An idea that could fix logging?

So I was playing Splatoon 2's splat-fest thing and am loving the game but browsing reddit I saw a post that talked about players pulling their connection during a game they where losing, much to their surprise the game greets them next time with the message below.

nAE-XQHLf3-HNU9Uw0ff-sBje8_wx9CQFpQXiJYc_2M.jpg

Link for broken image: https://i.redditmedia.com/nAE-XQHLf3-HNU9Uw0ff-sBje8_wx9CQFpQXiJYc_2M.jpg?w=1024&

Thoughts?
 
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I'm sure the makers of Splattime were sure that those guys were cheating, due to their networking scheme. or some such. I am sure FD would like to have the confidence to punish people for combat logging. As evidenced by how they quickly and openly they punished those guys who were cheating the Engineers mechanic. You do remember that, right?
 
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So I was playing Splatoon 2's splat-fest thing and am loving the game but browsing reddit I saw a post that talked about players pulling their connection during a game they where losing, much to their surprise the game greets them next time with the message below.

http://i.imgur.com/undefined.jpg
Link for broken image: http://i.imgur.com/undefined.jpg

Thoughts?

A solid statistical model that monitores the stiuation players are in, at the moment of ungraceful exit.

If a player repeatedly disconects during combat,without any prior network issues, the game could great them with a spinning Sidewinder.
 
A solid statistical model that monitores the stiuation players are in, at the moment of ungraceful exit.

If a player repeatedly disconects during combat,without any prior network issues, the game could great them with a spinning Sidewinder.

That would be quite the shock, so long as there is a message to compliment the loading screen, it could form the first stage of a process to warn the player their actions are being monitored.
 
I already suggested a pretty fool proof way to curb illegal Combat Logging, but doesn't punish genuine disconnects. It went down quite well.

Good luck finding it though. :p
Even I don't know which thread it ended up in. :D

Really need to make my own dedicated thread so I can atleast find the bloody thing again...

CMDR Cosmic Spacehead
 
I wonder what the appropriate message would have been to those guys that lost Modifications? FD lost a golden opportunity right there too.
 
I think the real solution is to ban the account of any person who D/Cs ever. It's the only way to solve the problem of people combat logging.


Stay Frosty


Cmnd Fulsom
 
I think the real solution is to ban the account of any person who D/Cs ever. It's the only way to solve the problem of people combat logging.


Stay Frosty


Cmnd Fulsom

[rolleyes]

Would be an empty game in no time at all.

I think you need a crash course in network technology. ;)
 
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I may have a better solution than a broken link OP.

In the interests of science I've been adding confirmed cheats to my block list tonight, then testing it's effects on instancing afterwards. I can confirm the block function does seem finally to be working at preventing instancing with undesirables, you should make use of this handy and convenient feature to stop those pesky cloggers from hurting your feelings.
 
Look, man, people pay good money for this game. And the fact of the matter is, I would much rather have FDev do nothing at all and let all the combat loggers just get away with it, than one single person who just had their service drop lose potentially hundreds of dollars of content which they rightfully own.


Stay Frosty


Cmnd Fulsom
 
Look, man, people pay good money for this game. And the fact of the matter is, I would much rather have FDev do nothing at all and let all the combat loggers just get away with it, than one single person who just had their service drop lose potentially hundreds of dollars of content which they rightfully own.


Stay Frosty


Cmnd Fulsom

Hate to break this to you but you don't own anything. You have a license to access the game, thats it.
 
So I was playing Splatoon 2's splat-fest thing and am loving the game but browsing reddit I saw a post that talked about players pulling their connection during a game they where losing, much to their surprise the game greets them next time with the message below.

http://i.imgur.com/undefined.jpg
Link for broken image: http://i.imgur.com/undefined.jpg

Thoughts?

No rational reason why not apart from the fact Frontier have turned a blind eye to combat logging. The 15 second log out timer is revealing enough.

Playing devils advocate, the networking is so dodgy its a certainty people would get flagged through no fault of their own.

Still, no system would be perfect in any event. I've never actually been disconnected during a fight. Whats needed is a deterrent in the absence of it being impossible combat log.

The simplest solution, in my view, would be that if you lose connection during combat with another player you log in to the rebuy screen. They'd never actually do this of course.. Just imagine the forum crying..
 
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Would be an empty game in no time at all.

indeed. but it's webscale!

I think you need a crash course in network technology. ;)

dude this is getting really old. you guys never get tired to repeat this nonsense.

how to treat a dc is a purely political question, has nothing to do with the technical challenge of running a server with thousands of players properly, which is standard business practice for over a zillion games. this is more than solved. it's a non-issue.

if you happen to have a sub-standard network system that suffers a lot of dcs, whatever the excuses, then that's an entirely a different problem, and a player/user/customer doesn't need a crash course in network technology to evidence it. in any case, it could benefit somebody else.
 
So I was playing Splatoon 2's splat-fest thing and am loving the game but browsing reddit I saw a post that talked about players pulling their connection during a game they where losing, much to their surprise the game greets them next time with the message below.

http://i.imgur.com/undefined.jpg
Link for broken image: http://i.imgur.com/undefined.jpg

Thoughts?

Not played Splatoon2 but my son has played the original & it's a sessioned PvP game much like CQC. AFAIK CLogging isn't much of a problem in CQC, if you leave a session you can't re-join that session, you just go back into the queue for another session.

Are there examples of other P2P openworld multiplayer games? How do they handle CLogging?
 
Are there examples of other P2P openworld multiplayer games? How do they handle CLogging?

why p2p? any open world multiplayer game has a basic set of network requirements, being implemented in p2p is not one of them.

are there examples of people eating a soup with a screwdriver?
 
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