PvP An Investigation Into Frontier's Actions on Combat Logging, Part 2

Yer lucky to have met two genuine pirates...when I met two and got the demand fer a single tonne, I gave it to them and played along because I could appreciate the role play aspect.

They killed me anyway after stating they wanted to see if I was dumb enough to believe them...daring me to clog as they opened fire...which I didnt. That actually appeared to annoy them, no idea why but their reaction afterwards told the story all too well.

Things like that tend to warp ones perception...or is it really education and the realization that role play piracy is just an excuse. Ill take others word they exist at all...Ive never met any genuine pirates, just those using it as an excuse ^

Those are the kind of players I'd cheerfully block for a month. If they're not prepared to play the game then you're under no obligation to play with them.
 
You know you have to take a realistic view of this, any FDEV action against cheaters for clogging has to be consistent with action against cheaters in the past, or they are just randomly picking on people.

Now the biggest cheating scandal the games ever had was the 5-1 engineers exploit, for which people were not punished they just had their cheaty modules removed that sets the precedent. So cloggers can realistically expect exactly the same level of punishment, ie nothing.

Which is where we are already.

Lots of players lost most of their engineered modules (not just the exploited ones) and some had account bans. Does that not qualify as punishment? Seems like it does to me.
 
I agree it's a game, CL is only frowned upon by griefers, who get upset, when their prey denies them their prize. That's why PG's exist.

Wait. "Griefers" have created PG´s because they were too annoyed of all the Clogging? I never knew :-D


I wonder how many of these posts, complaining are from whinging griefers.

The interesting question is, how many people turned to griefing for being tired of all the "unintended gameplay" and cheating in this game.
 
Don't want to be a Devil's advocate, but I see why FDev sees this as non-issue (and it isn't a big deal imho).

Firstly, because it's not an automated process, these reports have to be reviewed manually and I assume it can take an hour or more to truly judge if it was really a combat log, or a match-making issue or a connection issue in general. Meaning the process probably would require a lot of resources that would be better used elsewhere.

Secondly, between the PvP'ers I think combat logging is not an issue unless the combat logger really doesnt care about his/her reputation in the community and is just being an at in general.

And finally, the murdering part. If FDev really start to ban people for CL, I'm sure there would be quite a number of people who just want chaos and wreck havoc on everyone. Meaning they will murder everyone without a word, report all the loggers and laugh at all the salt in the community.
 
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Lots of players lost most of their engineered modules (not just the exploited ones) and some had account bans. Does that not qualify as punishment? Seems like it does to me.

Losing the Engineered modules wasn't a punishment. It's exactly the same as a thief having his stolen goods taken away.
 
FD aren't locked to their previous methods. They could well introduce a stricter regime on all types of cheating and exploiting.

I agree that FD were soft on the 5:1 exploiters, but there was a similar menu lag glitch that gave unlimited mission stacking that went totally unpunished.
Both these were serious exploits, as you actively had to trick the menu system. One got a light smack on the fingers and the other one got nothing.

If these reactions are to set the standard, we are only left with hacking as 'punishment worthy' behavior.

That's pretty much where we are now, does it really matter though or is it just something we need to accept is integral to the game.
 
There is only two methods to resolve this "problem". FD need to make this game like every other mmo games are made -separate servers for pvp and pve players, now it's just garbage in one place. Or like it is right now but with minimal rebuying costs just rewards for pvp in wage of destroyed ship.
 
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I agree it's a game, CL is only frowned upon by griefers, who get upset, when their prey denies them their prize. That's why PG's exist. I wonder how many of these posts, complaining are from whinging griefers. I recognise a few names

Nope, as stated ad nauseum in this thread already it affects any pvp player (pirate, power player, bounty hunter, defender, assassin, noob-killer hunter).
 
There is only two methods to resolve this "problem". FD need to make this game like every other mmo games are made -separate servers for pvp and pve players.

