PvP An Investigation Into Frontier's Actions on Combat Logging, Part 2

There ARE small PvP groups out there - I'm a member of three of them. One of those is dedicated to nothing but PvP-pewpew, there are about half a dozen in-bubble systems we congregate at and shoot each other in. Anyone in those systems who isn't in your wing is a legit target. The other two groups are all about PvP in a RP context, they are a bit like mobius but PvP isn't prohibited so long as you have an in-character reason to shoot at another player. The thing they have in common though, aside from the PvP aspect, is that even while we are shooting at each other we aint being total richards. Your typical open-PvP-Pro-bro would get booted from all three in pretty short order. That would be why I am still in them and haven't left :)
 
It's quite telling that still, after all that time and all that complains, no dedicated PvP group exists (as some sort of counterpart to Moebius). This only can mean one or more of the following: PvPer are either not able or not all too interested in socializing, or simply are that low in numbers that they are irrelevant anyway. In either case all what's left is irrelevance and thus this whole 'scandal' just a huge ball of hot air.

Or maybe you don't know what you are talking about.
Dedicated PvP groups exists : PvP Hub. Why should they go in PG when Open rules match their needs ?
 
No, but they reserve every right to stop you from doing anything with property that they own, i.e. the game servers.

But we cannot Alt+F4 the servers, nor task-kill the servers. But then, we don't use a server-based model either. We use a hybrid P2P model, where some data is exchanged centrally with the servers, but our primary interaction with each other is P2P based - which then raises another set of issues we haven't even discussed yet.

As the Administrator for my network, and the owner and operator of my network equipment, which includes the modems, routers, switches and hubs that form my network infrastructure, I do have the right to control the traffic coming in and going out of my network, and to review that traffic at any time I choose. Which means I can see if there is someone making a connection to me, and if I so choose, reject that traffic at the router level, which is off-limits for any 3rd party to monitor. So instead of a "Combat Log", traffic blocked in this manner would simply vanish from an instance, while still remaining connected to the central servers. And while I've never actually tested this, I suspect in a worst-case situation, might cause a "Matchmaking Server" error, however it is important to note that in this case, by restricting traffic, I have not made any alteration to the Elite software, I have only exercised my rights as a network administrator, to control the traffic to and from my own personal network.

And I do restrict some traffic - I do not accept any connections from North Korean addresses, either inbound or outbound. I do not accept traffic from Middle Eastern Countries or territories - inbound or outbound. And I limit traffic originating from China, Hong Kong, and Thailand. Of course, this is largely out of the scope of common consumer-grade network hardware, and the average user, but certainly can be done.
 
Whats all the fuss?

Ed wrote on his piece of paper when he did the CODE Educating Ed.

Ed wrote "bugs" and "combat logging". The PVP community made their point. Several times, over 2 hours to Ed.

Dont see the reason to keep banging on about it when its on Eds piece of paper.

It always takes me about halfway through the paragraph to realize who "Ed" is. I'm like "who the hell is Ed and what has he done for me?"
 
Love how this was nonchalantly moved to the PvP section. Classy, FDEV!
I've never combat logged in Solo or Mobius and I rarely play in Open so never done it there either. I have been disconnected a few times but it's always been while I am at the station or just in SC. I think once I had an NPC anaconda down to like 2% in a Haz rez and lost my internet connection for 3 hours. Otherwise... nada.

If you listen hard you can still hear the flushing noise.
You think it was a floater or a sinker, or did it "suspend" in the strata?
 
I believe you missed a third and far more likely reason for no dedicated PvP group - they might get hurt!
It's one thing to jump Adders and T9's, piloted by Cmdr's just trying to enjoy the game.
It's quite another to be "trapped" in a group with fellow gankers in equally Engineered Death Machines! They might get hurt.
Your own salt it no good! Wonder what the CL rate would be there. Anyone want to honestly take a guess?
2.45982536363 (repeating ad nauseum)%

Just a guess
 
Clogging is a problem that needs to be addressed asap. last week some random idiot clogged on me 11 times. 5% hull clogged, interdicted again, clogged, 60%hull clogged, etc. This is just unacceptable behavior. Do something about it Fdev.
 
Clogging is a problem that needs to be addressed asap. last week some random idiot clogged on me 11 times. 5% hull clogged, interdicted again, clogged, 60%hull clogged, etc. This is just unacceptable behavior. Do something about it Fdev.

No video.
It didn't happen !
 
Ditto. How long does this hub exist now, 2 or 3 weeks perhaps? If this would actually be the adequate alternative to Moebius for the PvP croud, so why does this thread here even exist and not every PvPer playing there instead? I doubt that combat logging would be a huge issue there...

Because combat logging is against ToS, considered cheating and still not fixed. How do you still don't understand that ???

It is not a game mechanic people don't like and can't handle (hence creating a PG). It is an available and unpunished cheat.
 
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It's all about significance. There are quiet a lot of things not yet fixed, not just these being significant for a relative small player group. If you would care to read some of the posts in this thread you probably would get a glimpse why addressing CL under our special network conditions are anything else than trivial - if not impossible at all.

I guess you are against the RNGneers exploit punishment then because it was "significant for a relative small player group". That just show your lack of argument.
You try to compare game mechanics and cheat hence proposing to create a PG to counter a cheat instead of fixing it.

Combat logging is cheating, wether you do it against a player or a NPC. It is not exclusive to PvP and fixing it impact 100% of players.

Fixing it is not my responsability but FDev's. My responsability is to denounce it for not being fixed since launch.
 
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Logging is cheating, its as simple as that. I really cant understand why folks fly in Open if they cant accept the risk.

An example from this evening:

The group im with were messing around shooting eachother with unmodded vipers outside a backwater station. An Elite player Conda appears and watches for bit (we leave him alone). He then decides to open fire on us. So we all turn on him. He then logs.....

Its so common in the game now. Much more so than the early days.

Edit: im not sure why this is now in the PvP section as ive heard of folks logging vs NPCs bizarrely. Which is still cheating.....
 
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