It can & I have linked to a workable solution.
Unfortunately it is not workable. Here are the two main problems. Firstly you cannot detect who or if a person combat logged, so which one is to be penalised? Secondly if you and I were in combat I could easily break the connection in such a way that it looks like you combat logged, then report you. I could even take a video of it. Do that enough times and you get the warning because all the evidence is against you.
Your system does not address this in any way.
Sorry, nice idea but it will not work any better than the current non-system or the proposed karma one. Because...
You cannot determine who was the cause of a disconnect.
Stay on target...
In your opinion, and experience with other players in a similar position to your own, do you think discouraging CLogging (without any additional deterrent to sealclubbing like the proposed karma system) would allow the playerbase to be more self-policing?
I'm not talking about you taking me out (as an experienced player who should know better & accept my fate), I'm talking about massive overkill where a G5 Cutter or FDL is prancing about in a CG system popping T-6s & Haulers. If your targets don't CLog, would you be less likely to pop them for lols? Would others in your position be more likely to police each other?
If not, the Karma system will eventually come along & will probably be the death of a certain playstyle. But if solving this issue alone would go a long way towards minimising the problem, the karma system might not need to be so draconian.
Yes you put this point forward earlier. It's a decent point but detecting a disconnect between players while maintaining a connection to the server isn't CLogging, it's hacking & wouldn't need to be captured. Functionally the blacklist achieves the same effect for the player once they change instances, and is both legal & easy enough to do with the new history tab. It's just not a problem this proposal is trying to solve.
You are effectively saying the proposal doesn't work because it doesn't prevent firewall rules being changed. I'd say it's not within FDev's remit to take control of a player's firewall.
I'd be happy to discuss any proposal you have.
I beg to differ. Combat Logging is intentionally disconnecting without using the menu log out functionality and therefore any method used, such as pulling out the cable, turning off the power or changing the firewall rules, falls under that definition.
If your method cannot correctly deal with combat logging using any of these then it is only a partial solution to the problem.
Your proposed solution, as I understand it, is an attempt to prevent combat logging from having the desired effect. However, since you cannot detect a combat log, your solution falls down.
By the way, I don't have any proposals since I know that it is an impossibility using the current network architecture.
I beg to differ. Combat Logging is intentionally disconnecting without using the menu log out functionality and therefore any method used, such as pulling out the cable, turning off the power or changing the firewall rules, falls under that definition.
If your method cannot correctly deal with combat logging using any of these then it is only a partial solution to the problem.
Your proposed solution, as I understand it, is an attempt to prevent combat logging from having the desired effect. However, since you cannot detect a combat log, your solution falls down.
By the way, I don't have any proposals since I know that it is an impossibility using the current network architecture.
While I can't speak for all players, I believe it would reduce the amount of "noob-clubbing" we see going on, mainly because as you point out we could police it ourselves like the old days of elite where combat loggers where put into exile and banned from player groups because of the shame it brought to the group. now for players like me a most of SDC we would become less about killing players and more about providing emergent content, the fun that can be had with a player that does not combat log is insane... we complain about the lack of content but that instance right there is where an unlimited amount of content could be created for both sides.
Some example off the top of my head, some have been put into use and provided great fun for both sides.
- Reverse Gank(We blow up instead of them)
- Pretend to be the cops with voice comms performing ship inspections
- Taking cargo from a player
- Making a player drop cargo and scoop it back up before leaving
- Have the player take part in a quiz
- Take a screenshot with the player then they can leave
- My personal favorite, have the player pick one of two CMDRs, the two CMDRs then fight to the death. if the player picked the winner before the fight they live else they die.
There are loads more that could be listed but these spring to mind, the karma system will be abused. there is zero need for it. no automated system will fix PKing, the only way to curb it would be to get to the reason its done in the first place. actual players who intend to upset others are far fewer than people think, unfortunately PVP and Greifers are branded as one.
To prevent it, yes.
To detect and punish it, no.
Sorry, you cannot detect it under the current architecture.
While I can't speak for all players, I believe it would reduce the amount of "noob-clubbing" we see going on, mainly because as you point out we could police it ourselves like the old days of elite where combat loggers where put into exile and banned from player groups because of the shame it brought to the group. now for players like me a most of SDC we would become less about killing players and more about providing emergent content, the fun that can be had with a player that does not combat log is insane... we complain about the lack of content but that instance right there is where an unlimited amount of content could be created for both sides.
Some example off the top of my head, some have been put into use and provided great fun for both sides.
- Reverse Gank(We blow up instead of them)
- Pretend to be the cops with voice comms performing ship inspections
- Taking cargo from a player
- Making a player drop cargo and scoop it back up before leaving
- Have the player take part in a quiz
- Take a screenshot with the player then they can leave
- My personal favorite, have the player pick one of two CMDRs, the two CMDRs then fight to the death. if the player picked the winner before the fight they live else they die.
