My reply is going to get buried in a thread this long. But I'm going to type it anyway - out of sheer stubbornness!
Who cares!? That's my reply.
Why? If that is my reply, did I bother making it? Because otherwise there is always a danger that a vocal minority might assume they are a majority. Of course I could be mistaken! Argue away!
So why do I assert my case?
I think most players either want to play solo, or prefer to play social multi-player rather than PvP.
Well the rules apply to solo the same as they do to any other mode but unless a player is going to report themselves it's very unlikely that anything will be done. If they ever do implement some form of automated policing of it though it obviously
should affect solo in the same way as any other mode and that would be a
wholly good thing unless you happen to be someone who believes that games should be completely devoid of any negative consequences, thereby rendering the traditional risk/reward equation completely irrelevant. I don't really grasp what satisfaction people can find in that.
I mean in solo the only thing that is ever going to kill you is
spectacularly misjudging a fight against an npc. Not sure how long you've been gaming (or whether you took the same break between about 1999 and 2014 that quite a few people posting on here seem to have done...) but it used to be the case that the only two ways you could avoid a death in a PVE based game were either the fabled git gud, or by using a godmode cheat. Ooh look, it's that word again.
That's leaving aside the fact that as several people have mentioned, solo =/= single player mode. You're still affecting the BGS in solo.
As for 'social multiplayer', there is no social-only multiplayer mode, so that leaves you with the two existing multiplayer modes. Of those, if you can find a bunch of people who want the same experience as you you can play exclusively with those in a private group and make up whatever rules you want, although
even then you shouldn't be combat logging because game rules have precedence over any individual private group's rules.
If you're in open though, yeah you can play 'social multiplayer' if you want but you need to accept that some other players may want to play differently and no matter what your opinion of their playstyle is, it does not give you the right to ignore game rules.
Nothing gives you, me or any other player the right to ignore game rules.
I honestly have no idea why this is such a hard concept to grasp because it really is the
absolute frakking basics of playing with other people.
Odd that the chap in Jagermeisters videos connection only ever drops when he loses the upper hand, right?
Honestly, anybody who spouts this guff about how so many completely innocent players will end up with bans because their connections are terrible should be made to watch those videos Clockwork Orange style until it sinks in.
Nobody in their right mind could watch those videos and not recognise what is happening, not when a player has no connection problems whatsoever until his shields are about to get dropped, over and over again, and all of that data is there in the logs. In a game where the developers have confirmed that combat logging is considered an exploit, that guy should be permabanned by now, let alone sent to a shadow server for a few days which let's be honest, is hardly a punishment to begin with lol.
'We have detected that you've been exploiting so we're going to send you to the safest environment in the game for three days where you can make a quick 500m credits for absolutely no risk. I hope this teaches you a lesson!'
Not even getting into the fact that yes, playing online games is actually something that you should only be doing with a viable internet connection to begin with. If I had a connection that could genuinely drop me that often, there's no way in hell I'd be wasting my spare time trying to play online games with it.