something like this:

I have a vessel specifically designed for exploration. It has a long jump range, has the utility of a swiss-army knife, and is completely self-sufficient. A ship interior that is both functional and cozy. It is a home and a laboratory. It is equipped with probes, satellites, ground vehicles, atmospheric vehicles, all the comforts of an apartment, and a lab that can be used to process and refine sample data - making it more valuable to corporations, militaries, and governments. The passion is to see strange, new, wonderous sights - the reality is to make profit on what you find.

I jump into a system and scan it down with the FSS. It helps me find a body with a tenuous atmosphere and signs of biological and geological activity. I mark it for further study as I scan, and return to it once finished. I approach the newly discovered planet and launch probes. I see a general hotspot map indicating the anomalous signals. I then begin constructing a network of launched satellites in orbit which map the entire surface. This high resolution map will be available from ship, SLF, SRV, or on foot.

I bring the ship towards the area of greatest interest and land in a fairly central location. I deploy my Mobile Lab SRV and begin scanning for signals. As I approach an area of biological activity, I launch a series of drones. They fly off to collect samples and photos of the life in question, collecting from a significant portion of the area. Once full, they return to the SRV and deposit the samples into the lab. I get out of my chair and walk to the interior lab of the SRV to begin processing the data. It takes a few minutes to process, but that can be sped up by actively participating in an engaging mini-game of genomes and DNA.

After collecting and processing samples, I return to the ship to further refine the samples on the larger and better equipped laboratory on the ship. While the computer analyses the samples and makes them even more valuable, I launch and head towards the next region to repeat this process.

Eventually, I return to the Bubble to sell these highly refined samples and their data to the highest bidder. Alternatively, I may dock with my Fleet Carrier to remotely sell the data and store the samples for my inevitable return to the Bubble.

This is how I imagine the exploration gameloop could play out with more development on already existing systems. The most ambitious being ship interiors to include ground vehicle interiors, and functionally relevant rooms such as the lab, astrometrics, or even just observatories. Also a better mapping system for planets to make it clearer to find bio and geo activity. Less time consuming methods to collect samples in larger areas. The choice to spend passive and/or active time on increasing the value of the samples and data to sell.

These are just a few of my ideas for engaging and interesting exploration mechanics. I would love to hear more ideas from fellow explorers, and we just might inspire a Dev or two.
 
Wow... what a fantastic vision!

The only thing I can think of that I believe would fundamentally change exploration is to add a level of danger to the biological scanning. We've all read stories or seen movies where some sort of alien version of the common cold destroys humanity. It would be interesting to see something like this with biologicals... some sort of danger factor where you can upgrade your suit to protect you against it.
 
I have a similar vision as OP. So I wont repeat most of the details but mention few changes and new thing I would like to see.
1. More scanning.analyzing tool for in-depth analysis, except I rather not have to do it twice. The mobile SRV lab should be robust yet compact enough to give me details of a sample. I should be able to collect the sample and sell that sample itself along with data at a station.

2. I would like to see a dedicated SLF for exploration only without any guns but scanners and other exploration stuff. I would like to see no 50km range limit. I want to fly however long i want and recall the mothership if i dont want to fly back manually. Fast speed/boost out of the box would be good or ability to upgrade drive. I would also like to be able to land the SLF and walk around if i want to. the SLF does not need to have a SRV.

3. I would like the challenge of outfitting a ship for exploration the way it is. Meaning a new dedicated exploration ship is undesired. If a dedicated ship IS going to be added, I would like it to be not so spacious as luxury liners. Would like to see compact, small quarter, narrow walk ways etc.

4. Walking around inside the ship is a desired feature by all. So not necessarily exploration related. If they can do that for exploration ship I guess it is possoble for all ships. Definitely a feature I would like to see.

5. This is not exactly exploration related, but I would like to see the interior deterioate the longer I stay out. I dont mean just few days or weeks. I should notice some decay just from wear and tear over months period of not seeing a station. Similar to what happens to FSD when we go through Neutron.

6. A dedicated exploration based SRV would be nice with some mining tools and refinery option. Refinery option can be in the mothership only. I want to dig up pile of dirt and rock, run them through refinery hopper and have end product. I dont really like the shooting a rock then scoop process. Does not seem realistic? SRV should still have a gun for protection. This mining option can even be a module based for existing SRV.

I think so far these are my wish list for new content when it comes to exploration. Reading the above point I just realized most of them are ships or tools related. :)
 
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One of the big things on my list of things I would like to see as part of exploration improvements is unique per planet, proceduraly generated life forms, this business of finding basically the same small group of life forms everywhere in the galaxy isn't great.

If we had unique life forms they could add a lot of extra depth to analysing and exploring the life on a single planet and in the same system and nearby systems.

Lets hope they improve the system with the release of ELW's, it would be dissapointing to see the same species of ape everywhere you go!
 
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