Perhaps I'm misunderstanding, but what difference does it make if a ship remains visible to other players for several seconds after its owner loses connection? They can't destroy it either way.
Because most other multiplayer games don't cause a change between vulnerable and invulnerable in the process, because any that do, have major issues with it being exploited.
The normal status is that a ship is vulnerable. Frontier have decided to stall the disconnect, and push the ship into an invulnerable state whilst doing so. This was a concious decision. This means at any time people can pull the plug or force a quit to avoid consequences.
And it's pretty clear to me with the shear amount of defence of it, that the exploiting of it almost certainly dwarfs genuine instances. The degree to which this is defended, seems to be far beyond the rare disconnect.
Note: there is a period of time when obviously the game client isn't updating (because of the disconnect) so it won't be applying damage. But Frontier extend that period waiting for the client to reconnect.
So what should be a few seconds before disconnect can be upwards of half a minute. Worse, it appears none of the resulting outcome is reported to the universe servers, so when you connect, none of the remaining damage is essentially applied to the ship.
Ergo, you can get down to say 15% or way way less hull, CL and never face rebuy. This, then, is just endlessly abusable. AI. Station. You name it. I'm not cool with that. Because it really is so endlessly abusable.
I don't care that the client obviously can't be updated when it disconnects. But it seems it's not updated when it reconnects either. This is just asking for people to abuse it.
Last edited: