PvP An Investigation Into Frontier's Actions on Combat Logging, Part 2

Seeing this thread in PvP section is no surprise. FDevs like to sweep uncomfortable for them subjects under the carpet.

They even encourage people to combat log by adding this 15 second menu log, saying all is good, so it's clearly not an issue for them that some minority of people trying to have PvP complain about it.

I don't know what you really expect from the devs.. they are clearly not on your side.

My 2p.
 
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Everything is linked when it comes to cause and effect. I'm not confused at all, but I also recognise that griefing/ganking is one of the causal reasons behind why some people combat log. C&P that has an impact on the amount of griefing/ganking should have a flow-on effect on combat logging where those motivations are involved.

Correct. But you have to remember that combat logging is one of the mechanisms used by players to avoid the effects of those criminal activities - largely because all the cost is currently borne by the victim and almost none by the perpetrator. Holding criminals accountable for their actions, with appropriate consequences is a key part of compensating the victim (ie the knowledge that there's a resultant impact on the criminal arising from the criminal activity such as murder.
I understand what you are saying but reasons/motivators are moslty irrelevant regarding a cheat.
Does not mean what you are saying is wrong but C&P needs an overhaul wether combat logging exist or not. It will not change the effects of criminal activities and will encourage combat logging in other situations like getting caught by the new ATR while working the BGS or to avoid respawning in a prison.

Removing reasons/motivators does not remove the availablility of the cheat:
- The reason people combat log is to avoid the rebuy cost : "Ok, lets remove the rebuy cost then"
- Now the reason people combat log is to avoid loosing the cargo : "Ok lets remove the cargo loss then"
- Now the reason people combat log is because they don't want to loose time by being sent back 100Ly back : "Ok, make ship invulnerable then"
- Now the reason people combat log is because they don't want to loose time during interdiction mini-game : "Ok, let remove interdiction then"

Do you think the RNGneers exploit should still be available until the engineer rework because the grind is way too boring and tedious ?

Changing game mechanics whishing a cheat won't be used anymore is a really weird idea (imo).

Ganking goes against a sense of fair play, a fair fight. Now, in a cutthroat galaxy one must of course expect that there's always a bigger fish and be prepared for that when going into open. Consequently anyone intending to combat log in such situations should be playing in a different mode of course.
Ganking is not a fair fight but is fair play because in Open we are all playing equally under the same rules and mechanics. Playing in another mode possibly can remove such situations but surely not such cheat.

I disagree (not with the last 3 words mind you). The OP (and the previous iteration) includes a section on why combat logging is bad for the game - ergo the 'investigation' has indeed at least considered/examined the impact of combat logging as part of the 'investigation', at least from a PvP perspective. If it is also such an issue in PvE, as this thread has also delved into since the OP, why did it not also examine that side? Of course, SDC being a PvP-focused group, it is to be expected that any 'investigation' would focus on PvP. But if the 'investigation' sets out to be the definitive view on Frontier's actions or inaction in regard to combat logging (and the tone of the OP reads like that to me), then it needed to look at the issue as a whole, not simply focus on PvP considerations.
And the PvE section has been establish by many people including myself in this thread. Nothing wrong with that.
 
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I was just explaining why people take anti-social behaviour from a human personally while remaining apathetic towards NPCs, even though they may do superficially similar things. The answer is the answer no matter what Frontier intends.

Shooting other players has a place in the game, but griefing doesn't. My signature has a link to a video of David Braben saying essentially that.

You get the odd 'psycho' NPC - at least this used to happen, in the past.

But on the whole, NPC's interdict you for an in-context, in-game reason - they're bounty hunting you, or trying to pirate you, or it's a system authority vehicle check, and whatnot.

NPC's do not fly underneth your ship between you and your assigned landing pad whilst another NPC repeatedly rams into you depleting your shields and eventually blowing your ship up.

NPC's do not deliberately fly into your speeding ship with a weakened/damaged Eagle/Sidewinder with no shields, in order to trigger the starport to destroy you for murder.

NPC's do not camp at starports in order to attack your non-PvP-fitted ship and destroy it quickly, at Anarchy starports where there is a CG.

NPC's do not engage in a rampage of slaughtering of landed exploration-fitted ships at alien wreck sites, purely for the lulz.

NPC's do not hang around Barnacle sites, and engage in a rampage of slaughtering For Science! ships/players trying to investigate them.

NPC's do not hang around Guardian sites, and engage in a rampage of slaughtering For Science! ships/players trying to investigate them.

NPC's do not wing up at Every. Single. CG system, interdicting CG participants and ganking them under a weak-sauce excuse of a "blockade".

NPC's do not wing up and gank newbie players in the starter systems for the lulz.

NPC's do not hang around Engineer Bases, and engage in a rampage of slaughtering ships/players visiting Engineers.

