Imagine if you can, back when ED was first released, and everything was shiny and new, instead the current exploration mechanic, FD kept the existing straightforward hyperspace jumping to those systems that are in 'the bubble' (~20,000 systems IIRC). Jumping to new systems would then be a new gameplay element in itself. One that to master, would require specialist scanning equipment, experience, and a keen eye.
When jumping to an 'untethered' destination, there would always be an element of risk, although this could be largely mitigated by adequate preparation. When a new system is visited (and preferably fully mapped), the player would possess valuable new star data which can then be sold to UC for a tidy profit. The new star system then appear in the UC galactic map, allowing other players to jump there (effectively expanding the bubble).
This mechanic would of course slow down the spread of players throughout the galaxy (Beagle Point wouldn't exist, at least not in the same place). And we may have made it to Sagittarius A* by now. But I don't think keeping players relatively close together would be a bad thing. Combat players like to go where there's combat. Traders like trade routes. Miners might be tempted to dabble in a bit of Exploration (but maybe keep rare finds to themselves, and not sell the data to UC).
Do you think a system like this would have been better, or do you prefer it like is is now?. Or another way? I know it's not going to change, it's just a thought experiment, which is why I made the thread in 'Exploration', and not in the 'Suggestions' area.
If you prefer exploration generally as it is now, then I'd like your opinions too. Do you consider yourself an Explorer? What is it that you like about it?
When jumping to an 'untethered' destination, there would always be an element of risk, although this could be largely mitigated by adequate preparation. When a new system is visited (and preferably fully mapped), the player would possess valuable new star data which can then be sold to UC for a tidy profit. The new star system then appear in the UC galactic map, allowing other players to jump there (effectively expanding the bubble).
This mechanic would of course slow down the spread of players throughout the galaxy (Beagle Point wouldn't exist, at least not in the same place). And we may have made it to Sagittarius A* by now. But I don't think keeping players relatively close together would be a bad thing. Combat players like to go where there's combat. Traders like trade routes. Miners might be tempted to dabble in a bit of Exploration (but maybe keep rare finds to themselves, and not sell the data to UC).
Do you think a system like this would have been better, or do you prefer it like is is now?. Or another way? I know it's not going to change, it's just a thought experiment, which is why I made the thread in 'Exploration', and not in the 'Suggestions' area.
If you prefer exploration generally as it is now, then I'd like your opinions too. Do you consider yourself an Explorer? What is it that you like about it?