There are loads more that could be listed but these spring to mind, the karma system will be abused. there is zero need for it. no automated system will fix PKing, the only way to curb it would be to get to the reason its done in the first place. actual players who intend to upset others are far fewer than people think, unfortunately PVP and Greifers are branded as one.
Well, if they'd ban cheaters, we wouldn't see you around here, would we? Done restoring your deleted cheat modules yet?
What happens if the other player declines to participate in any of those scenarios and begins to leave?
Besieger sets a trap, if you fall into the trap whatever happens is largely up to the person that set the trap, much like piracy. If you try to escape they will try to destroy your ship.
If you get a front row seat to a decent PvP battle in the knowledge that you are safe until it ends you are entertained which is a better position than just being popped & the attacker moving on to the next, and the next & so on so it's going in the right direction but still playing rough.
Besieger is playing cat & mouse. The wily mouse avoids getting caught and if caught, takes advantage of distraction to escape.
If it's too rough the karma system will eventually give cause to think twice before killing yet another ship, if there are flaws in the karma system it can be improved.
As Besieger said earlier, FDev have banned him before & he was able to get it re-instated through knowledge of how the game works. I would prefer to have this kind of player working to help improve the game for us all than try to anticipate their every move working against them.
Poachers make the best gamekeepers or somesuch![]()
To clear you your part of "get it re-instated through knowledge of how the game works.". What happend was PowerPlay had just been release, Sandro in a live stream hoped it would encourage PVP in certain systems vs certain players, for example Feds vs Imps etc. a CG was on as there normally is and I noticed I could align myself with the faction of the system and station, this was a Fed CG, most players where Empire aligned for the blue haired chick's shields. this meant all other players where fair game, even in front of the station! and if they decided to attack me back, the station lit them up and killed them.
I was reported by a ungodly amount of players and was banned for hacking, to be specific hacking to prevent the station from shooting me. it took a few tickets to finally get my story across and heard though props to support for finally investigating it fully though I will say the "things" support asked me to do and submit where a little on the odd side, still I got my ban overturned.
Now as people read this their reaction I can imagine is "well thats just greifeing!!!!!!" well you would be wrong, as I stated above. this is what Sandro wanted, he wanted Feds to fight Imps... even better where the merits I received from killing these players, kill 5 players and cash in and repeat in case I am killed due to a miss fire hitting the station.
To clear you your part of "get it re-instated through knowledge of how the game works.". What happend was PowerPlay had just been release, Sandro in a live stream hoped it would encourage PVP in certain systems vs certain players, for example Feds vs Imps etc. a CG was on as there normally is and I noticed I could align myself with the faction of the system and station, this was a Fed CG, most players where Empire aligned for the blue haired chick's shields. this meant all other players where fair game, even in front of the station! and if they decided to attack me back, the station lit them up and killed them.
I was reported by a ungodly amount of players and was banned for hacking, to be specific hacking to prevent the station from shooting me. it took a few tickets to finally get my story across and heard though props to support for finally investigating it fully though I will say the "things" support asked me to do and submit where a little on the odd side, still I got my ban overturned.
Now as people read this their reaction I can imagine is "well thats just greifeing!!!!!!" well you would be wrong, as I stated above. this is what Sandro wanted, he wanted Feds to fight Imps... even better where the merits I received from killing these players, kill 5 players and cash in and repeat in case I am killed due to a miss fire hitting the station.
It can & I have linked to a workable solution.
Solves nothing. Does not prevent or discourage in any way. Oh, still stuck in the same mode you already play in?
Clearly CLogging can be detected, but intent cannot be established without longer term trends (which the karma system should be able to do). It cannot be prevented but it can be discouraged.
The concern I have, is that it's essentially rewarding the player to log. It allows for trivial avoidance of outcomes. If the game did not place the players assets on rails waiting for a reconnect, and instead dropped the session then there's some risk to logging. Ergo there is some downward pressure on using this as a general response to really any situation.
To me it's not so much the disconnection; that can't be helped, it's that Frontier have ostensibly rewarded commanders who unexpectedly disconnect. Players combat log to AI, stations, you name it. When there is a trivial methodology to avoid consequences, people will use it.
If there was no hand-holding, and Frontier did not persist in trying to reconnect a disconnected session, as much as that might be a little annoying at times, it'd be a darn sight better than actually rewarding commanders for killing the game client. This is just encouraging abuse.
I don't hunt commanders. But I do expect there to be consequences to actions. I'm sure most any player would expect consequences to various actions. They may not be liked but they are an important dynamic. But, fundimentally, frontier has provided every player, in every mode, a get-out-of-jail free card. That's just not something to defend.