PvP An Investigation Into Frontier's Actions on Combat Logging, Part 2

While I agree with the arguments put forward to the original post, and the subsequent critique of the lack, or seeming lack of intervention by Fdevs, If we want a clear cut punishment system for CL, then we have to have a clear cut punishment for Griefing, and, a clear and concise defined code of conduct that Frontier implements with every update, because clearly, and regularly, CL is claimed from the aggressor, while actively acting in a manner that could be interpreted as griefing, and while i do not condone either perspective, CLARITY must be observed.
 
Who cares about the game rules? Was it within the rules to hackgineer the modules? 'Rules' are always dragged in but applied when and if it suits.

If you crap on your own doorstep, dont be surprised to slip up on it nowandagain.
 
Likewise cloggers should be made to rebuy their ships they combat logged with, and lose everything they were carrying at the time, including fighter crew..

IF FD can ID those who systemically CLOG as opposed to a 1 off internet connection failure i fully endorse this.
So, i wonder... are you - actually more importantly the OP in agreement with this in theory... FD should attempt to punish genuine cloggers by losing their ships & them having to pay rebuy AND on the other hand all 5:1 exploiters are banned from engineers and from using their engineered gear until all 5:1 debts are paid in full. (so the person who tried the cheat once, and then reported like the responsible player they claim to be only has to pay back ONE grade 5 roll.
 
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IF FD can ID those who systemically CLOG as opposed to a 1 off internet connection failure i fully endorse this.
So, i wonder... are you - actually more importantly the OP in agreement with this in theory... FD should attempt to punish genuine cloggers by losing their ships which AND on the other hand all 5:1 exploiters are banned from engineers and from using their engineered gear until all 5:1 debts are paid in full. (so the person who tried the cheat once, and then reported like the responsible player they claim to be only has to pay back ONE grade 5 roll.

If you cheat in an online game your account should be bloody well banned, and if you want to play again, buy another copy. That's how reputable games companies do it and it's worked just fine so far.
 
I think the pattern analysis has revealed lots of menu logging, high waking and connection errors with a very small number of real clogs buried under a pile of false reports. They would have done something if it was bad as people make out.

I don't think you appreciate how wonky your connection can get, there was one of these threads a while back where I was updating it with my disconnection errors as and when they happened, it was something like six in an hour and a quarter.

Pattern analysis would only flag players who disconnect while under attack or interdiction multiple times.. that's kind of the whole point. Nobody expects fdev to trawl over logs and manually apply every penalty - they would have to write an algorithm to flag certain players who consistently avoid PvP related consequences. It wouldn't flag those who simply disconnect a lot generally.
 
Care to elaborate on OP's "past behaviour"? Rinzler has always come across as the most reasonable and mature of the group, not to mention one of the best pilots. To my knowledge he never cheated or had his modules taken away, so what's the problem?

MATURE, so mature, sat outside of CG stations (and sometimes INSIDE) killing everybody without regard because he can. Have you ever watched an SDC stream? Mature is the last word I would use! So funny!
 
This isnt about piracy. Its about people who want to see pixels go boom. Next they'll bring up PP or some other tangent. This is down to murder hobos and their plea to have their victims penalised further. As if their initial interaction wasnt enough. High wake they say, in their 'engineered' ships mass locking and sniping. Yeah, yeah. Most people know the score and are not the idiots some would take us for. No-one with a mind takes anything from SDC with anything less than a pinch of salt. At the very least suspicion. Motives are always ulterior and they're always present at the forum war. But we do great deeds and help old ladies cross the road. Yeah, yeah.

In game piracy is as much a victim of the murder hobo's as the players are.

High-wakes are NOT affected by mass-lock. This is documented fact.
There are other modes if you don't want to be shot at. This is also documented fact.
Speaking as someone who is strictly PvE, I don't understand why people keep trying to justify combat logging.

You don't take personal offence if an NPC shoots at you, do you? Admittedly their trash-talking is a bit lame and canned.

NPCs can be as persistent (and indeed, sometimes moreso) than players in pursuing you. And yes, sometimes it's more than one. It's part of the game, and part of the challenge, to find a way to improve your skills.

I've been attacked by two players so far. One ROFLStomped me in my Adder without a word (Oh, brave and mighty warrior he...) and one tried interdicting me twice on my way to a CG. I accepted this as part of the risk of playing in open. Because that's how the game is intended.
 
MATURE, so mature, sat outside of CG stations (and sometimes INSIDE) killing everybody without regard because he can. Have you ever watched an SDC stream? Mature is the last word I would use! So funny!

I mean in his dealings with the rest of us, not what he does for giggles in a video game. So far the only accusation against rinzler is that he plays the game. You're gonna have to do better than that if you expect me up dig out the torch and pitchfork.
 
If you cheat in an online game your account should be bloody well banned, and if you want to play again, buy another copy. That's how reputable games companies do it and it's worked just fine so far.

Absolutely i agree... but just dont pick and choose the cheats you want to moan about. (i do not mean you as in YOU if you catch my drift)

I may cheat in single player games, i may also exploit in single player games that i do not care about...... but that is where i draw the line, MP games are different, and even IF there is a potential exploit it does not make it right to use esp if it affects those around you.
 
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Here's the thing. Asymmetrical pvp is not against the game rules. Combat logging is. You're mentally creating a false equivalence between the two things because you don't like one of them. We can summarise this as 'I reject your reality and substitute my own'.

I'm always astonished by the attitudes to combat logging on this forum.

Without going into the whole "consider the source" thing, I guess the fundamental problem is that in a game where C&P doesn't work, it's kind of difficult to get too upset about people using other methods of avoiding re-buys.

It's kind of like living in a world where the police stand around and do absolutely nothing and then criticising people for taking the law into their own hands.
Yep, they're doing something wrong but the alternative would be that criminals could operate completely unchallenged and that's an even worse situation.

Beyond that, in gameplay terms, a player who's CLed is no longer a threat so you've won. What's the problem?

About the only issue is that it undermines "piracy" as a valid gameplay choice but, let's face it, that's a seriously weak argument because even if there was absolutely no CLing at all, nobody is making a living from piracy.
The only reason to indulge in "piracy" is as justification for a bit of seal-clubbing before going back to earning credits by ferrying passengers around or collecting Thargoid tat.

Which takes me back to my original point; until C&P is implemented, it's difficult to take issue with those who use other methods in the absence of any other kind of protection.
 
Who cares about the game rules? Was it within the rules to hackgineer the modules? 'Rules' are always dragged in but applied when and if it suits.

Oh get off yer high horse.

That exploit was used by PvE and PvP player alike. It was simply brought to public awareness by PvPers and has been used as a strawman since.
 
I mean in his dealings with the rest of us, not what he does for giggles in a video game. So far the only accusation against rinzler is that he plays the game. You're gonna have to do better than that if you expect me up dig out the torch and pitchfork.

No digging, no pitchfork just tears of laughter at the irony.
Combat loggers should be punished. But this is not the way to prove FDEV is sat on their hands.
 
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The only time piracy in Elite Dangerous made sense was for that extremely brief period when everyone was still in Sidewinders.

[1] i.e. accounting for the fact that it's illegal and therefore people will try to kill you, resulting in extra expenses, a pirate should be making a little more average profit/hour than a trader with the same class of ship.

Believe it or not, I do agree with most of what you've said. Pricacy does need some extra incentive to make it a valid play style. Mind you, most PvP pirates (i.e. those who don't shoot to kill after you dropped cargo) I've come across do it for RP, which is normally enjoyable in a weird type way.
 
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