An idea that could fix logging?

Seems, to me, that there's 2 possibilities here.

1) Combat logging isn't really that common.
If that's the case it isn't an issue worth spending a lot of effort "fixing".

2) Combat logging IS very common.
If that IS the case then it creates an interesting dilemma for FDev.
If massive numbers of people are exiting the game when they get involved in PvP combat then the dev's need to ask themselves whether they want to punish a lot of people for upsetting a minority of people or whether it'd be better to serve the wishes of the large number of people who, apparently, aren't interested in PvP combat.

As a business, I suspect FDev would be likely to attempt to retain the largest possible number of players rather than penalise a large group in order to keep a small group happy.
 
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I don't agree here. Pulling a network lead or using Task Manager to kill a process is something that most PC users are capable of.

Morbad is describing the relative difficulty in breaking the P2P connection with another player whilst maintaining a connection to the game matchmaking servers. Functionally if you want to do this the block feature (or switching modes) does that too, so I don't think it's an issue.
 
As a business, I suspect FDev would be likely to attempt to retain the largest possible number of players rather than penalise a large group in order to keep a small group happy.

Which is precisely what they've been doing and it's the source of some of the most pressing issues in the game.

They seem to be making more and more sound business decisions, which is why the game is becoming less niche and less able to serve it's niche. It's why you have things like people destroying several dozen CMDR vessels a day, inside stations, every other CG for over two years without seeing appreciable consequences...they spend as much, or more, on the game as anyone, don't keep people from buying the game, and Frontier already has the money of those that are upset about it enough to make a big deal out of it.
 
They seem to be making more and more sound business decisions, which is why the game is becoming less niche and less able to serve it's niche. It's why you have things like people destroying several dozen CMDR vessels a day, inside stations, every other CG for over two years without seeing appreciable consequences...they spend as much, or more, on the game as anyone, don't keep people from buying the game, and Frontier already has the money of those that are upset about it enough to make a big deal out of it.

I'm not sure I follow the logic, TBH.

How does FDev making "sound business decisions" lead to that stuff you mentioned?

I get that there might be an element of "We've already got their money so we don't care what they do now" at work but that's a different issue.

Point is, if FDev are going to implement some kind of "follow the rules or get banned" policy, chances are that they're going to implement rules that cater to the MAJORITY of players, not a minority.

If you've got a hundred people playing ED and 90 of 'em are CLing, chances are FDev is going to ban P2P rather than ban 90% of their players.
 
I'm not sure I follow the logic, TBH.

How does FDev making "sound business decisions" lead to that stuff you mentioned?

I get that there might be an element of "We've already got their money so we don't care what they do now" at work but that's a different issue.

Point is, if FDev are going to implement some kind of "follow the rules or get banned" policy, chances are that they're going to implement rules that cater to the MAJORITY of players, not a minority.

If you've got a hundred people playing ED and 90 of 'em are CLing, chances are FDev is going to ban P2P rather than ban 90% of their players.

Why would they implement rules that cater to players that cheat? combat logging IS cheating. also the comment morbad made about "sound business decisions", did anyone ever tell you story of planetside 2... its not a story you hear often.
 
Physically, but that's clearly not what I was referring to.

What? I quoted what I was responding to, it is clear as day. You stated that you think disconnecting is beyond most people. I pointed out that it clearly isn't, and now you say that your statement was referring to something else? What exactly are you talking about? I've already agreed with your statement that few people would be able to set up IP filtering successfully, but that's a different matter.
 
Why would they implement rules that cater to players that cheat? combat logging IS cheating. also the comment morbad made about "sound business decisions", did anyone ever tell you story of planetside 2... its not a story you hear often.

According to FDev, most players don't do PvP. On that basis, most players aren't being inconvenienced by combat logging.

And on that basis I'd rather they fixed bigger issues first.
 
Why would they implement rules that cater to players that cheat? combat logging IS cheating. also the comment morbad made about "sound business decisions", did anyone ever tell you story of planetside 2... its not a story you hear often.

And take it from an expert, Combat Logging is indeed cheating. Menu Logging remains legit. This guy is a game wide expert on cheating. You might say he wrote the book on cheating. When he says something about cheating, other cheaters stop and listen.

But, the rest of us non-cheaters, well we ignore cheaters.
 
Why would they implement rules that cater to players that cheat? combat logging IS cheating. also the comment morbad made about "sound business decisions", did anyone ever tell you story of planetside 2... its not a story you hear often.

CLing is only cheating because FDev say so.

They're not going to risk losing the majority of their user-base to satisfy the minority.

If, and I stress the word "if", CLing is such a big deal, chances are that FDev would simply ban PvP rather than risk losing all the players who've felt compelled to CL.

Personally, I think it's just a case of some wanting to make a fuss about something in order to distract people from more important issues.
"Look at me over here! There's nothing to see behind the curtain!!!!"
 
I don;t expect them to change the basic design of the game because someone can cheat.

I do. I shouldn't risk to incur penalty of infraction because another shares the instance with me. That's for one.
For seconds,
Please be reminded that a lot of development has deviated from what ACTUALLY was reviewed between the dev team and backers.
And to top it off, please look at the amount of failures P2P networking has amounted to.

The only debatable word in there is "basic" the extent is just a matter of resources.

¯\_(ツ)_/¯


 
I do. I shouldn't risk to incur penalty of infraction because another shares the instance with me. That's for one.
For seconds,
Please be reminded that a lot of development has deviated from what ACTUALLY was reviewed between the dev team and backers.
And to top it off, please look at the amount of failures P2P networking has amounted to.

The only debatable word in there is "basic" the extent is just a matter of resources.

¯\_(ツ)_/¯



There is no way, E|D is going to change it's architecture. It just isn't. Everyone knew exactly, or at least should have, how the game was structured. To stand around and say: "It must change because it's hard to punish Combat Loggers" is patently crazy. You can point to which ever perceived failures you wish to point out, it isn;t going to convince anyone that the networking should change.
 
And take it from an expert, Combat Logging is indeed cheating. Menu Logging remains legit. This guy is a game wide expert on cheating. You might say he wrote the book on cheating. When he says something about cheating, other cheaters stop and listen.

But, the rest of us non-cheaters, well we ignore cheaters.

menu logging is cheating, why else would people use it to wait for it! Cheat death. anyway I got a good response from frontier on this one.

4JDXA

Images seem broken... http://imgur.com/a/4JDXA


CLing is only cheating because FDev say so.

They're not going to risk losing the majority of their user-base to satisfy the minority.

If, and I stress the word "if", CLing is such a big deal, chances are that FDev would simply ban PvP rather than risk losing all the players who've felt compelled to CL.

Personally, I think it's just a case of some wanting to make a fuss about something in order to distract people from more important issues.
"Look at me over here! There's nothing to see behind the curtain!!!!"

Oh sure frontier could just ban PVP and cater to players who would prefer to cheat death even when stated by the dev to be not allowed. any form of logging is considered to be cheating as seen here, http://imgur.com/a/4JDXA
 
menu logging is cheating, why else would people use it to wait for it! Cheat death. anyway I got a good response from frontier on this one.

http://imgur.com/a/4JDXA
Images seem broken... http://imgur.com/a/4JDXA




Oh sure frontier could just ban PVP and cater to players who would prefer to cheat death even when stated by the dev to be not allowed. any form of logging is considered to be cheating as seen here, http://imgur.com/a/4JDXA

"Alleged notorious cheater pretends to care about health of game they cheated in" shock. Film at 11.
 
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