Even that isn't as simple as it sounds. How do you enforce the PvE aspect? Do you have players evicted if they fire on another player? What if it was accidental, as can happen in RES or CZs? Or do you make players' weapons "Westworld" weapons, where they won't fire (or do no damage) to other players' ships? Which look really weird. What about ramming? It's infuriatingly complex.
 
Don't want to be a Devil's advocate, but I see why FDev sees this as non-issue (and it isn't a big deal imho).
Shame we will never know for sure, because FDev refuses to clearly speak out on the issue.

Btw when they *did* speak out (albeit inarticulate and vague) in the past, they always tried to leave impression that they *do* indeed see this as issue (unless they've lied about it).
 
Pirates don't destroying ships...

There are only so many ways to get someone elses cargo:
1 Threaten them with something like "Stop and drop your cargo or die!" => They log because "you will certainly kill them once they´ve dropped their cargo"
or they high-/low wake so you interdict them again which will lead to 2
2 Take down their shields (with your weapons) and then either use a limpet to open the cargo hatch or destroy your cargo hatch with your weapons => They log before the shields are down because "you are not a pirate but a griefer trying to kill them".
 
And finally, the murdering part. If FDev really start to ban people for CL, I'm sure there would be quite a number of people who just want chaos and wreck havoc on everyone. Meaning they will murder everyone without a word, report all the loggers and laugh at all the salt in the community.

If FD had a fail safe automatic method of detecting CL and they suspended all players that did it, I think 'griefing' would go down quit a bit.

- The typical 'interdict everyone and log when losing' players would be stopped.
- PvP players would stop being bitter and feeling sorry for them self all the time and start to play the game.
- Players that don't want any kind of PvP would leave open.

Everyone is happy. :)
 
Losing the Engineered modules wasn't a punishment. It's exactly the same as a thief having his stolen goods taken away.

Well so you agree that deleting ships that were saved by clogging is fine because:
Losing a ship saved by clogging isn´t a punishment. It's exactly the same as a thief having his stolen goods taken away.

I wouldn´t have gone that far, but well... it would certainly solve the problem.
 
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Don't want to be a Devil's advocate, but I see why FDev sees this as non-issue (and it isn't a big deal imho).

Firstly, because it's not an automated process, these reports have to be reviewed manually and I assume it can take an hour or more to truly judge if it was really a combat log, or a match-making issue or a connection issue in general. Meaning the process probably would require a lot of resources that would be better used elsewhere.

Secondly, between the PvP'ers I think combat logging is not an issue unless the combat logger really doesnt care about his/her reputation in the community and is just being an at in general.

And finally, the murdering part. If FDev really start to ban people for CL, I'm sure there would be quite a number of people who just want chaos and wreck havoc on everyone. Meaning they will murder everyone without a word, report all the loggers and laugh at all the salt in the community.

They'd never put an hour into a report of clogging and would be daft if they did.

If you spend more money on support than you get in profit from an individual gamer you operate at a loss, SDC have (in their own words) mass reporting things, including menu-logging and staged fakes like the one in the OP. I've also been told by SDC members in this forum that by getting on FDEV's nerves with complaints or by wasting their money with mass reports they can force FDEV to do what they want.

No-one in their right mind would put support effort into clogging anymore, simply because of the deliberate timewasters like SDC.
 

verminstar

Banned
Those are the kind of players I'd cheerfully block for a month. If they're not prepared to play the game then you're under no obligation to play with them.

Remember when I said Id met some SDC guys before who just wanted to farm salt?

Karma is a female dog...thats not to say FD are in the right either...I just find this entire thread more amusing than concerning because of the irony factor. Anyways...carry on, its more fun that reading a dozen other salty threads ^
 
I agree it's a game, CL is only frowned upon by griefers, who get upset, when their prey denies them their prize. That's why PG's exist. I wonder how many of these posts, complaining are from whinging griefers. I recognise a few names

Well, it's griefers and pirates (which I have no problem with as long as they warn and use hatch breakers) at the moment. But imagine if you had a proper player based bounty hunting system. It will be the very griefers who are complaining now that will be combat logging.
 
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