Why don't NPC's do those things? A: Because that behaviour is not within the spirit of the bloody game, that's why!

If Frontier fully intended for that poo to be within the spirit of the game, they'd have also programmed their NPC's to behave in that fashion.

So the next time someone compares NPC behaviour with griefer/ganker behaviour and asks why players don't take things personally from NPC's, show them this bloody list because it absolutely obliterates that silly argument. :)
 
Seeing this thread in PvP section is no surprise. FDevs like to sweep uncomfortable for them subjects under the carpet.

They even encourage people to combat log by adding this 15 second menu log, saying all is good, so it's clearly not an issue for them that some minority of people trying to have PvP complain about it.

I don't know what you really expect from the devs.. they are clearly not on your side.

My 2p.

They'd delete the thread if it bothered them.

You shouldn't confuse menu-logging and combat-logging it's that sort of muddying of the waters that detracts from people taking this topic seriously.
 
They'd delete the thread if it bothered them.

You shouldn't confuse menu-logging and combat-logging it's that sort of muddying of the waters that detracts from people taking this topic seriously.

Enough people are taking it seriously to make it the most read and commented on topic in the entire forum, despite it's banishment to the PvP sub.
 
Can people stop calling the PvP section as a garbage dump where threads go to die? Because it isn't.

And since we're all thinking that the crap we make up in our minds is important enough to share with a whole bunch of other people, I think it's safe to say that overestimating your importance is par for the course.

Take this post. People will keep complaining about the PvP section being the oubliette section, no matter what I say. Plus the self reflection bit there is not adding anything either.

Doesn't mean I'm not going to click [Post Quick Reply] though.
 
I understand what you are saying but reasons/motivators are moslty irrelevant regarding a cheat.
Does not mean what you are saying is wrong but C&P needs an overhaul wether combat logging exist or not. It will not change the effects of criminal activities and will encourage combat logging in other situations like getting caught by the new ATR while working the BGS or to avoid respawning in a prison.

Removing reasons/motivators does not remove the availablility of the cheat:
- The reason people combat log is to avoid the rebuy cost : "Ok, lets remove the rebuy cost then"
- Now the reason people combat log is to avoid loosing the cargo : "Ok lets remove the cargo loss then"
- Now the reason people combat log is because they don't want to loose time by being sent back 100Ly back : "Ok, make ship invulnerable then"
- Now the reason people combat log is because they don't want to loose time during interdiction mini-game : "Ok, let remove interdiction then"

Do you think the RNGneers exploit should still be available until the engineer rework because the grind is way too boring and tedious ?

Changing game mechanics whishing a cheat won't be used anymore is a really weird idea (imo).
Good point. Changing game mechanics for the better is great but it doesn't remove a cheat. Only removing the cheat or harshly penalising its use stops it from occurring. Otherwise it often ends up being a case of putting band aids on a gaping wound. In the extreme cases it becomes a factor that warps how the devs seek to balance the mechanics of their game because their calculations have become influenced by the widespread use of a cheat or an exploit.

Like FD continually nerfing mission pay with every update because they are balancing the mechanic by factoring in the overly inflated bank accounts of a part of the playerbase that exploit unintended credit farming methods. Instead of closing those loopholes and having a clearer picture for balancing purposes the devs factored the exploits into their calculations and created mission pay that isn't properly rewarding for players that don't use unintended exploits. While at the same time the players that do use exploits continue to find and use new ones and remain largely unnafected by the mechanic changes.

I think that's what will happen with C&P and karma being used to discourage c-logging, i.e. it will be largely innefective at stopping players that use that cheat from continuing to use it. I can always hope to be pleasantly surprised of course but without either removing the cheat or adequately penalising its use it will continue.
 

Jenner

I wish I was English like my hero Tj.
The mods are not out to stifle conversation. That's a really old and tired argument that crops up in every single 'hot' topic that has ever been on this forum.

To that end, can we please continue the discussion without sniping one another? Stick to the topic and avoid insults please.
 
Just to mention, I read this thread with interest even though I'm not much of a PvP person, so this section isn't lost.

I guess it might feel like that because the OP subject really only interests specialists and so doesn't get many responses.
My reaction to the whole subject is: (1) I don't clog; (2) If someone clogged away from me I'd just count it as a win.

<Crawls back under lurking stone>
 
Can people stop calling the PvP section as a garbage dump where threads go to die? Because it isn't.

And since we're all thinking that the crap we make up in our minds is important enough to share with a whole bunch of other people, I think it's safe to say that overestimating your importance is par for the course.

Take this post. People will keep complaining about the PvP section being the oubliette section, no matter what I say. Plus the self reflection bit there is not adding anything either.

Doesn't mean I'm not going to click [Post Quick Reply] though.

I like the PvP section. It’s a nice place to talk. :)
 
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