I see the need for that here, but is this problem really on the same scale as combatlogging? Depending on the legislature of the country you're selling/working in such an abuse of the billing system could've led to damage and/or legal consequences for the company + it led to active damage for third parties if they were overbilled because of this. My point here is simply that this led to real damage unlike CLogging.
I know it was a rather extreme example; but I was highlighting that precedents do exist where the majority are inconvenienced because of the minority. It sucks for the majority sometimes, but it is what it is. You cannot, ever, satisfy everyone all the time.
Take a long look at the PS4 servers then. After every update and occasionally after patches there's a period of increased dcs on the other versions, too. To counter your anecdotal evidence: Comparatively little time ago I had rather big issues with the servers and got booted several times a day. Sometimes mid-PvP. That's not nice but happens.
To be fair, the PS4 edition was only just released and they're currently in the teething stage. Give them time to find their feet.
Regarding your issues; was the issue determined to be on Frontiers' end, or yours?
How is the attacking CMDR penalised? The attacking CMDR has no active loss, apart from the ammunition cost, and eventually missing out a bounty. If the inflicted loss is simply not seeing your opponent rebuy his/her ship, then I don't see a reason to do any of this.
Financial loss from ammo, SCB expenditure, hull repairs and so forth.
Time loss, CLoggers waste another CMDR's time. Either in a piracy situation, or in a full PvP combat situation where one player doesn't have the jewels to see it through to the end (whatever end that might be).
Enjoyment loss, CLoggers are negatively affecting another CMDR's experience. Some CMDR's genuinely enjoy being pirates, if someone CLog's, their actions have a negative impact on their opponent. Either that CMDR is denied the right to enjoyment by defeating his opponent ( specifically talking about CMDR's who fight back against pirates, or in a legit PvP dog-fight encounter, not people griefing traders and such ), or (and?) suffers disillusionment that actually, no, he can't blaze his own trail because the developer isn't handling CLogging the right way ( whatever way that is ); which could result in him just leaving the game; which directly harms Frontier.
Why should CLoggers be immune from their actions ( because let's face it, I doubt Frontier is able to attend to all CLogging incidents, even if they are reported ) whilst the opponent suffers a loss?
Combatlogging is an out of game exploit. It should be punished out of the game, too.
I don't disagree; my solution simply didn't cover out-of-game punishments.
Taskkills are easy to detect.
Unfortunately, they are not; at best you can log when your application is closed gracefully, and if that graceful exit log entry doesn't exist, you know something closed the program; but you can't determine what closed it; it could be a power failure, it could be command prompt, or task manager.
The only time your application can detect a close by Task Manager is through the Applications Tab (pre-W10) as Windows sends it a WM_CLOSE message, which instructs the application to close; when you kill the running process no such command is sent to the application because Windows isn't asking the app to close, it's just closing it.
Shadowban those who do in their own PG with more Loggers and no effect on BGS/PP/CGs. There they can have their fun logging at each other.
I agree; remove them from the main game.
Disconnects are a bit trickier. You said it yourself, there's no method to determine whether the dc was accidental or forced when that happens mid combat. FDev could simply log the overall dcs of said account and create a statistical model to see when those disconnects happen the most. If they only happen during PvP --> Shadowban. If they happen regulary regardless of the situation, then I'd be willing to give the benefit of the doubt.
How do you determine if someone is guilty from CLogging versus if they are just experiencing a P2P issue when it comes to PvP? In addition, how do you know if the CMDR accused of CLogging, wasn't forced into it by the attacking CMDR through a form of P2P intercept? If I recall correctly, there was a brief period in ED development ( either during BETA or perhaps just after release, I can't remember ) which basically had some CMDR's packet flooding their opponents, forcing them to DC. I'll admit I could be remembering this incorrectly; it could have simply been a real concern raised by someone.
My solution attempts covers this by treating everyone the same; guilty or not ( except in the event of a P2P intercept .. then one party is unfairly treated through no fault or action of his own - but that's the exception, not the rule - and it might be able to determine if the user was attacked through DOS or P2P intercept ).
You have the same chance by simply logging back in. If your opponent is not the stereotypical ganksquad with the only goal of making you rebuy, then they'll wait a bit.
Not always; some CMDR's might wait - but there will be others who will wake-off in disgust. Perhaps report the player for CLogging ( they have no way of knowing ) which just makes Frontiers job all the more difficult.
There is no quick fix for this but my solution at least a
ttempts to alleviate this issue.